Ward of Weakness

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Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.

Concise description

Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward.

Progression
0
5
5
1
6
6
2
7
7
3
8
8
4
9
9
5
10
10
6
11
11
7
12
12
8
13
13
9
14
14
10
15
15
11
16
16
12
17
17
13
18
18
14
19
19
15
20
20
16
21
21
17
22
22
18
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20
25
25
21
26
26

[edit] Acquisition

Skill trainers

[edit] Notes

  • This skill was renamed from Ward of Weariness
  • This skill applies weakness after a skill's weakness check (Stoning).
  • Since the foes stay weakened after the ward ends, even a modest Earth Magic level of 6 (duration 11 of 20 recharge) will keep foes weakened continuously, so long as they are under constant elemental attack.
  • Consider using with a PBAoE spell, such as shockwave, to inflict weakness on surrounding enemies.
  • Synergy with Greater Conflagration