User talk:Regina Buenaobra

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[edit] EotN RewardPoint(Tolkano) Skins (broken ones)

So since those were removed from Tolkano, are players who already bought those, finding them unfinished waiting for them to get fixed, only left with used RPs and several broken 50RP items? (In other words are you aware if they're gonna be implemented or fixed later and if yes, do we need to buy them again...?)
O and happy christmas btw :)
-Sincerely yours, a disappointed gw player 91.152.181.50 21:16, 23 December 2008 (UTC)

[edit] The Lucky Aura

Answered Answered. This section has been answered and should be archived by Sunday, 5 Jul 2009 to Game related

Regina, can you give people a clue as to what exactly the aura does? Saldonus Darkholme 9:30, 29 January 2009

Nothing. It does nothing at all. You are lucky because you get that instead the unlucky one. Funny, uh? MithImage:User MithranArkanere Star.pngTalk 19:16, 30 January 2009 (UTC)
Its pretty much a excuse for anet being lazy and cant htink of other ways to get lucky points.--Simpaklimp 10:39, 4 March 2009 (UTC)
Or maybe it's there to make people wonder what it does. Most games have something like that. ~Shard Image:User Shard Sig Icon.png 02:12, 8 April 2009 (UTC)
It's top secret confidential info. I'd tell you, but then I'd have to kill you. :-P --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 01:03, 2 July 2009 (UTC)

[edit] Storyline Question - Us or Them?

moved from User talk:Linsey Murdock

I was just reading through the little ficlets on the main GW page and I was wondering, in the lore, who actually does the missions we go through? Us or Devona and co.? Because it can't be both. It'd be sad if, in the lore, our characters never even existed, which makes their actions in the game meaningless. What I mean is, our characters in general, not somebody's specific crew. The HoM is supposed the commemorate the achievements of our characters, yet in these supposedly canon stories, Devona and co. are shown doing missions that are characters did. How can both be true at the same time? In the lore, who does the missions, us or them? I'd like to know the official answer if I could, Linsey. Thanks! --Axwind 14:06, 11 April 2009 (UTC)

Them, to use your logic against you, how can YOUR character and MY character both had done the same mission at the exact same point of time? It doesn't make sense. ArenaNet can't name the thousands of PvE characters there are, so they have to use the NPCs...our "heroes" are more or less vessels throughout which we watch/help the actual heroes of the world do their stuff. To our own instanced slice of the world we may be the "heroes" for gameplay purposes, but to the "actual" world of Tyria, it is Devona and co. who do this stuff. I am 100% sure this is right because anything else doesn't make much sense. DarkNecrid 14:28, 11 April 2009 (UTC)
See it that in the Lore stories, we are their henchmen. Which I don't exactly like. Has a nasty vibe to it. Image:User Karuro Icon.png Karuro 16:52, 11 April 2009 (UTC)
Where is that mentioned, Karuro? Specific links, please. None of the ficlets mention our characters at all. And DarkNecrid, you missed what I said above. I meant our characters in general, not anyone's specific character. Lorewise, it would be said that a young hero helped lead the refugees through the Shiverpeaks, that a hero fought and defeated the Lich, Shiro, etc., with help from Devona and co. No need to go any further than that. Otherwise, if it's not really us, what are we playing this for? The HoM is supposed to commemorate OUR achievements, not those of Devona and co. It exists, lorewise, so therefore our character must exist in the lore as well, leading as we do in-game, although lorewise he or she would never be referred to in any way other than "the hero" or something similar. Besides, how could Devona give quests to herself in pre? Or Aidan or Mhenlo? We do quests for them, so it's not possible for them to be the heroes because they'd have to be talking to themselves and in more than one place at the same time, because they'd have to have done everything we do, including the quests they give us. As far as your first statement, DN, in terms of lore only one character does what we do, we only see it through the eyes of the one we play as. There would be no contradiction. But lorewise, he or she would never be named or referred to except as I said above, to allow for our character to have a place in the lore without disrupting it. --Axwind 17:45, 11 April 2009 (UTC)
tbh, stupid logic is stupid. --Venomoth 18:13, 11 April 2009 (UTC)
Eh? If you're going to say something, could you explain what you mean? Thanks. --Axwind 18:51, 11 April 2009 (UTC)
Axwind, it is mentioned in the stories - which came out around beta, one can be found in the Prophecies manual. In the Tomb of the Primeval Kings one it says "and 4 random Ascalonians" - although it's up to interpretation whether it means Stefan and co. or us. I personally think that, in lore, "our characters" would be the hundreds of bounty hunters, mercenaries, body guards, treasure hunters, monster hunts, etc. that would be trained individuals and not truly tied to a certain faction. That, or simply non-existent in canon lore. As for "if it's not really us, what are we playing this for?" Answer: to play. If we weren't playing "our characters", than we'd be playing as Devona and co in a Final Fantasy kind of setting. Which, doesn't allow for much customization - which is what people want. In Lore, if it is Devona and co. being the heroes, than the HoM would belong to them, not us. Either way, it exists. As for the quests thing, it could be that we were taking the viewpoint of a "new recruit" - like we actually were, and then in post we went to "helping heroes" - all game mechanics though. Which is where your problem lies, where does canon lore end, and game mechanics begin. It's a game, with our own characters, therefore there will be game stuff that is "anti-lore" - because it's pure game mechanics that were made to allow us to have "our own characters" - to gain, you lose. Devona would be canon lore, our characters would be fiction - lore fit around/contradicting canon lore. -- Azazel The Assassin\talk 18:55, 12 April 2009 (UTC)
How do we know stuff from beta still applies? It's beta, not final. Again, it isn't right that after everything we go through in the game, we have no place in the lore, that in the story we don't even exist. In the books you fill out, it's said that A hero does the things but it never specifies who, because that is intended to refer to our character, the one we play as. Thusly, the lore states that ONE character did what we do. OUR character. Not four random characters. Because we only play as one at a time. And you forget that Devona and co. are never more than henchies. They're not even heroes. When in our party, WE lead, not them. They obey OUR commands. You also forget that there are things they could not have done, such as the events on Istan and Shing Jea Island prior to foreigners arriving to help. It's an insult that our character would have no place in the story, nothing to show what we did. I don't mean anyone's specific character, just the fact that a character in general did what we do, as the books in the game clearly state, and not Devona and co. A blank slate character that anyone can mentally fill in with his or her own character when looking at the lore. --Axwind 00:01, 13 April 2009 (UTC)

(Reset indent) First, it might be beta, but it's the closest we got to the answer. Second, it is right, why? Because it's a game. If it was a movie, or a book, we'd be forced on a singular path. But, because it's a game, we as players have freedom of movement, and as such everything is set to variables. Because it's a game, it goes against canon lore most of the time. The books are written in first person, excluding the "starter missions" book, which talks in third person, but, as you said, never said a name. Just three different "young heroes" - the collection of which would be the heroes of the age, from Ascalonian Army (Devona and co.), Shing Jea students, or Order of the Sunspear. As for "It's an insult that our character would have no place in the story, nothing to show what we did." - not really, because of what I said before, you lose lore for freedom of the player. It's fact and cannot change unless you turn Guild Wars into a single player game that forces who you play as (similar to the Bonus Mission Pack missions). -- Azazel The Assassin\talk 01:06, 13 April 2009 (UTC)

No it is not. All that need be done is for it to be officially said that our character is the one who did the things in the story, though obviously kept nameless for consistency. Why can't you understand this? Our character can still fit into the lore exactly as we are in-game, he or she can't just be mentioned directly, only in vague terms so that each of us can mentally put our own character in that role as we view the lore. It's not that hard to understand. And it is an insult if we're not allowed this because it denies our character any kind of meaningful existence in the lore. It denies them a reason to even exist. If they're only filling for someone else, that demeans both them and us. It makes all our time with them a waste if they don't even really exist in the story in the role they play in the game. Our character can exist in the lore, in that role, without being specifically named in the lore. It IS possible. And the young heroes book only speaks of ONE character doing the missions, not a group, which automatically eliminates Devona and co. because they are a group. Don't take your interpretation as fact just because your hinging on stories from an incomplete era of the game and lore. If beta were still true, Ascalon City would still be Khylo instead. But it's not. Which means the lore changes from beta to the full version. So you can't count on anything from the beta. --Axwind 05:15, 13 April 2009 (UTC)
You're right, it's not hard to understand. And I do, however, I'm going from the context on my opinion that it is not our characters, as then, as DarkNecrid said, there would be hundreds of "heroes" - why don't you understand that? It seems to me you just want to make your characters canon. Your story canon. Like many others. As for the "reason to even exist" - they exist to be our avatar. Not to belong in lore. As for the book, yes it talks for one hero. But what of our characters' parties? If you party with another person, that person both is and isn't the centerpoint by your logic. And yes, I know lore has changed - that's why I asked the still unanswered question regarding skill rings. You asked why I can't understand something, when I understood that. What I don't understand is you intense wish to make your own characters part of canon lore when it is rather illogical to be the case. Would you still have this issue if it was a book series and you made up a character to go with the story? Same case to be honest. -- Azazel The Assassin\talk 05:43, 13 April 2009 (UTC)
I'm NOT talking about making anybody's specific character canon, mine or anyone else's. And lorewise, there would only be ONE person who did the missions and such. We'll call him (or her) the Hero, for ease of reference. Lorewise, the Hero would never be referred to in any specific manner, never named. Because the Hero's identity would be different for every player, because every player has a different character. But the Hero would exist and have done the missions. It's ONE hero, ONE blank face, that each player sees as his or her own character but whom is never actually in lore referred to as such. Only as the Hero. ONE story, ONE hero, seen differently by everyone. But the Hero exists. And it was the Hero who did everything in the story. NOT Devona and co. You seem to be consistently missing this entire point. --Axwind 16:58, 13 April 2009 (UTC)
I fail to see how ONE person did all those things in Tyria, how ONE person did all those things in Cantha, how ONE person did all those things in Elona - including killing a god, how ONE person destroyed the great destroyer. I think it was a colaboration of heroes - the heroes and henchmen. The books says "we" - never "I" - excluding the beginner mission books, which is "the hero" - which could mean the leader of the group. And I'm not missing the point, you asked for who the story revolved around, I think it's Devona and the other henchmen and heroes. If you ask for something, than don't say "no it's not that, it's this, it must be this" and give illogical arguments for it. This will be my last post on this topic as I don't want to clutter Linsey's page anymore than I have with a pointless argument. -- Azazel The Assassin\talk 18:27, 13 April 2009 (UTC)
When I say ONE person, what I mean is the party leader. I thought you would have understood that. ONE person leads the others, storywise. And that is the Hero, as I said above. Whose identity is different for everyone because everyone has a different character. But it was the Hero, and not Devona and co., who led the others to do the stuff in the story. --Axwind 21:49, 13 April 2009 (UTC)
I said that last post would be my last on this topic, but meh. There may be one leader, but the whole group are heroes. So "ONE hero" means one person. But your still contradicting yourself. You asked Linsey for which is the case, and now you're going hard core on that it MUST be our heroes. When in fact, it doesn't have to be at all. But of course, this is an opinion thing so nothing will change on either side. So don't bother responding to this please, you'll just cause more clutter. -- Azazel The Assassin\talk 03:59, 14 April 2009 (UTC)
I'm just trying to get you to understand what I'm saying, that's all. Yes, they're all heroes, but the Hero - let's call him/her the Leader to be a bit more accurate - is still the one in command, the one the others look to and follow and the one who accepts the quests and missions. And so it is the Leader who, along with his or her party, goes through the story and does everything, both in the game and in the lore. And the character of the Leader, in the lore, remains nameless and faceless, because his or her identity is different for every player. But the Leader does exist in the lore. At least, that's how I see it. But yes, I would like to know the official stance on it, if there is one. --Axwind 04:47, 14 April 2009 (UTC)
You're both missing one obvious generalisation: Replace "Hero" with "Heroes". Devona and co (and others) can then be ones that are remembered by history, while others are those who, including the leader of the Sunspears after Kormir's capture in NF and the activator of the Scrying Pool in EOTN, have had their names lost or deliberately erased from (possibly for the protection of their descendants - there are probably PLENTY of factions that would like to do unto our character's descendants as Joko is doing unto the Ossas... maybe Devona & co are allowed to be remembered because they didn't have descendants?) the public record. Draxynnic 02:33, 23 April 2009 (UTC)
The thing is, you only play as one character at a time. You can't play as two or more simultaneously. The role of the Leader is that of a single character who leads the others. And as I understand it, it's a faceless character who is different for everyone. But the role is there. The Tyrian adventurer, the Shing Jae student, and the rising Sunspear. And any of the three can be the Southern Adventurer of EOTN. It differs from player to player. But those roles are there, they exist. Any character in GW at least begins as one of those first three, and whether said character moves on to another campaign or not varies from player to player. But a character exists that leads others in the missions in the stories, though the specific path is different for everyone. It's the nameless, faceless character of the Leader - whose origin and identity vary depending on who the player is - who leads the others in the story. At least that's what I believe. --Axwind 05:25, 23 April 2009 (UTC)

(RI) See Into the Unknown. You are portrayed as possibly "late" and catching up to Devona and "the gang." You are traveling your own journey alongside theirs, and you end up pursuing the same goal as them - to ascend, and later kill the Lich, because Saidra and Evennia showed you the atrocities of the Bloodstone. Also, right around Southern Shiverpeaks, after you ascend and speak to Glint, is where the "gang" members all become available as Henchmen for hire, so you CAN take them along with you wherever you go, and according to lore you are part of that group at times, but you are NOT their leader. In Factions, Mhenlo takes you along on his journey to answer the plea of Master Togo, or Master Togo trains you and takes you along to figure out the plague, and one of them is there with you all along, figuring out Shiro's plans. The rest of the "gang" is also there, available as henchmen in various towns, and appearing in many primary quests. They also appear as key members, along with Canthan heroes, that help your party in Raisu Palace mission. So, the Factions story is also played by you as part of that group. The same can be said about Nightfall - who rescues Kormir when you choose to follow Master of Whispers? Not you, that's for sure. So stop singling out the player's character, they are not THAT special, and they definitely were not the "leader" of Devona, Mhenlo, and the others, they just came along. They took Kormir's place when she was captured, but guess what, she comes back and leads again til the very end, until she becomes a god. In EotN, the main group is Ogden, Vekk, and Gwen, with you helping them recruit help and fight THEIR battles, not yours, you just decided to help them, because you realized that Destroyers are baed and nasty. You happened to be the first one to be able to "read" the scrying pool, which helps THEM figure things out, like when Vekk realizes where the Great Destroyer is from your vision. Again, you are not portrayed as an absolute leader, but as a part of the group. Image:User Rose Of Kali SIG.jpgRose Of Kali 18:23, 23 April 2009 (UTC)

Short version of Rose's post - the heroes are socialists. They share their problems and leaderships (mostly). -- Azazel The Assassin\talk 21:26, 23 April 2009 (UTC)
Plus, GW isn't (supposed to be) a single-player game. While I doubt ANet is really going to have five million*(avg characters/account) faceless heroes, your character is progressing alongside other Ascalonian refugees, Shing Jea students and Sunspear recruits, and unless you really have H/Hed everything, sometimes it'll be some other player that leads. Ergo, our player characters will be heroes plural. (And as someone who has multiple characters, I'd find an acknowledgement of multiple heroes more satisfying than having them all smooshed together into one (or even three) Hero(es) Of A Million Faces.) Draxynnic 23:50, 23 April 2009 (UTC)
I never said we led Devona and co., Rose. My point was that our role exists, because we see the story not from Devona and co.'s point of view, but from that of our own character, who does have a role in it. I never meant they were the absolute leader, although when Devona and co. can be in your party, it is as henchmen, not leaders. What I'm saying is that our role--what we do as opposed to what any npcs do--exists in the lore and is a separate thing, at least I think so. In other words, the story actions our character does--such as temporarily replacing Kormir and reading the scrying pool--are things we do, both gamewise and lorewise. They're not something anyone else does. Maybe you should try HHing the whole thing for once and see what I mean. What I'm saying is that, what our character does in the game, storywise, is done by our character in the lore as well. Not by anyone's specific character, but by a blank hero that anyone can mentally fill in with his or her own character if they want to. That's how I see it. --Axwind 15:11, 26 April 2009 (UTC)
I don't actually know the answer to this one. I'm going to send it over to Regina so she can track it down from the Design department. - Image:User Linsey Murdock sig.jpgLinsey talk 20:36, 9 May 2009 (UTC)
That's easy. BOTH. Remember that each outpost and mission is frozen in time (excepting festival and port Towns), so the plot doesn't go in the line you play it, but happens in its own separate time span. And there is not a single party, but many. Is not 'all characters' it is the henchmen plus one group of heroes in some areas, and an entire army when it comes to Sunspear. We just see a commando-like tiny part of the battle in most cases (Consulate Docks is an exception we, go in a party of 8, but imagine we were thousands). You could say, for example, it is like this:
  • pre-Searing you are alone, Devona and co are spread around Ascalon doing their stuff.
  • Searing comes, Devona's party joins together to fight wile the players sleep (or whatever they did) for two 2 entire years.
  • Travel to Lion's Arch, the player party and the extra henchmen does the main part, while Devona's party does other side stuff. You meet here and there from time to time.
  • At Lion's arch, Devona's party travels to Cantha, and the player party splits. Some keep going on, some go to Cantha.
  • In Cantha, the player party increases with Canthan players. They split again into Luxon and Kurzick side, and join together against Shiro.
  • Meanwhile the other players advance with the extra henchmen until Thunderhead Keep. Both parties join together again there.
  • They kill the Lich and close the gate of Komalie, and during the reaining of the year, they destroy the remanining titans and do some stuff in Grenth's Footprint during a year.
  • But it was too late, Sunspears come with the news of the Nightfall.
  • Now everyone goes to Elona: Tyrian, Canthan, Elonian and even Zaishen.
  • The party splits again in some cases. While some go to save Kormir, others go save the water, while some go save Melonni's village, others go save the Vabbian garden.
  • Abaddon goes down, and we get peace for some tome again, until earthquakes start to shake the entire world, and here comes the north.
Although we can be in all places and play the game in any order we want, in lore, there were many parties, that were fighting at the same time in multiple places. MithImage:User MithranArkanere Star.pngTalk 13:28, 16 May 2009 (UTC)
That's close but not quite right, Mith. Because of how others address our character, it is very much implied that lorewise it happens something more like this:
Prophecies
Pre-Searing: Our character is alone, and joins the Ascalon Vanguard after meeting Mhenlo and co. and doing tasks for them around Ascalon.
Post-Searing: Our character spends the two years after the Searing fighting the Charr with Rurik and the Vanguard (as shown by the dialogue speaking of our character returning from a patrol as that part of the story begins). With help from other adventurers (the henches), our character scouts out the Charr army, helps push them back, helps Rurik rescue prisoners, and helps him defend Rin while aiding Mhenlo and co. and others from time to time in their own efforts to fight the Charr. When Rurik decides to lead many of the people over the Shiverpeaks, our character goes with him, as does Mhenlo and co.
Northern Shiverpeaks: Our character and the henches help Rurik, Mhenlo and co. lead the refugees over the mountains. And it is our character who witnesses Rurik's death at Dagnar's hands.
Kryta: Our character and the henches help the White Mantle push back the undead and are granted entrance into Lion's Arch. From there, the Ascalonian refugees settle in their new land in Kryta. Our character and the henches lead Mhenlo and co. to the settlement so they can meet up with Captain Greywind, and from there our character reports to the White Mantle and after helping with a ceremony of theirs is inducted into the group. After our character delivers the Scepter of Orr to Dorian (with help from the henches), he or she goes off to the Maguuma Jungle to save the kidnapped Chosen only to discover that the Mantle are killing them. Our character, and his or her hench allies, turns against the Mantle and joins the Shining Blade, helping them open the way to the Henge of Denravi. After Evennia's abduction, our character and the henches sail east with the Vizier to the Crystal Desert.
Crystal Desert: With help from the henches, our character completes the trials of Ascension, while meeting up again with Mhenlo and co. to view the mesa of Augury Rock. Within it, our character Ascends, the first to do so in many long years according to the ghost of Turai Ossa. Having gained new power through Ascension, our character, with help from the henches, makes his or her way through Glint's lair to confer with her and find a way to beat the Mantle. After finding out what he or she needs to know, our character is transported by Glint to Droks along with the henches.
Southern Shiverpeaks: Our character, with help from the henches, frees Evennia and makes his or her way to Thunderhead Keep, where he or she meets up with Mhenlo and co. again. After retaking and defending the fortress, our character, the henches, Mhenlo and co., and the Vizier travel to the Fire Islands to destroy the Door of Komalie.
Fire Islands: After fighting their way to Hell's Precipice, our character, along with the henches and Mhenlo and co., defeats the Lich and closes the Door once again. Afterward, they defeat the remaining Titans.
Factions
This story, lorewise, would likely have unfolded in parallel to allow both the Canthan and non-Canthan story arcs to have a place in the lore. It takes place later the same year of Prophecies and begins in Shing Jae Island. After the plague breaks out there, Togo takes his most promising student (Canthan PC) to Kaineng City to find the source of the infection while also sending word to Mhenlo to come and bring help (which lorewise would include a Proph PC since he wouldn't have known anyone from NF yet, which won't happen for another 3 years). While Togo and the Canthan PC make their way into the Undercity along with instructors from the monestary to gain entrance into Vizunah Square, Mhenlo and co. arrive in the city along with the non-Canthan PC and some old Canthan friends of Mhenlo's and also head to Vizunah Square but via an alternate route. The two groups meet and manage to hold off waves of Afflicted and determine that Shiro is responsible for the plague. After freeing Vizu, becoming Closer To The Stars and barely holding off Shiro's army, the two groups determine that they have to somehow unite the Kurzicks and the Luxons. Togo goes to the Luxons along with one PC, while Mhenlo and the other PC go to the Kurzicks. Eventually they bring them together and both sides unite against Shiro and defeat him.
Nightfall
Three years after Prophecies, a young Sunspear officer rises quickly in the ranks under Kormir's tutelage. The Elonian PC along with henches and heroes helps her destroy the evil at Fahranur and discover evidence of Varesh's complicity with the corsairs and her ties to Abbadon. While the Elonian PC helps the Sunspears prepare for war with the Kournans, Kormir seeks help from abroad, recruiting Mhenlo and co. and a Proph PC from Ascalon and a PC from Cantha as well. From there, the attack on Gandara begins but ends in disaster. With Kormir missing, the the 3 PC's are looked to for leadership and they help find and establish a hidden base for the Sunspears in Kourna. From there, when the story splits, the group divides, with the heroes, henches, the 3 PC's, and Mhenlo and co. splitting up to accomplish the different objectives. From there, the groups reunite and defeat Abbadon. And all is quiet in the world for three more years until the earthquakes rip across it, and one of the 3 PC's gets drawn to the far north.
At most, there are 3 PC spots in the lore, one for each campaign with one of the 3 going to the EOTN. That's how I see it, at least. You should go through the whole story once with just HH, to better understand it as one continuous whole. That'll give you a better idea of what I mean. --Axwind 21:34, 16 May 2009 (UTC)


Axwind: I believe your character goes through all the Missions, with Devona and co. as companions. However, I've forwarded the question to folks in the company, and if they have time they will get back to me on it. :-) --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 22:14, 11 June 2009 (UTC)
Thanks, Regina. Oh and are festival quests and such part of the lore, such as the Wintersday quests, or are they just holiday things for us to enjoy which have no real bearing on the GW story? I know the holidays themselves are lore, just was wondering about how much of the quests and such within them are also lore. Thanks again! --Axwind 22:00, 29 June 2009 (UTC)

[edit] Voice Actors

moved from User talk:Linsey Murdock

Any chance of us getting a correlated list of which voice actor's name goes with which character? --Emkyooess 01:59, 16 April 2009 (UTC)

You can easily find these on http://www.imdb.com. Just search for the different games. Some are listed on the wiki pages for each character as well. They're not hard to figure out. - Marisa 17:02, 16 April 2009 (UTC)
Not at all. Only Prophecies and EOTN are even listed, and full casts are not. The wiki pages for no character I saw other than Rurik mentioned the voice actor. --Emkyooess 02:49, 17 April 2009 (UTC)
I don't know about you guys, but I can't watch Pinky and the Brain without picturing Vekk everytime Brain speaks! Terryn Deathward 14:58, 17 April 2009 (UTC)
Ugh. This could be a major project and it's better suited to the Community Team to track down if we have this information, so I'm going to send this over to Regina. - Image:User Linsey Murdock sig.jpgLinsey talk 20:53, 9 May 2009 (UTC)
I'm checking with a couple of people in the company, but they are full time on GW2, so I don't know if/when they will have time to pull this for us. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 21:52, 11 June 2009 (UTC)
Okay, I am making some headway on this, but I don't have anything for you just yet. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 23:50, 15 June 2009 (UTC)
Completing this request may take some time. The short answer is that I've been given clearance to make this public, but since I'm working with a staff member who is full time on GW2, this means that they have demands on their time that I can't control. There's also a complication regarding different bits of information that need to be compiled and found to ensure that the lists are accurate, that the actor listed actually corresponds to the role (some of the actors were changed) -- and this will take some time as well, since it appears that the staff member who has knowledge of this has moved on to a different company. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 19:53, 17 June 2009 (UTC)
Also, as a general FYI, if any of the actors who did voice work did so for no charge (eg: were not paid to perform) and are members of the Screen Actors Guild (SAG), they are more or less prohibited from receiving credit for their work by SAG rules. I don't know if this is the case, but it is possible that it could be a reason why some voices are uncredited. --75.148.12.81 15:07, 26 June 2009 (UTC)

[edit] Steam Implementation

moved from User talk:Linsey Murdock

Hi Linsey, Regina mentioned about Steam impletmentation http://wiki.guildwars.com/wiki/User:Regina_Buenaobra/Journal#NCsoft_Website_Issues_-_24_April_2009 and i am wondering if there's any chance to merge my steam account with my gw account (or to add guild wars to steam, but not as a shortcut) without buying new account. --Titus andronicus 23:44, 27 April 2009 (UTC)

It's not possible at this time, but you can still launch Guild Wars through Steam by "Add Non-Steam Product" on the Game List. This will let you talk to your Steam Friends while playing Guild Wars. DarkNecrid 00:11, 28 April 2009 (UTC)
Steam overlays work in non-steam games? ~Shard Image:User Shard Sig Icon.png 03:27, 28 April 2009 (UTC)
It works for most non-steam games if you add it through the non-steam game method. The only exceptions are very old games. DarkNecrid 04:22, 28 April 2009 (UTC)
What's that steam anyway? Everyone seems so hyped about it, but I've never heard of it. It's an American thing right? Just like you use Yahoo and we use Google? 145.94.74.23 07:45, 28 April 2009 (UTC)
Uhm... No. Steam is an online shop. Only now, when you buy a game, you can download it directly to your computer instead of having to wait for a package to be shipped. See: Steam (content delivery). ~ KurdImage:User Kurd sig.png 09:10, 28 April 2009 (UTC)
Steam is Internet activation based DRM. --71.240.11.243 11:33, 28 April 2009 (UTC)
Also, we use Google in the US; AFAIK it's the most popular one here too. --Star Weaver 12:55, 28 April 2009 (UTC)
Use Xfire. Problem solved. ^^ — Poki#3 My Talk Page :o 00:43, 29 April 2009 (UTC)
LOL, Americans use Yahoo... Yep! and we use Prodigy and AOL too! Googles my friggin home page! ~Mervil Image:User_Mervil_Sig.png 03:54, 29 April 2009 (UTC)

I don't know a whole lot about Steam, so your questions about it should be directed at Regina. She might be able to track it down for you. - Image:User Linsey Murdock sig.jpgLinsey talk 22:55, 21 May 2009 (UTC)

Ahem... To wrap up the current state of this affair: Guildwars currently does not have a Steam App-ID. NcSoft itself in its Customer Support section stated that there is no way/plans to fully integrate it. This is likely because Steam is designed around tracking and connecting players through individual/independent Servers while GuildWars is a Shard/World type server setup. IE: there obviously is no magic buttons that make you join your friends (assuming you have any) in whatever town or instanced area they're in. Infact the only unique thing Steam allows us to do in Guildwars is monitor people in the Steam Friends-List. And the only potential it has if it gained a Steam App ID over the current "Add non-steam game" option, is Steam automatically Launching it's overlay OVER Guildwars by using the Guildwars Icon on your desktop with the Commandline: "Steam.exe -applaunch XX0" instead of "GW.exe". However you can ALREADY DO SOMETHING LIKE THIS through the GW icon on your desktop by replacing its target with "C:\WINDOWS\explorer.exe steam://open/games" and then changing the Icon back to the GW.exe icon. This will then open the Steam Games browser automatically so that you always remember to launch GuildWars that way if you're in the habit of launching it from the Desktop Icon. -HTH, --ilr 20:16, 22 May 2009 (UTC)
"IE: there obviously is no magic buttons that make you join your friends" <- That would be insanely epically awesome, though :D 218.214.126.215 02:41, 10 June 2009 (UTC)

[edit] Website Renders

hey regina, I noticed that on the site front page a-net appears to have re-rendered the bone dragon. I was wondering if it would be possible to see some renders of different model? --The preceding unsigned comment was added by User:216.249.69.175 (talk).

I'm pretty sure that it's a piece of concept art, and not a 3d model. Roar! Poki#3 (talk) 23:26, 22 May 2009 (UTC)
Our it is a 3d model from a bone dragon in gw2. 145.53.242.142 12:09, 23 May 2009 (UTC)
no, they had some renders like that one for the original guildwars and I gust wanted to see more --The preceding unsigned comment was added by User:216.249.69.175 (talk).

[edit] Allowed?

Answered Answered. This section has been answered and should be archived by Saturday, 4 Jul 2009 to Product


Would it be against the rules for me to charge GW currency for GW piano arrangements?-- BVt 00:53, 13 June 2009 (UTC)

If it's not in game stuff your talking about yeah.~>Sins WDBImage: User The_Sins_We_Die_By_Sig.png 00:58, 13 June 2009 (UTC)
Then wouldn't it be against the rules to charge platinum for drawing GW characters, as people have been doing for quite some time on Guru?-- BVt 01:00, 13 June 2009 (UTC)
I take that back. I can't find anything in the EULA on offering out of game services for in game money, but the opposite is not allowed. However, this is obviously a technicality so while you may have an argument for it if you get in trouble for it now realize that the EULA will change if ANet thinks it's necessary.~>Sins WDBImage: User The_Sins_We_Die_By_Sig.png 01:10, 13 June 2009 (UTC)
As shewmake said, charging in-game items for a piece of art (drawing, music, etc) has never been a problem, and it poses no threat to anet or the game. Getting an official response is always better than guessing, but you should be fine doing what you want to do. ~Shard Image:User Shard Sig Icon.png 02:27, 13 June 2009 (UTC)
In before the WoW example of some chick literally wh0ring for Gold/Mount... --ilr 03:43, 13 June 2009 (UTC)
As outrageous as that sounds, I can believe it. O.o-- BVt 03:45, 13 June 2009 (UTC)
By that reasoning, would "buying RL money for GW platinum" be less outlawed than "buying GW platinum for RL money"? I mean, buying RL commodities and services with GW money is fine, right?
Sketchy line is sketchy. Raine - talk 05:36, 13 June 2009 (UTC)
I'm in contact with our lawyer about this... --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png
This is not intended as a form of criticism. I just find it interesting that after 4 years of people openly exchanging in-game items for out-game art commissions via forums listed on Anet's official websites, Anet haven't decided their legal stance. And Ilr, I remember during early days of GW, there were naked female elementalists soliciting gold for their dances. – Barinthus 17:35, 16 June 2009 (UTC)
It's probably more to do with the potential copyright infringement of providing piano scores. Misery 17:37, 16 June 2009 (UTC)
The problem is gold sellers and how they mess up the economy (by making legit gamers non-competitive when trying to buy in-game items). Small-time RL traders don't really have an impact... But the issue here is that nothing stops gold sellers from pretending to be selling art and such. As soon as there is a legal loophole to exploit, some people will exploit it. Which is often why ANet don't want to say that these things are "legal". But then again, they don't want to stop people from having innocent fun. -- Alaris_sig Alaris 19:53, 16 June 2009 (UTC)
We don't monitor every single line of chat and every single forum thread for potential violations of the User Agreement. We simply do not have the resources to pursue every potential rule-breaker. As far as I am aware, no one has reported those activities citing a complaint about someone charging gold for drawing another player an picture. But when the issue is actively brought to us, then a lot of specific questions have to be asked. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 19:45, 17 June 2009 (UTC)
Trading in-game gold for goods or services outside the game breaches our User Agreement in section 3. Bartering gold for a good or service outside the game is outside the scope of our limited license to players. It also breaches Section 6 (b) because bartering in-game gold in this manner is using "Game Content" for a commercial purpose. So the answer is: it is against the rules to charge GW gold for GW piano arrangements.
In general for these sort of support issues (whether it's an offensive name or whatever) we take action based upon player reports. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 00:44, 1 July 2009 (UTC)

[edit] Questions on Discrepancies with the "core" Status of Priest of Balthazar Unlock Items

Hi. I've noticed that accounts without NF or EotN are missing options for many items from the Priest of Balthazar that one might think should be core items. Would it be possible to find out from ANet if this is all as intended or if some of it should be fixed to be unlockable for all accounts? I've made a list of all the differences I see on my talk page because it seemed to long to put on pages like this. User_talk:LicensedLuny I've asked for general wiki comments about it, too, but an official response from ANet letting us know if it really should be this way would help decide what documentation on the wiki needs to be cleared up and what, if anything, just needs to wait for a patch. Many thanks for looking into it! LicensedLuny 00:46, 14 June 2009 (UTC)

Oh, wow, I think the best way to describe this is "bizzarre." As you mentioned, some things make perfect sense, while others make no sense at all. Xandra/Anton/Kahmu/Hayda are un-usable on Prophecies+EotN accounts anyway, as they cannot use any of their profession's skills, regardless of insignia/rune availability. However, most "universal" and core weapon upgrades (caster items, shields, bow/sword/axe/hammer) should be available to any and all account combinations. Upgrades specific to scythes, spears, and daggers could only be available to unlock in those specific campaigns, though making them available to all wouldn't be unreasonable. Also, if a rune/insignia can be applied to the armor of a character created in a specific campaign, it should be available to be unlocked on that account as well, since players can still purchase and use those runes/insignia from the guild hall rune trader. And last, but not least: I'd be posting this for Joe or Gaile, as this can be considered a bug or support issue, but not really a community kind of thing. Image:User Rose Of Kali SIG.jpgRose Of Kali 05:14, 15 June 2009 (UTC)
Thanks for the response. I just posted a copy of my request above on Gaile's page. We'll see. LicensedLuny 21:34, 18 June 2009 (UTC)

[edit] Question regarding the Zaishen

Answered Answered. This section has been answered and should be archived by Saturday, 4 Jul 2009 to Game related


I figured I'd ask you instead of Linsey (since she is most likely busy with the next content update) if you could find this out for me. On the article Tyria (world) there is a statement on how the Zaishen found the Battle Isles. I have looked but couldn't find any source of this. So before just removing it as inaccurate info, I figured I'd ask if you could find out if it legit or not. Here is the statement: "Between the three continents are the Battle Isles, a small island chain ruled by the Zaishen Order, a guild of Canthans that were shipwrecked and cut off from their continent many years ago. In the time since, they have grown, and the Battle Isles is now the training ground for the most elite fighters of the world." If you can find this out for me, it would be much appreciated. Thanks in advance. -- Azazel the Assassin/talk 08:55, 15 June 2009 (UTC)

I'm guessing it's speculation based on Tien the Lamplighter's story and the established connections and similarities between Cantha and the Zaishen Order. -- Image:User Gordon Ecker sig.png Gordon Ecker (talk) 10:05, 15 June 2009 (UTC)
Never knew of that little bit. Thanks Ecker, though if that speculation can be confirmed would be nice. Only issue I see with the speculation is the lack of decorations by the Zaishen Order on Canthan New Year (and there are plenty of islands nearby Cantha alone). :P -- Azazel the Assassin/talk 11:38, 15 June 2009 (UTC)
If it's based upon information provided by an NPC's text in-game, then yes it's accurate. :-) --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 00:36, 1 July 2009 (UTC)

[edit] XTH Update

Answered Answered. This section has been answered and should be archived by Sunday, 5 Jul 2009 to Game related


Hi, thank you for posting on the Guru about what to do if we didn't get our XTH points tonight, I wasn't quite sure what to do about it. Could some sort of notice system or procedure be put in place in the future, even if it's for GW2, that would provide such notices somewhere a bit more official - such as on guildwars.com or on this wiki? Thank you! 24.188.207.20 04:13, 19 June 2009 (UTC)

Hi! I will try to get those notices up on my wiki page in a more timely manner. I've been dealing with multiple issues (letting the team know about reported bugs, talking to players on IM/PM to confirm said bugs, relaying player reports about the issues w/ the points, etc.) at once. We'll be looking into the issue with the Xunlai Points. Please contact customer support for help with your individual account(s). We're very sorry about these issues, and hope for your patience. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 04:36, 19 June 2009 (UTC)
What did it say? I haven't seen it, never use Guru. Image:User Rose Of Kali SIG.jpgRose Of Kali 04:38, 19 June 2009 (UTC)
That you should contact support if you didn't recieve them, wich I just did :). Image:User_Qaletaqa_sig_icon.jpg Qaletaqa Hania 04:57, 19 June 2009 (UTC)
Rose of Kali: Described right here. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 05:06, 19 June 2009 (UTC)
Hi Regina, thank you for the response. As for "hoping for my patience", no worries, I'm confident this will be sorted away in due course. I contacted support immediately after reading your message. I saw you posted notice on your wiki Journal, sorry if I missed that earlier. Best Regards! 24.188.207.20 05:19, 19 June 2009 (UTC)
Ah, thanks. I'll do that tomorrow if I still can't get them then. Guildwars is having such horrible lag right now, it's unplayable, so I'm just going to go to bed early for once. :P Image:User Rose Of Kali SIG.jpgRose Of Kali 05:50, 19 June 2009 (UTC)
The interesting thing is that while some people who did bet in the XTH don't get the points, others who were not able to make any predictions (due to the XTH being unaccesible on the MAT Saturday) claim they actually do get points (some up to 80). Well, time to go home and find out whether I get points on my accounts. Xelonir 12:57, 19 June 2009 (UTC)
For those of us with multiple accounts that were awarded an incorrect number of points, do we have to create a support ticket for each account? Or will support be able to deal with each account at once if provided the appropriate information?
Support's telling me that if you have multiple game accounts, you should submit one ticket. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 00:36, 20 June 2009 (UTC)
Another update: the team's reviewing the situation to figure out the best way to correct the issues. They're going to need a few days to settle on and implement the resolution. In the meantime, we really appreciate your patience while the team works to address the issue. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 01:17, 20 June 2009 (UTC)
The team is still digging into the code, but the latest news is that accurately distributing points from June 18 is linked to correcting the underlying issues with XTH. This means that the June 18 points won't be distributed until the issues with XTH are fixed in the code.
When we have more info on this or a time frame for when XTH will be available again, we will let you know.
Thanks. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 19:35, 30 June 2009 (UTC)

[edit] Hoorray

Answered Answered. This section has been answered and should be archived by Saturday, 4 Jul 2009 to Game related


Many thanks for this update. Yseron - 90.15.59.177 11:56, 19 June 2009 (UTC)

HB is still broken-Lokre 13:43, 19 June 2009 (UTC)
I'm pretty sure they know HB is still broken- its on their lists of things that need lovin'. Can't expect them to solve all the world's problems at once. But I'm very satisfied for HB at the moment, RoJ had always annoyed me in HB because my heroes enjoyed standing in it and dying. No more!Underated Skill 17:32, 19 June 2009 (UTC)
As much as I like the update I'm hestitant to get too comfortable with it. Arenanet have a long history of reacting slow. I'd hate to fall in love with the newer looked Ritualists and to have Arenanet come in and screw around with things. ~~000.00.00.00~~ 00:46, 20 June 2009 (UTC)
Yes, taking things with a grain of salt is usually the best course of action. Underated Skill 01:37, 20 June 2009 (UTC)
You may have a point there, null_IP... Looking at the Paragon's playstyle, it wasn't changed nearly as fundamentally as Rits were while Rits aren't necessarily as difficult to "pace" as Goons were. In other words: Paras were "worse-off" and if they don't get any other PvE changes after this then I'd expect some other rits skills to get the bat later on. ...But now consider how easily Necromancers totally upstage BOTH Goons and Rits when it comes to Utility and Summoning ...yet they're supposedly getting some kind of epic Well buff next. Necs that can just Spam Wells & Spirits without having to jump through the hoops that our Rit and Para have to for Energy?... Yeah it doesn't sound fair to me either but maybe you have an excuse now to play your Rit without regret. (or just reroll as a Necro later, LoL) --ilrimage:User_ilr_deprav.png 04:14, 20 June 2009 (UTC)
Stfu before they nerf Soul Reaping again. <3 Image:User Rose Of Kali SIG.jpgRose Of Kali 04:28, 20 June 2009 (UTC)
They nerfed Soul Raping? Vili 点 User talk:Vili 07:33, 20 June 2009 (UTC)
In DoA it's liek saying "Hello..." --ilrimage:User_ilr_deprav.png 09:28, 20 June 2009 (UTC)
With my ritualist I barely have to bother about energy. My main concern is recharge of some spirits. Signet of Creation should recharge instantly instead cast instantly for PvE spirits. MithImage:User MithranArkanere Star.pngTalk 10:44, 1 July 2009 (UTC)

[edit] Predicting XTH for June is locked

Answered Answered. This section has been answered and should be archived by Saturday, 4 Jul 2009 to Game related

Regina, I was reading on Guru earlier that a lot of people are unable to make June XTH predictions because their May predictions are still locked in their place. I went and checked mine and it's doing the same thing. How soon can we expect this to be fixed? I would like to make predictions before I have to leave town for a few weeks (starting this Friday), and I was wondering when I'd be able to. Thanks in advance. Karate Jesus 19:50, 22 June 2009 (UTC)

Somebody stated that the new predictions wouldn't be available until they fixed the distribution. They also said that they hoped to have a fix within a few days, so you might be in the clear. (too lazy to find links, sorry!) Freedom Bound 19:53, 22 June 2009 (UTC)
Oh really? What if the issue isn't fixed before the mATs start? Karate Jesus 19:55, 22 June 2009 (UTC)
We're expecting to have word about this, and further information, tomorrow. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 23:43, 22 June 2009 (UTC)
Good, because I think the predicts close in 5 days (the 27th). It would really suck if none of us got points two months in a row due to this. Karate Jesus 23:45, 22 June 2009 (UTC)
I've heard talk that because of the large amount of cases and the lack of time to work them all out, we may get no RPs at all. Is that really a possibility? Karate Jesus 20:54, 23 June 2009 (UTC)
Nope. Read Regina's Journal. Image:User Rose Of Kali SIG.jpgRose Of Kali 00:40, 24 June 2009 (UTC)
Here's the link: http://wiki.guildwars.com/wiki/User:Regina_Buenaobra/Journal#Xunlai_Tournament_House_-_23_June_2009 --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 01:27, 24 June 2009 (UTC)
On GWGuru you say, "The tournament is scheduled, but there will be no June voting.". So we're not going to be able to vote at all this month? That is not very clear in your journal update. Karate Jesus 16:35, 24 June 2009 (UTC)
Sorry about that. Hope this is clearer: Xunlai Tournament House is closed. There is no voting for the time being, while the dev team works on the back end.
People can still actually play in the tournament, though. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 18:20, 24 June 2009 (UTC)
That is clearer, thank you. I'm going to go ahead and assume that means there is no voting for all of June. Good luck with all of this Regina. Take it easy and don't get too stressed out with the possible shit-storm. Karate Jesus 18:23, 24 June 2009 (UTC)
if ist broken..fix it. --The preceding unsigned comment was added by User: 83.91.158.25 (talk).
Thank you, Captain Obvious. King Neoterikos 22:41, 25 June 2009 (UTC)
in a way it is good to HTX taking a break.
so it will be probably like 60 days before people get points again ..
z-keys are on the way up and the same with ECTOS
it flows into the guild chat with people to be out and farm the gold into the festival
now that they have no chance to get some money out of HTX.
but to explain just why it could go wrong ...
U do not throw up a web page without the tested over and over again to the works .. so does everyone.
and why can we not use the older model that works ... until the new works as it should ..!
note ..
language in an online game is always a problem
then to understand what is wrong U must make it simple ..
To send a complaint into .. and get an indifferent response back pisser just more of the people.
One more note ..
first rule on the WWW is: Never send personal information to others
so it is free storage was a bit of a bad joke
well and that your acc. is bound to a code on the page.
I and about. 80-90% of my guild are sure that we have not made a reg. with the acc.
Date 27 06 09 fix it--The preceding unsigned comment was added by User:83.91.158.25 (talk).
WTB something approaching the English language! Honestly WTF?! Also your username is uncomfortably similar to an established wiki user, thus I would like to note that the previous poster is NOT 000.00.00.00 -- Salome 02:59, 28 June 2009 (UTC)
O.o ~~000.00.00.00~~ 03:04, 28 June 2009 (UTC)

(Reset indent) The unsigned user is the ip 83.91.158.25 he has changed the ip several times. I marked it as unsigned and have fixed it yet again. (edit)Also the last time it was changed was by the ip 193.200.150.82.Talk page Drogo Boffin 03:01, 28 June 2009 (UTC)

Yup I was just about to revert it myself but EC'ed with you. :) -- Salome 03:04, 28 June 2009 (UTC)
Type faster. :P Talk page Drogo Boffin 03:06, 28 June 2009 (UTC)
any news
ok I spell bad and my Anthropophobia are not fun...any news on the THX..!--The preceding unsigned comment was added by User:193.200.150.152 (talk).

[edit] April Content: "How's it going now?"

Answered Answered. This section has been answered and should be archived by Monday, 6 Jul 2009 to Product

It's been a few weeks since that update and the releasing of the quest-a-day style addition to the game, there's been a few (minor) changes to it, large discussion about rewards/packs/etc and so on and I was just wondering how, from Arenanet's end, player involvement is? A fair chuck of my guildies, alliance members and friends on Guild Wars were doing them a lot for a good fortnight or so but many have since discontinued (many commenting about repetition, their goals (say equipment bags) being too far out of reach etc) and just have the odd silver or gold coin in storage, so it got me to thinking how it's all going, if such a thing can be answered. ~~000.00.00.00~~ 00:00, 24 June 2009 (UTC)

Can't go into specifics, but we've been seeing a healthy amount of activity since the April update. :-) --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 20:45, 24 June 2009 (UTC)
xfire has shown an increase in play, but it's not the most reliable source. Karate Jesus 20:48, 24 June 2009 (UTC)
We're post semi-major skill update, the extra influx should be expected. Don't get excited until a period after a typical monthly update. ~>Sins WDBImage: User The_Sins_We_Die_By_Sig.png 20:55, 24 June 2009 (UTC)
I'm still doing the zquests and having fun. My goals have been hijacked into making all characters zquest-ready so I can enjoy PUGging whenever I can... with priority on my two healers. It's much less about the packs, and much more about having fun with PUGs. -- Alaris_sig Alaris 18:55, 25 June 2009 (UTC)
PvX cookie-cutter Healing for crappy PuGs is "Fun"? Since when?? --ilrimage:User_ilr_deprav.png 00:36, 26 June 2009 (UTC)
I don't think Alaris meant it that way. As for the quests, I can't answer for everyone, but my guild started out doing them every evening, and now they just do them whenever they feel like it, kinda like dungeons and elite missions. Sometimes as an incentive to do said missions or dungeons. And often together. So it may not be the answer to everything, but it has definitely helped our guild. 145.94.74.23 20:56, 27 June 2009 (UTC)

[edit] Unexplored Tyria Areas?

Answered Answered. This section has been answered and should be archived by Saturday, 4 Jul 2009 to Community and Web

Hey Regina,

I was bored and explored a bit on the european site of GW, and then I saw the Discover Guild Wars thing and tought, heck, lets check it again, maybe I find something interesting.. Funny enough I actually found something interesting, when you click on a random chapter on that page and then click the: "join the adventure..." button you get to see a page listing some features of Guild Wars, like the proffessions and also the maps of that chapter. Now, when you click on Eye of the North on the top, the prophecies/tyria map expands, not only to the north.. but also to the left and right! Now that started to get me wonder wether Eye of the North was intended to be even larger than it is now, could you please give us some more insight to this? oh and for your convinience here's the link: http://en.discoverguildwars.com/ I hope you're able to answer this question! Dutch Sunshine 21:11, 28 June 2009 (UTC)

I see the image you're talking about. If you look at the east and west edges, you'll see that there's no detail or structure. It looks to me like the Tyria map was extended by the site designer to fit the aspect ratio of the image. -- MrSmiles 21:34, 28 June 2009 (UTC)
I see what you're seeing, and I agree with Mr Smiles, I think the image was extended but you'll also notice that the left and right sides are greyed out. ~~000.00.00.00~~ 22:43, 28 June 2009 (UTC)
Interesting site, in that none of the in-game Dervishes are actually that well Endowed. except mine maybe.
I attempted to extract that map to zoom-in on it but not even UnPlug was able to locate it. But the fact that those edges are oddly "whited out" leads me to believe Smiles is quite right... everything to the east and west just looks 'shopped and I should know having seen quite a few shops in my time --ilrimage:User_ilr_deprav.png 01:27, 29 June 2009 (UTC)
Well, what smiles says is what I tought at the beginning too, but it does seem pretty real.. also if it is shoped as you say Ilr, then why bother making a natural coast border(top-left).. Dutch Sunshine 12:56, 29 June 2009 (UTC)
When you have to mix the three maps, you only have two choices. Do not show the areas in between (i.e.: with clouds or war fog) or make them up. What I see is that the skill count is wrong. There are more skills if you count PvE ones, and less if you don't count them. MithImage:User MithranArkanere Star.pngTalk 13:38, 29 June 2009 (UTC)
O RLY? ...Hate to say it, but EU gots a Franken-Map! --ilrimage:User_ilr_deprav.png 00:35, 30 June 2009 (UTC)
Still doesnt look photoshoped to me..62.133.217.213 08:57, 30 June 2009 (UTC)
The one in the left looks like an uncovered map. The one in the right looks covered. There are some places that change shape and/or color when you reveal them. MithImage:User MithranArkanere Star.pngTalk 12:45, 30 June 2009 (UTC)
The oddness about the map has to do with website design, and not unreleased or undeveloped bits of GWEN. :-) --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 00:12, 1 July 2009 (UTC)
Right! The purpose of my comparison was to show that some Proportions themselves had been distorted, truncated, and "blended", not just that the Color or Terrain was "off". --ilrimage:User_ilr_deprav.png 01:15, 2 July 2009 (UTC)


[edit] Hero Battles

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During the latest HB MaT finale, both players left the battle before it even started in order to draw Anet's attention to the fact that the format is just about dead now. The community waited over 2 years for updates, and with the number of people entering the MaT (43) at an all-time low it seems there's not much of a HB community left to speak of. I'd just like to know if Anet is finally going to do something and prevent this from happening in the next MaT. I just hope they don't intend to ignore us again and write that "C Toi Le Bot claimed victory over Legendary Divi to become June's 1v1 champion" on the official website as if nothing happened. --Draikin 21:12, 30 June 2009 (UTC)

They already said they had Hero Battle's is still something they want to examine when they get that PvP Love update going, and you probably aren't going to get anything before then unless if you want half-assed stuff. Ya, it sucks, but the stuff required to make HB not dead/suck is basically a rework from the ground up mechanics and map wise. DarkNecrid 21:53, 30 June 2009 (UTC)
While it's true that it needs a complete rework, I'm convinced they could have done something during those two years to prevent the format from turning into the joke that it is today. For example there's a number of skills that could have been nerfed since they have almost no effect on other PvP formats, and the morale meter mechanic could have been tweaked. The bug with the NPC and the AI issues with pets we reported back in 2006 could have been fixed as well. Yet when all of these issues continue to be ignored you end up with this kind of situation. If they plan to give the format the update it needs in the near future then that's great, but that doesn't help to resolve the situation now. --Draikin 22:10, 30 June 2009 (UTC)
so you're basically saying "I like that they're going to try to fix the problems with HB, but I'm going to continue to complain about it in the meantime." --click moar Mafaraxas 03:11, 1 July 2009 (UTC)
Ya, it doesn't help it now, but please explain how giving it half-assed fixes from them rushing to fix it now helps it either? (it doesn't) Be patient. A lot of the stuff you mentioned is still touchy stuff that they can't do over night and needs a lot of internal discussion etc etc on. DarkNecrid 13:54, 1 July 2009 (UTC)
Hopefully the two accounts mentioned above don't get banned. Given their intentions to point out problems that would be rather uncool of ANet even though they technically did manipulate the ladder.~>Sins WDBImage: User The_Sins_We_Die_By_Sig.png 17:39, 1 July 2009 (UTC)
It's hard to claim that it's ladder manipulation if they both resign before the timer in the final. --click moar Mafaraxas 18:51, 1 July 2009 (UTC)
It's match manipulation so in the end it's the same thing but I have never heard of anyone getting banned for that in Hero Battles, not even the ones using bots. Regarding the other comments: so far I haven't seen any confirmation that they're working on a Hero Battles update, the only thing we're certain of is they're working on removing heroes from PvP, the GW Live Test Krewe and the problems with the XTH. I know they discussed changes for the format, that's all. --Draikin 19:06, 1 July 2009 (UTC)
We're aware about what happened with the match. Thanks for raising your concern about it, too. Linsey actually had a discussion about this with Izzy and James Phinney yesterday, citing the issues above, as well as other design issues. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 00:55, 2 July 2009 (UTC)
Thanks Regina, it's good to hear that what happened in the finale isn't going to be ignored this time around. --Draikin 16:39, 2 July 2009 (UTC)

[edit] Just curious...

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as to why the hat for this year's Dragon Festival was already shown/announced? Things like skill updates I could see announcing before the actual update, but personally, I like to see things like this left to be a surprise. I know, I could just stay away from the wiki for the entire event, but still, I'm sure many players would have preferred to keep it a surprise until it was given out. --KOKUOU 19:49, 2 July 2009 (UTC)

For the Dragon Festival, we've always had the masks up on the event page ahead of time. For other festivals, we've often saved them as surprises. But I take your point. :-) --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 22:52, 2 July 2009 (UTC)
Huh, I never noticed that before. I suppose y'all're forgiven this time. But don't let it happen again...until next year, that is... ;) --KOKUOU 10:35, 3 July 2009 (UTC)

[edit] thank you

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For stopping down at Shing Jea int and letting us know what was going on. Sorry that Martin had to drag you off, but I hope you guys had a nice lunch. ^^ Katherinezoltin 20:33, 2 July 2009 (UTC)

Np. Right after I got a few IMs from people, checked the website, checked the game login screen, checked with the programmer and QA, and then when it was clear that there was confusion and I had information from the dev team, I decided to pop in to try and reassure people. :-) We're taking steps on our end to try and make sure this sort of thing doesn't happen again. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 01:04, 3 July 2009 (UTC)
If no one minds my asking, what exactly happened? --174.130.129.212 05:32, 3 July 2009 (UTC)
Login screen said the festival started at noon. Then the website said it would start after an update. The update wasn't before noon. 66.190.15.232 07:43, 3 July 2009 (UTC)
The information on the game login screen did not reflect the information on the website. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 20:57, 3 July 2009 (UTC)

[edit] Anet player test Krewe

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I noticed that you had posted on guru that Anet is soon gonna be searching for a player test Krewe to play out any design or balance changes you may have in mind before it is released to the public. I have checked the job listings every day and have not yet seen the position available, so I was wondering if Anet is still seeking a balance Krewe, and when possibly could we hope to send in our applications? Thanks for all the work you do Regina! --Malchior Devenholm 22:13, 2 July 2009 (UTC)

Hi, Malchior: If you check the post, it says that when we finalize the details, we'll put an application form up. When we are ready to open the flood gates for applications, we will make an announcement and let you know how to apply. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 22:46, 2 July 2009 (UTC)

Ok, Thank you Regina, guess I'm just a little anxious at the opportunity :)--Malchior Devenholm 06:08, 3 July 2009 (UTC)

Just hunt through the list of alphas. There are plenty of plenty of ready and willing candidates in that crowd. :) -- WarBlade 10:57, 3 July 2009 (UTC)

[edit] Two more qustions about the Live Test Krewe

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Will there be an NDA? What type of players will you be looking for? -- Image:User Gordon Ecker sig.png Gordon Ecker (talk) 07:19, 3 July 2009 (UTC)

Yes, we will require all participants to sign an NDA.
On the second question: when we're ready to share information, those details will be posted. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 20:59, 3 July 2009 (UTC)
No idea if we are allowed to make comments on topics which have been already marked as replied to, but since it's about this exact subject: any idea if testers will be limited to those from the USA and Europe only? Often I'm excluded from constests thanks to being from Brazil, and I understand why (the legal team could not possibly check how every country in the world works to see if something is legal there or not), but it would be extremely sucky to be excluded from tthe Live Test Krewe before even applying xD Erasculio 21:07, 3 July 2009 (UTC)
I'm in New Zealand, I'm sure hoping I at least have a shot at even applying >.< ~~000.00.00.00~~ 21:10, 3 July 2009 (UTC)

[edit] Cupcakes in Dragon Festival...?

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When I was trading in my tokens for creme brulees, I saw that you could trade in tokens for Birthday cupcakes... wich I found very wierd, since It doesn't say that on the wiki or homepage, OR on the website... Was it a bug, or just a fun surprise? ^^ And I took some screenshots, however, I suck at doing things on the wiki, dont know how to upload...xD Megalodon 12:06, 3 July 2009 (UTC)

got a nice xx ecto from 250 cupcakes..

The code for the cupcakes was integrated by mistake. It wasn't intended, but we're not going to push another game update to correct it because it's not a huge issue. --Regina Buenaobra Image:User_Regina_Buenaobra_sig.png 20:55, 3 July 2009 (UTC)
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