User talk:Ilr

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[edit] meaninglless 1st

on another note can you link signature to talk page :x Lilondra *Poke* 07:12, 24 February 2009 (UTC)

To your talk page? Sure.
I don't think linking to mine to would be a good idea, I already got 2 or 3 H8-Clubs as it is --ilr 20:00, 24 February 2009 (UTC)
Oh and incase Lil sees this again sometime... my Icon redirects to my Talk page. ...So, there go. Oh and here's a bonus almost no one else gets to see, My Steam Profile (add meh if you're an Ally!) --ilrimage:User_ilr_deprav.png 00:29, 20 June 2009 (UTC)

[edit] Request for NON-imbagon Advice

I decided since no one ever posts anything Positive to talk about on my Page, that I'd make my own constructive thread in search of advice now that my #1 concern (class-wise) got some various buffs or whatever to its Command/Leadership line. So far my testing was mostly in Sparkfly, and I'll list me and My Heroes' builds below -- Large groups of Raptors were no Prob. I kept getting spiked myself by Angoradons and T-Rexes but for the most part, even 5 monster groups of them were no Prob. Even took out Modrin's scary ass group without a teamwipe despite a MASSIVE lagspike during it. Is that good enough or can this be improved? Builds:

Necrosis
Defensive Anthem
"They're on Fire!"
Spear Swipe
"There's Nothing to Fear!"
Glowing Signet
Blood Ritual
Blazing Finale
   
Glyph of Lesser Energy
Searing Flames
Fire Attunement
Glowing Gaze
Channeling
Stone Striker
Mantra of Earth
Stoneflesh Aura
Bladeturn Refrain
Angelic Protection
Defensive Anthem
Spear Swipe
Protective Spirit
"Never Surrender!"
"Stand Your Ground!"
   
Phantom Pain
Frustration
Fevered Dreams
Hypochondria
Fragility
Shrinking Armor
Pestilence

How should I improve on these? My SF-Ele never runs out of Energy but my other two Heroes end up needing a shot of B.R. between every fight. ...And no S.Y. plz, I'm not going P/W like everyone else. --ilrimage:User_ilr_deprav.png 00:18, 20 June 2009 (UTC)

I don't know what your leadership is at for both paragons, but I'd imagine its up there since you have TNtF. GftE gives awesome energy return. Would be better than glowing signet. Personally though I don't like how if one chain in your party build breaks everything falls apart. I prefer more independent builds on heroes and I have more of a best D is a good O play style.~>Sins WDBImage: User The_Sins_We_Die_By_Sig.png

[edit] Part 2

The other night I failed Kononur Crossroads on HardMode for 5 whole hours and the only reason I beat it was because I sunk a ton of cash into enough Granite to make 2 Powerstones. Obviously I'm not happy about this. ...Henchmen were Odurra, Cynn, Sogolon, and Mehnlo. My build and Heroes builds were:
Necrosis
Defensive Anthem
"They're on Fire!"
Spear Swipe
"There's Nothing to Fear!"
Glowing Signet
Blood Ritual
Signet of Return
   
Glyph of Lesser Energy
Searing Flames
Fire Attunement
Glowing Gaze
Channeling
Stone Striker
Mantra of Earth
Stoneflesh Aura
Master of Magic
Shard Storm
Water Attunement
Conjure Frost
Chilling Winds
Blurred Vision
Stoneflesh Aura
Ward of Weakness
   
Pain of Disenchantment
Empathy
Strip Enchantment
Mistrust
Insidious Parasite
Shatter Enchantment
Backfire
Awaken the Blood
I've never had so much trouble on a Hardmode Mission on any of my other Alts... So I have to assume it's either that particular mission, or Paragons just plain suck still... --ilrimage:User_ilr_deprav.png 00:37, 28 June 2009 (UTC)
The biggest problem I keep seeing with your build types is that they are too defensive (and yes paragons still do suck, but Fallback + Incoming make running easy). In HM the best damage you have in your party is coming from your (I'm assuming) necro. Your Second highest damage source is the degen from SF. So while you may have great defenses, there are always going to be gaps in them given you are the only human player. Taking all that into account you aren't going to bring things down very fast let alone at all with enemy healers. Paragons really are kind of useless besides for running and Imbagon. There are a few ways to dominate HM, however non of these involve paragons, I'll give you some of those that I use.

(Target With Splinter Weapon and Ancestors' Rage)

Warrior's Endurance
Burst of Aggression
Power Attack
Eremite's Attack
Distracting Blow
Blank
Blank
Blank
Visions of Regret
Empathy
Backfire
Power Drain
Weapon of Shadow
Blank
Blank
Blank
Spiteful Spirit
Enfeebling Blood
Foul Feast
Protective Spirit
Aegis
Blank
Blank
Blank
Signet of Spirits
Splinter Weapon
Rupture Soul
Boon of Creation
Protective Spirit
Blank
Blank
Blank
Searing Flames
Glowing Gaze
Meteor
Glyph of Lesser Energy
Fire Attunement
Aegis
Protective Spirit
Blank

Of course there are other things like the minion bomber etc. The main concepts behind effective HM builds are 3 things reducing damage to something manageable, Armor Ignoring Damage, and Area of Effect. The paragon can do the damage redux sort of well, but beyond that its very nature is single target damage with very small benefits in damage. Even with the latest update nothing has changed in regard to its damage dealing potential. Therefore it is inferior and all other professions are still better than paragons in PvE (except in the case of the imbagon).~>Sins WDBImage: User The_Sins_We_Die_By_Sig.png 20:22, 1 July 2009 (UTC)

Right, that does make a lot of sense... Thanks for the Post. It won't stop me from Pursuing this tangent but it does some me some insights on what could be improved... esp damage wise --ilrimage:User_ilr_deprav.png 22:52, 1 July 2009 (UTC)

[edit] uhm what?

Would you mind explaining this Edit and its Edit Summary please? I didnt change your Comment at all, wouldnt even think about it. I was merely fixing the indent which you got wrong. --SilentStorm Talk to me 01:59, 24 March 2009 (UTC)

I wasn't replying to Jon, I was replying Kak. There was nothing for you to fix, indent-wise --ilr 22:05, 24 March 2009 (UTC)
Its common practice to increase the indent by one for each reply. Many ppl there are answering to others without making the indent one more then the person they are answering to. It would look kinda weird / ugly that way. But anyway as the holy beeing wishes. --SilentStorm Talk to me 22:47, 24 March 2009 (UTC)
It's called Threading and It didn't look weird or ugly for the 20 years of BBS'ing and Usenet still in use that predated Wiki discussion. If anything looks weird, it's the craptacular "discussion format" on wiki talk pages. Good luck convincing the oldschool that your method is better without making it "Policy". --ilr 23:17, 24 March 2009 (UTC)
Cool story bro. In case you missed it, this is a wiki. If you don't like the accepted format for discussions here, you're free to go back to your oldskool sites.
That being said, changing others' comments is against some policy or other here, even if it is to just change an indent or fix a spelling error. Vili User talk:Vili 00:07, 25 March 2009 (UTC)
Vili, his method is far superior. Indenting every time is silly; you indent when you want to respond to the person above you. If multiple people are responding to the same post, it'll be a single wall all responding to that one post. That makes life so much easier for everyone that the responders don't even have to point out who they're talking to, because it's obvious by just looking at the layout. If you indent brainlessly every time you post, as soon as a single person says something off-topic, it turns into a huge thread of "@ilr, blah, @vili, blah, @shard, blah," which is stupid as hell when his obviously superior method of communication pre-dates the wiki's one. There's really no point trying to reinvent the wheel - wikis are honestly terrible for thread-like discussion, yet his method makes it much more bearable than a random indent fest. Let's not get stupider and force inferior methods of communication simply because it's "the wiki way," let's learn from better methods of communication and adapt. -Auron 00:14, 25 March 2009 (UTC)
Um...what the fuck are you talking about? Indenting one more than the person you are replying to is "the wiki way". That's what I advocate. Vili User talk:Vili 00:27, 25 March 2009 (UTC)
  • blinks* I should have read the diff. Nevermind me. Vili User talk:Vili 00:30, 25 March 2009 (UTC)
"If you don't like the accepted format, GTFO" ...I'm not the only one who ever thought to thread their indents on a discussion page for organization... Ever since the <h1>/<h2>/<h3>,etc tags existed, the normal organization of info has threaded off of itself in nice neat sub-categories and that's all I'm doing here. But thanks to Auron for stating the case much better than I could have.
In either case: The real gripe here was that changing my indent changed the Intent of my message and probably would have just confused Jon who reads things rather hastily and I didn't want to do that twice in one day. On a related note: I don't think it would hurt Vili to reply a little less hastily. But Thanks for stoppin by! --ilr 20:13, 25 March 2009 (UTC)

[edit] I am sorry

Let's start again. My name is Misery, how are you? Misery 21:09, 19 May 2009 (UTC)

Serious Misery is serious? — Jon Lupen 21:10, 19 May 2009 (UTC)
R U stalkering meh b/c I called ya a furry? --ilr 21:28, 19 May 2009 (UTC)

moved to User:Ilr/archive

[edit] Question for the legal team

moved to User:Ilr/archive

[edit] Removing comments

moved to User:Ilr/archive

[edit] A role for pets in PVE HM please?

moved from User_talk:Linsey_Murdock

moved to User:Ilr/archive

[edit] What exactly is the testing process like?

"Considering the last few updates have needed their own updates to fix the new bugs introduced, I've become curious about the testing process. I know that you guys are understaffed and blah, blah, blah; but is there a process? There are hopes that the Testing Krewe will end this ridiculous losing streak of mistakes, but what do we currently have in place?" Karate Jesus 20:11, 10 July 2009 (UTC)

This is exactly what they did in City of Heroes but when it came time for their big "let's re-invigorate PvP!" update, they did the exact OPPOSITE of what they said they'd do, and as a result nearly the entire PvP community left. An update Beta-Squad might have helped them find bugs faster but the content that came out became blander and more meaningless as time went on because they never listened to any criticisms on whether what was trickling out was ACTUALLY FUN. Everything was handled exclusively through datamining. And by the looks of it, this Live team is also starting to draw some similarities to that, IE: "we want to keep monitoring the changes we've already made before we adjust any more skills." ...Not saying "monitoring" doesn't include fan feedback, I'm just saying it sounds a little ominous and I've already seen how this movie ends... --ilrimage:User_ilr_deprav.png 23:22, 10 July 2009 (UTC)

[edit] Feedback namespace

moved to User:Ilr/archive

[edit] Dev-talk no longer for Feedback

moved to Guild_Wars_Wiki_talk:Feedback_organization/Archive_2#Dev-talk_no_longer_for_Feedback

[edit] Suggestions

moved to User:Ilr/archive

[edit] Signature

moved to User:Ilr/archive

[edit] Notepad++

You had mentioned in a discussion on Linsey's talk page about wishing you could open multiple copies of Notepad++. You don't have to any longer, it now has tabs, and you can open multiple copies of the same file into tabs and/or different files for each tab. Tabs left open when you close the program, are brought back when you restart the program, including their contents.-thejynxed- 21:41, 4 October 2009 (UTC)

I actually meant Multiple Windows that I could "Alt-Tab" through with just the keyboard, b/c I often work with game data Modding where I have to combine 2 huge files into one, line-by-line and sometimes parameter by parameter which I'll never get accustomed to using the mouse for everything b/c all decent Mice are right-handed and I'm a total "Lefty" (I have a tablet for my left hand but I already go through "nibs" way too fast). --ilrimage:User_ilr_deprav.png 21:54, 4 October 2009 (UTC)

[edit] HM

I saw your HM section(s) above. Is advice still wanted and accepted? Ɲoɕʈɋɽɕɧ 21:46, 4 October 2009 (UTC)

If you mean paragon builds, then yes, I'm always looking for more advice on them :) --ilrimage:User_ilr_deprav.png 21:48, 4 October 2009 (UTC)
That and hero builds to assisst your paragon :P Ɲoɕʈɋɽɕɧ 23:07, 4 October 2009 (UTC)
As over-powered "Fire magic's AoE pwnge" is considered in PvP, Fire magic is not for damage on HM. The main source of loss of life in a searing flames build is either the burning or the enemies to you.
Don't give a hero that is made for range stuff a PBAoE skill or a melee skill (that is to say no Spear Swipe [you are already better of with carrying it yourself]).
Air magic has nice utility (Blind, weakness and Cracked armor) as well as high single target damage.
Paragon's have one of the cheapest sources of Bleeding. If you accept PvE-only skills, why not using Signet of Infection? It harmonizes with the fevered mesmer hero quite well.
Hard-res on everyone. Really, it helps.
Master of Magic isn't really good for energy management on humans, let's not talk about spamming heroes.
Hero healers outclass the available henchmen heroes to a degree you could say bringing one is mandatory.
Angelic Protection is aweful. Even protection prayers 3 Protective Spirit deals better with pressure (yes, in PvE pressure tends to be of spike value).
I used Boon of Creation and Spirit Siphon, the siphon showed to be purely better on heroes and has the advantage of not being an enchantment to be stripped.
Splinter Weapon only shines in ball-up scenarios. AoE isn't bad, take it, but skills that are only good because of their AoE nature are bad. They cost too much time of positioning and tanking - you could just spike the foes off one after the other (in fact, many many groups are easier when doing this rather than AoE nuking).
Pain of Disenchantment is basically useless most of the time. And when it isn't it doesn't beat Defile Enchantments. You almost never have a foe protted to heaven and back.
Oh, and ever tried a Paragon thumper? They shine and are fun to play :D Ɲoɕʈɋɽɕɧ 16:15, 6 October 2009 (UTC)
Master of Magic
Notes
  • Heroes don't appear to use this skill unless told to do so.
Yep, those pesky spamming heroes. A F K When Needed 21:56, 15 October 2009 (UTC)
Yeah I knew that was a mistake going in, but I'm sure it was more than just one cylinder that wasn't firing here. Noctarch definitely pointed out a lot more of those "compounding" problems across the team build itself which I'm certainly thankful for (and will try out the next time this mission is a Zquest). --ilrimage:User_ilr_deprav.png 23:09, 15 October 2009 (UTC)

[edit] An interesting note on randomness

If you have a room full of people and tell them to arrange themselves randomly throughout the room, the randomness of the distribution will decrease as the number of people increases as everyone tries to spread themselves out as much as possible (to try and make it "random") and actually end up forming a regular pattern. People have an idea that "random" has meaning, that people wouldn't be standing in clusters in a random system, of course anything is possible in a random system, that is why it is random. When they try to make things "more random", they of course make everything less random by removing possible outcomes and tend towards what people generally think random is. Then you end up with something like this, which is not random at all or incidentally, funny at all. Misery 14:36, 24 October 2009 (UTC)

A fine point but here's the counterpoint: Many things (especially when human behavior is involved) which when viewed on the surface might appear totally random may infact be following a definite pattern. This is especially true for any socially engineered activity or reward system which encourages group think.
...And the titles, zaishen bonuses, and overall design of this latest format definitely falls into those categories. IoW: It's a grind which every right-thinking person will seek out the shortest path through and as long as the code is completely Non-objective in which skills are available daily; the predictable human response will always be to take the most gimmicky of those skills. Meaning that the RESULT will still follow the most predictable of patterns to the pre-calculated exclusion of true randomness. (whether they even realize it or not) --ilrimage:User_ilr_deprav.png 19:36, 24 October 2009 (UTC)
I was simply looking at the definition of randomness. If you let people pick their skills, it will never be truly random. Pure randomness/badness is not the point of Sealed Deck though. Just wait until a deck with no viable healing is rolled and laugh. Misery 01:59, 25 October 2009 (UTC)
...Countin' the days... but I'd laugh a lot harder if there was one with only defensive elites --ilrimage:User_ilr_deprav.png 09:09, 25 October 2009 (UTC)
I think I once played with a deck where there were no healing skills that could target yourself. Midline Heal Other to keep the monk alive! Misery 12:15, 25 October 2009 (UTC)

[edit] Sneaky aren't you?

moved from Feedback talk:Linsey Murdock
/Failpraise... according to the Wiki it's Friday Morning. ...And Major content (that can be exploited) should never be released on a Friday. --ilrimage:User_ilr_deprav.png 05:25, 20 November 2009 (UTC)
Updates are usually done on friday midnights UTC. BlazeRick 10:51, 20 November 2009 (UTC)
But this one was done at 8 pm (midnight in eastern US, don't think that is UTC...). So the time of the time was different than usual. -- Konig/talk 11:07, 20 November 2009 (UTC)
Some people whine when they don't get content...And then whine when they get content. Ergo, some people always whine anyway, just ignore them. The new model for Dhuum is impressive, the artist who designed it did an amazing job. The new rewards are nice, too - I'm very curious to see the new scythe in-game.
It is a pity, though, that one of the first reports of successfully defeating Dhuum came from a team of six Shadow Form assassins. Apparently Shadow Form will still be considered the way to play through this new content. Erasculio 11:08, 20 November 2009 (UTC)
Hey check it out... the guy who whined about me making a joke is also whining about shadowform. Double Bonus! --ilrimage:User_ilr_deprav.png 11:23, 20 November 2009 (UTC)
You know someone is a whiner when he can't tell the difference between whining (such as complaining when an update is released) and constructive criticism (such as pointing that SF is still the most prevalent build in the UW). Erasculio 11:30, 20 November 2009 (UTC)
/facepalm --ilrimage:User_ilr_deprav.png 11:49, 20 November 2009 (UTC)
...And later tries to hide it by changing a previous entry in a discussion that had already progressed. Tsk, the things people to do to try to disguise their own ignorance. Erasculio 11:59, 20 November 2009 (UTC)
It didn't feel like a joke when I excitedly checked my wiki last night to see how people were reacting to Dhuum's release... - Image:User Linsey Murdock sig.jpgLinsey talk 18:43, 20 November 2009 (UTC)
Then, I would suggest checking GWGuru as well (or really, any of the major forums). People there seem to feel that the irony is palpable. Karate File:User Karate Jesus KJ for sig.png Jesus 18:47, 20 November 2009 (UTC)
Oh, You mean this?? ...yeah under-linking the exact wording only "changes" it if you didn't know what it meant in the first place. This would be rather LuLzy to me right about now if Linsey hadn't taken it personally enough to bother responding. And I'd point out exactly how petty and hypocritical you're being Era... but I think I'll just let it perish as a failed experiment in satire and next time I'll be sure to include a big Visual aid so that even a constant drama inciter like you can't muck up the message. --ilrimage:User_ilr_deprav.png 21:19, 20 November 2009 (UTC)
Hah, denial is amazing. If you haven't noticed: Linsey said it didn't feel like a joke. You "mucked up" your own message by trying (and failing, as expected) to make a joke or whatever it was the trash you were spewing was supposed to be. If even Linsey going as close as she can to telling you to shut up is not enough to make you stop pestering her, well, I'll just have to hope you'll be banned soon like your friend KJ above was. Erasculio 01:23, 25 November 2009 (UTC)
dont be so mean 127.0.0.1 01:33, 25 November 2009 (UTC)
...wishing ill of people on a place they can't avoid is one step away from Threats and Harassment. In other words, I know that you are attempting to troll me into attacking you back so that you can attempt to report me to the Noticeboard again. It may work... and it may not work... But the point being is that your own hands are far from clean and so long as there is even one sysop who might disagree with the lengths you go to, to protect Anet from honest opinions ...your own "good standing" of never being banned is in question as well. ...But I thank you for NOT moving Nathe's topic to my page(yet) as you're so fond of doing with so many other topics for the sole purpose of annoying me... --ilrimage:User_ilr_deprav.png 01:36, 25 November 2009 (UTC)

(Reset indent) ...also I think I've demonstrated that I have sympathy for Linsey and wouldn't intentionally and instantly sandbag her right on the release of anything she put a lot of effort into. And I can cite (and link to) multiple cases where I ALWAYS wait days or even weeks (because that's long it takes me to test skill/content Changes) before I deconstruct anything. --ilrimage:User_ilr_deprav.png 01:36, 25 November 2009 (UTC)

Right, sympathy. So explain me one thing: how is your request (to know if Linsey is still interested in the Feedback space) not insinuating that her comment from 3 days ago, about how she reads the Feedback space, was a lie? Because it's one thing to state "honest opinions", another to go to someone's talk page and without any evidence call that person a liar. Or do you think that would not be ground enough by itself to report you for a violation of the "no personal attacks" policy, if I were interested at all in wiki-lawyering? Erasculio 01:48, 25 November 2009 (UTC)