User:MithranArkanere/Skills
From Guild Wars Wiki
This is a list of skills I've suggested in forums and such:
Contents |
[edit] Common
[edit] Unlinked
Signet of Liquification
Signet. Exploit nearest boss corpse. If the boss can be liquified, Signet of Liquefication will turn into 5 tonics that will disguise you with its appearance plus 1 additional tonic for each level the boss had above yours. Not all bosses can be liquified. (Unlinked)
- PvE-only.
- A panel like the capture signet will appear, showing the names of all bosses in range that can be liquified, if no boss can be liquified, the skill fails to activate. Signet of Liquification is permanently removed from you if you sucessfully create a tonic.
Signet of Confinement
Signet. Exploit nearest boss corpse. If the boss can be confined, Signet of Confinement will turn into 1 summoning stone that will summon a creature of the same type. Not all bosses can be confined. (Unlinked)
- PvE-only.
- A panel like the capture signet will appear, showing the names of all bosses in range that can be confined, if no boss can be confined, the skill fails to activate. Signet of Confinement is permanently removed from you if you successfully create a summoning stone.
[edit] Lightbringer
Lightbringer Scan
Spell. Get information of target creature: Profession, Family, World, Health, Energy, equipped skills, equipment attributes and active effects. (Lightbringer rank)
- PvE-only.
- Works with any creature, even party members.
- The info would either appear on a panel, a dialog message box or viridian system lines (like with sniper support lines).
[edit] Warrior
[edit] Unlinked
You Opponent Is Me!
Shout. For 2 seconds, foes withing earshot cannot target anything but you. (Unlinked)
- PvE-only.
- If two warriors activate it, the effect works only for the last one.
[edit] Ranger
[edit] Unlinked
Recover Traps
Skill. Disables all traps In the Area. For each enemy trap disabled you lose 5 Energy. For any of you traps disabled you gain 10 Energy. If any of your equipped skills corresponds to any of the traps disabled, the skill that sets that trap recharges instantly. (Unlinked)
- PvE-only.
- This can be used to both disable enemy traps and quickly move your traps somewhere else. You will have to lay the traps again, though.
[edit] Monk
[edit] Unlinked
Divine Divinity
Enchantment Spell. For 30 seconds, all your skills that target one ally have the Divine Favor bonus. (Unlinked)
- PvE Only.
[edit] Necromancer
[edit] Unlinked
Reverse Blood Flow
Enchantment Spell. For 10 seconds, you gain +2 Health regeneration for each point of Health degeneration affecting you. (Unlinked)
- PvE-only.
[edit] Death Magic
Animate Bone Dragon
Elite Spell. Exploit nearest 3 corpses to animate a level 5...24...29 Bone Dragon that has Deathly Swarm and Death Magic 0...12...15. While it is alive, the maximum number of minions you can maintain is reduced by 2. You can have only one Bone Dragon at a time.
Animate Overlord Horror
Spell. Exploit nearest corpse to animate a level 1...14...17 Overlord Horror that has Blood of the Master, Infuse Condition, Withering Aura, Taste of Death and Death Magic 0...6...8. Overlord Horrors do not attack. You can have only one Overlord Horror at a time.
Animate Undying Minion
Spell. Exploit nearest corpse to animate a level 0...10...12 Revenant Minion. Anytime a Revenant Minion dies, if it dies in the range of an exploitable corpse, you lose 10 Energy and a corpse will be automatically exploited to create another Revenant Minion one level higher than the last one, for a maximum of level 5...17...20. Undying minions with level 20 leave exploitable corpses. You can have only 1...3...3 (maximum 3) Undying Minions at a time. (Death Magic)
Animate Splinter Horrors
Spell. Exploit nearest corpse to animate two level 0...6...8 Splinter Horrors. Next time the Splinter Horror hits with an attack, it dies. When it dies, all foes adjacent to it take 13...43...50 damage and start bleeding and are crippled for 3...9...10 seconds. (Death Magic)
Animate Revenant
Spell. Exploit nearest corpse to create a level 0...12...15 revenant with the same skills, appearance of the original creature. You can have only one Revenant at a time.
- Appearance: Same as the original creature, but with the smaller size corresponding to the lower level (except for humanoid creatures) and with desaturated (grayed) skin.
[edit] Mesmer
[edit] Unlinked
Strangeness
Hex Spell. For 10 seconds, target foe becomes an enemy of every other foe on sight. When this Hex ends, target foe recovers 25% health and 50% energy. Doesn't affect bosses. (Unlinked)
- PvE-only.
[edit] Inspiration
Mantra of Mirrors
Stance. For 2...11...13 seconds, the next time you would suffer from and Hex spell effect, the foe casting the hex suffers the effect instead, you lose 15...6...4 energy and Mantra of Mirrors ends.(Inspiration)
- It will not revert a whole area of effect of an hex. Only your own effect. For example, when targeted with Mark of Rodgort, you are saved from mark of Rodgort, but your nearby allies will suffer it anyways.
[edit] Illusion Magic
Illusion of Helpfulness
Hex Spell. Target enemy gains +10 energy regeneration during 10 seconds. Whenever target enemy uses a skill under the effects of Illusion of Helpfulness, target enemy takes 5...50...61 damage. (Illusion Magic)
[edit] Elementalist
[edit] New Mechanics
- Summon Spell. Summons creatures with skills. They are affected by Spawning Power. They always have half of the attributes of the caster, i.e.: Caster, 13 Energy Storage, 16 Fire magic -> Summon, 6 Energy, 8 Fire Magic.
[edit] Water Magic
Summon Frozen Elemental
Summon Spell. Summon a level 1...14...17 Frozen Elemental that lives for 10...30...35 seconds and has Frozen Burst. This spell causes exhaustion. (Water Magic)
- Attacks with melee range.
[edit] Fire Magic
Summon Flowstone Elemental
Summon Spell. Summon a level 1...14...17 Flowstone Elemental that lives for 10...30...35 seconds and has Flame Burst. This spell causes exhaustion. (Fire Magic)
- Attacks with melee range.
[edit] Air Magic
Summon Sand Elemental
Summon Spell. Summon a level 1...14...17 Sand Elemental that lives for 10...30...35 seconds and has Whirlwind. This spell causes exhaustion. (Air Magic)
- Attacks with melee range.
[edit] Earth Magic
Summon Stone Elemental
Summon Spell. Summon a level 1...14...17 Stone Elemental that lives for 10...30...35 seconds and has Crystal Wave. This spell causes exhaustion. (Earth Magic)
- Attacks with melee range.
[edit] Assassin
[edit] Unlinked
Shadow Cloak
Enchantment Spell. Shadow step to nearest ally within earshot and Lose all enchantments. For 3 seconds, foes can't target you. (Unlinked)
[edit] Unlinked
Shadow Clones
Touch Spell. Shadow step to a location adjacent to target foe and Create 1...5...6 Shadow Clones that attack target foe and live for 10...26...30 seconds. Anytime a Shadow Clone is target of an enemy attack or skill, it is destroyed and you gain 10...34...40 Health. Enemies can't target you until all shadow Clones are destroyed. (Shadow Arts)
- Shadow clones are immune to anything, including allied effect, and will not be targetable by players (like Shing Jea bulls), but enemies will be able to target them.
- Shadow clones deal 0 damage and have no skills.
- Appearance: Same appearance as the caster.
[edit] Ritualist
[edit] Unlinked
Unbind
Spell. Target spirit loses 50% of its health and becomes an unbound version of itself that attacks in melee range. (Unlinked)
- PvE-only.
Everlasting
Spell. Target Summoned creature becomes everlasting. Minions will no longer suffer natural decay, and other summoned creatures will last past their expiration times. (Unlinked)
- PvE-only.
Fling
Skill. If you are holding an item, the item is dropped at target creature's location. (Unlinked)
- PvE-only.
- Works for both allies and foes.
[edit] Communing
Mess
Binding Ritual. Create a level 1...7...8 Spirit. Whenever this Spirit's attack hits a foe that is activating a skill, that foe shadow step to a random location and loses 5...19...22 Health. This Spirit dies after 30...54...60 seconds. (Communing)
[edit] Paragon
[edit] New Mechanics
- Cantata: Triggers on next time damage is dealt, so if a skill deals damage more than once, only affects the first hit. Also affects normal attacks, so will trigger without need of skills. Because of that, if a cantata affects all allies instead of party members, it will also affect minions, pets, summons, etc.
[edit] Leadership
"Attention!"
E:10 C:n/a R:45
Shout. During 20 seconds, your next 1..2..3 shouts and chants will affect all those that have listened to "Attention!"even if they are out of Earshot range. (Leadership)
- But the max range will be radar range anyways. If the user can't see them in the radar, they won't be affected even under "Attention!"
- It won't prevent the effects of wells, hexes and other effects that modify shout/chant behavior
[edit] Motivation
"¡Dream On!"
A:8 C:n/a R:20
Shout. During 10 seconds, target enemy has 25..75..80% chances of failing when activating attacks skills or spells. (Motivation)
- Won't work with the last skill being activated, like a player casting Meteor Shower. Only those that target enemy start to activate under the effects.
Seal Signet
E:n/a C:1 R:30
Signet. Target ally is affected by Seal Signet for 60 seconds. Next time an enemy uses and attack skill over target ally, that attack skill will be interrupted and deactivated during 1..15..16 seconds. (Motivation)
Reverberating Chorus
A:4 C:1 R:n/a
Chant. For 10 seconds, the next 1..3..3 times each ally within earshot uses a Shout or Chant, the effects of that Shout or Chant will last 50% more time. (Motivation)
Cantata of Restoration
E:15 C:1 R:10
Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, that ally will gain 15..50..60% of the damage dealt as health. (Motivation)
[edit] Command
Winged Song
E:15 C:1s R:
Chant. For 5..17..20 seconds, each ally within earshot will move 25% faster and will be immune to knockdown until they use a skill. (Command)
Penetrating Cantata
E:15 C:1 R:10
Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, the damage dealt will have 25% armor penetration. (Leadership)
Cantata of Lightining
E:10 C:1 R:n/a
Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, the damage dealt will be converted to lighting damage. (Leadership)
[edit] Dervish
[edit] Mysticism
Avatar of Kormir
Elite Form. For 10...58...70 seconds, you wield a spear, and whenever you attack, target foe takes 8...34...40 damage. (Mysticism)
[edit] Scythe Mastery
- Change in behavior: Extra hits depend on rank in scythe mastery
| Progression | |||||||||||||||||||||
| Scythe Mastery | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hits | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 |
[edit] Unlinked
Drawing Vortex
Spell. Lose all enchantments. All enemies in the area are teleported to a random location adjacent to yours. (Unlinked)

