User:Erasculio/Landmarks
From Guild Wars Wiki
List of Nightfall locations as found within the gw.dat file, together with the descriptions they were found with. Known places (Kamadan, Domain of Anguish, etc) have been removed. Entire list retrieved from here. Some speculations taken from the same source, as written by Sir Jack.
[edit] Istan
[edit] Abandoned Botanicum
Overgrown former gardens, filled with shrines, campsites, and wreckage of the pass. Often used by tomb raiders as a forward base.
- Speculation: The southwestern to South-eastern area of Fahranur, there's several plant creatures and a boss there.
[edit] Bihjok Estates
A distant area of low shanties sprung up among the restored towers of the older nation.
- Speculation: somewhere in Istan.
[edit] Buhnlon Pools
A verdant series of falls and pools, Buhnlon Pools is one of the most lovely places in Istan. It is often used as a lover's leap by frustrated young people.
- Speculation: in the Cliffs of Dohjok, to the west of the quarry.
[edit] Chajok Field
Chajok Field is not but the picked-over ruins from the days of the First City.
[edit] Charelon Stream
A tumbling cascade originating in Northern Istan, Charelon Stream once provided the water for the First City. Now it has seeped through the foundations and flooded its lower depths.
- Speculation: the river that crosses Fahranur, The First City.
[edit] Dohjok Quarry
The cliffs at Dohjok Quarry have been cut back to provide stone for the monuments, revealing lucrative seams of skyquartz and firequartz. The site has been excavated back several hundred yards, and the base of the cliffs has been flooded.
- Speculation: in the central portion of the Cliffs of Dohjok, bordered by the southern coast.
[edit] Dynastic Tombs
Tombs of the nobility of early Elonian kings, who did not quite rate the grand procession to the tombs of the Primeval Kings.
[edit] Eastern Polders
Low-lying land, originally part of the sea when these were separate islands. The Eastern Polders have been filled and cultivated, and the resulting ponds are used to raise fish, frogs, reeds, and edible lilies.
- Speculation: in the Issnur Isles.
[edit] Edifice of Fahranur
Once the main gates to Fahranur, the edifice originally had a plaza extending over the pool. The Charelon Stream eroded the foundations and caused a partial collapse of its supports, flooding the lower city. The Edifice has since been renovated by the Society of Engineers.
- Speculation: the main building within Fahranur, The First City.
[edit] Elona Docks
The Elona Docks are used by boats setting sail for Kourna.
- Speculation: Consulate Docks.
[edit] Flooded Rianur
The central plaza of the First City was also an entry to its Storm Quarters, underground housing and grain storage for cyclone season. It is flooded as a result of seepage and has yet to be fully explored due to squabbles between the Society of Engineers and Architects and the Excavation Corps.
- Speculation: the flooded level within Fahranur, The First City where players fight the Apocrypha.
[edit] Haunted Quag
An encampment found before reaching the Sunspear Crypts, Haunted Quag is used as a campsite by Necromancers. The legends of the crypts have kept the curious at bay, along with the sounds of distant howls.
- Speculation: inside Lahtenda Bog, west of the Crypts.
[edit] Island of Shehkah
This Island overlooking Kamadan Bay has long been used by the Sunspears as a meeting place. It has its own set of docks separate from the city's.
[edit] Kossheh Monument
The newest of monuments, this site is currently under construction by the Istani Society of Engineers and Architects, to whom it is also dedicated. Once finished, it will be the largest monument in Istan.
[edit] Kupungu Village
A large village located along the northern coast of the keys, the home of fishermen and expert boatmen. The villages inhabitants also scavenge the beaches for lost supplies and are not above acting as wreckers, luring unsuspecting ships to run aground.
- Speculation: northern coast of Mehtani Keys.
[edit] Mebanyah Village
An elevated village consisting of a handful of tree-houses connected by ramps. The village's strange construction stems from a local belief that sleeping near the memorial will blaspheme against the holy ground.
[edit] Mehluh Anchorage
A coastal village, this is the second-largest port on Istan and is used by individuals unable or unwilling to reach Kamadan.
[edit] Monuments of Nahlah and Dahlah
The Two Queens, Nahlah and Dahlah, jointly ruled Elona. Shortly after these monuments were erected, the Scarab Plague hit, and both queens were blamed for the plague.
- Speculation: twin statues at the Mehtani Keys.
[edit] Monument to Queen Nadijeh
This monument houses the remains of Queen Nadijeh, ruler of Elona during the Primeval Dynastic Period. Nadijeh is credited with founding the Sunspear Guard, the predecessors of the current Order of the Sunspears.
[edit] Mopundar Ruins
A ruin of the Dynastic age, dating back to the earliest days of Fahranur, the ruins were used as a safe harbor away from the island itself. It was abandoned long before the Scarab Plague. The presence of these ruins is one reason Kamadan was founded across the harbor, and the lee side of the fort is still used as a safe harbor during Cyclone Season.
[edit] Pavillion of the Lost Queens
A wide covered plaza located northwest of the city. The stone roof was supported by a pair of carved Queen Heads of great antiquity. It is not known who these queens depict.
- Speculation: the statues at the northwest section of Kamadan.
[edit] Plaza of Art
This open area in southern Kamadan is used for light manufacturing.
- Speculation: as in the description.
[edit] Plaza of Coins
A tented area in Northern Kamadan, used for trading local goods.
- Speculation: as in the description.
[edit] Ruins of Isanur
Abandoned two hundred years before the Scarab Plague for reasons unknown, the Ruins of Isanur were the largest easternmost expansion of the First City.
- Speculation: the Astralarium.
[edit] Sharkfin Ferry
Ferry to Kamadan from Sharkfin Village.
[edit] Sunspear Excavation
The ruined home of the Sunspear Guard, predecessors of the current Order of the Sunspears. This site is currently under renovation.
[edit] Sunspear Memorial
Recently constructed, this memorial contains the cremated remains of Sunspears who have fallen in battle. It is the successor to the ancient Sunspear Crypts.
[edit] Traitor's Tomb
The burial site of individuals who did not rate a funeral procession to the Tomb of the Primeval Kings. Poor leaders ousted by palace revolutions were interred here, and it was abandoned during the Scarab Plague.
[edit] Vohlon Estuary
A shallow arm of the sea stretching into the heart of Istan's largest island.
[edit] Western Polders
Low-lying land, originally part of the sea when these were separate islands. The Western Polders have been filled and cultivated. The resulting ponds are used to raise fish, frogs, reeds, and edible lilies.
- Speculation: in the Issnur Isles.
[edit] Wreck of the Resplendent Peace
This Canthan vessel from Kaineng Center was hit by a recent Hurricane and ran ashore near the Cyclone Palace.
- Speculation: southern coast of Mehtani Keys, west of the Cyclone Palace.
[edit] Kourna
[edit] Arkona Hills
Rugged uplands of western Kourna.
- Speculation: Western area of the Sunward Marches.
[edit] Arventa Wastes
Northern, lower, more arid section of the plains, gateway to the Desolation.
- Speculation: northern section of Turai's Procession.
[edit] Bahnelon River
Underground river that emerges to the south and flows into the sea at Freeman's Cove.
- Speculation: the river in the Barbarous Shore.
[edit] Bokoss Prison
Off-shore prison nest to Gandara. Legendary as Kourna's "Devil's Island".
- Speculation: the small island east of Gandara, where players save Komir.
[edit] Chakoss
Most northernly Kournan outpost. This garrison exists solely to send a rider to Kourna in case something comes out of the Desolation. It is a lonely posting.
- Speculation: fortress in Turai's Procession.
[edit] Corsair Beachhead
A safe harbor for corsairs, this landing spot is often used as a meeting place.
- Speculation: The place in Kourna in which the players first meet Margrid.
[edit] Eastern Foothills
Rising uplands to the East of the Elon River.
[edit] Elonajok Hold
Vassal farms formerly owing fealty to the Dejarin clan.
- Speculation: area in the center of the Dejarin Estate.
[edit] Freeman's Cove
Hidden community along coast controlled by corsairs.
- Speculation: caves in the south of the Barbarous Shore.
[edit] Gidara
Kournan fortification guarding western access to the Elon river valley.
- Speculation: Fortress in Jahai Bluffs.
[edit] Halls of the Corsair Lords
The "Guild Halls" of the mightiest of the corsair captains, each of whom dreams of founding the next great corsair armada.
- Speculation: the Halls found in the Dajkah Inlet mission.
[edit] Mahnkelon Ward
Water pumping station used to filtrate parts of the Elon and flush the waste into the Bahnelon.
- Speculation: part of the fortress within The Floodplain of Mahnkelon.
[edit] Marshal's Demense
Lands officially belonging to the Warmarshal, left as relative wilderness and hunting grounds.
- Speculation: Northwest and northeast areas of the Gandara exporable area.
[edit] Morzek Garrison
Kournan fortification charged with protection from the inhuman tribes.
- Speculation: The fortress in Sunward Marches.
[edit] Old Manka Hold
Estate formerly controlled by the Manka Clan, abandoned due to Centaur raids.
[edit] Venta Flats
Southern, higher portion of this rough teritory.
- Speculation: nearby the Venta Cemetery.
[edit] Zelbahn Garrison
Garrison along the road to Gandara, dominated the lesser delta of the Elon.
- Speculation: Fortress in Arkjok Ward.
[edit] Vabbi
[edit] Dzalana
Extensive canyonlands to the east of Dzagon - infested with inhuman tribes and other dangers.
- Speculation: everything to the east of the Citadel within the Wilderness of Bahdza.
[edit] Gray Oasis of Giyah
Once home of a race of giants enslaved and made undead by Palawa Joko.
- Speculation: north of the Vehjin Mines.
[edit] Great Weeping Seboral
A complex of five great floating trees, magically suspended,this display has its own ecology beneath its leaves. It is the highpoint of a trip to Seborin.
- Speculation: the floating trees above the western section of the Garden of Seborhin.
[edit] Isle of the Bombard
A proving ground located near the battle islands, this wide coliseum is used to demonstrate the latest in Elonian technology, including the Vabbian Bombard.
[edit] Jabahd
(No description)
[edit] Jahin Falls
The third cataract of the Elon River has had some of its waters diverted to feed a series of terraced gardens on the Eastern side of the river.
- Speculation: part of the river on Vehtendi Valley.
[edit] Jahinur
Small community at the third Cataract of the Elon. Makes its living from caravans that portage around the falls.
- Speculation: small village in Vehtendi Valley, near the portal towards the Forum Highlands.
[edit] Najdah Chasms
Wilderness at the base of the Bokka Ampitheater. Considered unimportant, is often used by hunters seeking creatures for stage performances.
- Speculation: wilderness to the south of the Amphitheater, in the Resplendent Makuun.
[edit] Pojah Estates
A series of terraced farmlands on the banks of the Elon.
[edit] Pojahelon
Second cataract of the Elon river, a lower waterfall than the Jahelon to the south.
[edit] Zerranu Diggings
Open Pit mine owned by Prince Mehtu the Wise. It produces gold and gemstones.
- Speculation: the mine in the Vehjin Mines.
[edit] The Desolation
[edit] Lannur
The Forgotten Town, this is the wreckage of the last outpost of the Turai Ossa's Grand Pilgrimage before setting out into the Crystal Desert.
- Speculation: Lair of the Forgotten.
[edit] Lonely Vigil
Statue of a warrior in the far northwest, facing unknown lands.
- Speculation: Statue of Female Warrior as seen from the Crystal Overlook.
[edit] Mighty Necropolis
Home of Joko's undead slave-citizens. The very size of his necropolis, buildings extending out to the horizon, gives you the size of Palawa's undead armies.
[edit] Skeletal Court
Outer bailey of the Bone Palace, used as a marshalling and training ground for his armies.
- Speculation: small plaza to the east of the Bone Palace's entrance.
[edit] The Bone Spires
Western watchtowers of Palawa Joko's empire, overturned by the expanding presense of the Mouth of Torment over the past 200 years.
- Speculation: the Ruins of Morah and the structures south of them, in The Alkali Pan.
[edit] The Lupicus Boneyard
Graveyard of huge beast, their fossils unearthed by the unheaval of the Abaddon's return.
- Speculation: Within the Poisoned Outcrops.
[edit] The Watchmen
Series of Basalt Pillars running from NE to SW near the Bone Palace. Was once used as signal towers until Joko conquered this region.
- Speculation: the towers right outside the Bone Palace.
[edit] The Realm of Torment
[edit] Abaddon's Dead Children
Graveyard of dead Demigods. These demigods were created by Abaddon during his long imprisonment. They grew, challenged their mentor, and were slain.
[edit] Apochryphal Fields
Contains the names of all followers of Abaddon since his confinement, and their writings.
[edit] Arachnia Plateau
A field of soft, leathery soil broken up into rolling plates, like the palm of one's hand or the underbelly of a spider. It gives only slightly when you want on it, a makes a soft sighing noise.
- Speculation: in the Domain of Fear, nearby the exit to the Gate of Secrets.
[edit] Battlements of Bec'qessor
Margonite city dominated by demons who have erected the soulweir and feast on the souls of the damned.
- Speculation: the building found in the Gate of Pain mission that is surrounded by Tortureweb Dryders. It's also within the Domain of Pain, at the exit to the Gate of Fear.
[edit] City of Ar'Challah
Margonite city in the depths of Madness.
- Speculation: within the Depths of Madness, nearby the fallen temple of the gods.
[edit] Devourer's Maw
Extrusion of Abaddon's will into the Depths of Madness, linking it to the other Realms.
- Speculation: nearby exit of the Depths of Madness.
[edit] Great Margonite Temple
Originally one of the great convocation spots of the Margonites, this complex was converted into a temple dedicated to Abaddon. Once Abaddon is freed, they intend this to be be the new heart of Abaddon's rule.
[edit] Harvestman's Lair
A flooded cavern filled with remains of the gods of insectoid beings. No native spiders are ever seen, but there is the scurry of thin legs and something made all those webs.
[edit] Kormir's Ascension
Place where Kormir is attains godhood, the heart of what will become the Redeemed Realm.
- Speculation: in Abaddon's Gate.
[edit] Malafarium
Heart of the Atrocity Library, once the heart of the Margonite Culture before the fall.
- Speculation: the circular chamber in the center of the Atrocity Library.
[edit] Plaza of Corrupt Dreams
Knowledge and art that has been judged by the Five Gods as pertaining to Abaddon.
[edit] Plinth of the Damned
A singular tower set apart from the others which contains the darkness abominations of Abaddon.
- Speculation: one of the structures in the Gate of Secrets.
[edit] Shrine of the Traitors
Mocking shrine to the Eternals of Balthazar who have been corrupted by Abaddon.
[edit] Solitude Plinth
A singular tower set apart from the others which contains the "good" information about Abaddon.
- Speculation: one of the structures in the Gate of Secrets.
[edit] The Malignant Shrine
A new shrine to Abaddon erected to the Dark God, a gathering point of Margonites and demons.
[edit] The Screaming Spans
Carved from the skull of titanic beasts that Abaddon slayed at the dawn of time, these creatures have been turned to stone and mired in lava, sentenced to eternal torture. The sound of the blast furnace in this region is their screams.
[edit] The Shattered Guildhall
The Great Hall of the Sunspears from the Plains of Justice, pulled incarnate into the Realm of Torment.
- Speculation: the Sunspear Hall as seen from Abbadon's Gate.
[edit] The Spider's Heart
Glowing radiance of evil at the heart of Arachnia. Said to be the remains of a now-dead spider-god, older than Abaddon and the Five True Gods themselves.
- Speculation: in the Domain of Fear, near the exit to the Gate of Secrets.
[edit] Vale of Shadows
Wide, broad plain crossed with swaying shadows. Looking up, the shadows are from great arachnid legs.
- Speculation: in the Domain of Fear.

