User:Erasculio/Landmarks

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List of Nightfall locations as found within the gw.dat file, together with the descriptions they were found with. Known places (Kamadan, Domain of Anguish, etc) have been removed. Entire list retrieved from here. Some speculations taken from the same source, as written by Sir Jack.

Contents

[edit] Istan

[edit] Abandoned Botanicum

Overgrown former gardens, filled with shrines, campsites, and wreckage of the pass. Often used by tomb raiders as a forward base.

  • Speculation: The southwestern to South-eastern area of Fahranur, there's several plant creatures and a boss there.

[edit] Bihjok Estates

A distant area of low shanties sprung up among the restored towers of the older nation.

  • Speculation: somewhere in Istan.

[edit] Buhnlon Pools

A verdant series of falls and pools, Buhnlon Pools is one of the most lovely places in Istan. It is often used as a lover's leap by frustrated young people.

[edit] Chajok Field

Chajok Field is not but the picked-over ruins from the days of the First City.

[edit] Charelon Stream

A tumbling cascade originating in Northern Istan, Charelon Stream once provided the water for the First City. Now it has seeped through the foundations and flooded its lower depths.

[edit] Dohjok Quarry

The cliffs at Dohjok Quarry have been cut back to provide stone for the monuments, revealing lucrative seams of skyquartz and firequartz. The site has been excavated back several hundred yards, and the base of the cliffs has been flooded.

  • Speculation: in the central portion of the Cliffs of Dohjok, bordered by the southern coast.

[edit] Dynastic Tombs

Tombs of the nobility of early Elonian kings, who did not quite rate the grand procession to the tombs of the Primeval Kings.

[edit] Eastern Polders

Low-lying land, originally part of the sea when these were separate islands. The Eastern Polders have been filled and cultivated, and the resulting ponds are used to raise fish, frogs, reeds, and edible lilies.

[edit] Edifice of Fahranur

Once the main gates to Fahranur, the edifice originally had a plaza extending over the pool. The Charelon Stream eroded the foundations and caused a partial collapse of its supports, flooding the lower city. The Edifice has since been renovated by the Society of Engineers.

[edit] Elona Docks

The Elona Docks are used by boats setting sail for Kourna.

[edit] Flooded Rianur

The central plaza of the First City was also an entry to its Storm Quarters, underground housing and grain storage for cyclone season. It is flooded as a result of seepage and has yet to be fully explored due to squabbles between the Society of Engineers and Architects and the Excavation Corps.

[edit] Haunted Quag

An encampment found before reaching the Sunspear Crypts, Haunted Quag is used as a campsite by Necromancers. The legends of the crypts have kept the curious at bay, along with the sounds of distant howls.

[edit] Island of Shehkah

This Island overlooking Kamadan Bay has long been used by the Sunspears as a meeting place. It has its own set of docks separate from the city's.

[edit] Kossheh Monument

The newest of monuments, this site is currently under construction by the Istani Society of Engineers and Architects, to whom it is also dedicated. Once finished, it will be the largest monument in Istan.

[edit] Kupungu Village

A large village located along the northern coast of the keys, the home of fishermen and expert boatmen. The villages inhabitants also scavenge the beaches for lost supplies and are not above acting as wreckers, luring unsuspecting ships to run aground.

[edit] Mebanyah Village

An elevated village consisting of a handful of tree-houses connected by ramps. The village's strange construction stems from a local belief that sleeping near the memorial will blaspheme against the holy ground.

[edit] Mehluh Anchorage

A coastal village, this is the second-largest port on Istan and is used by individuals unable or unwilling to reach Kamadan.

[edit] Monuments of Nahlah and Dahlah

The Two Queens, Nahlah and Dahlah, jointly ruled Elona. Shortly after these monuments were erected, the Scarab Plague hit, and both queens were blamed for the plague.

[edit] Monument to Queen Nadijeh

This monument houses the remains of Queen Nadijeh, ruler of Elona during the Primeval Dynastic Period. Nadijeh is credited with founding the Sunspear Guard, the predecessors of the current Order of the Sunspears.

[edit] Mopundar Ruins

A ruin of the Dynastic age, dating back to the earliest days of Fahranur, the ruins were used as a safe harbor away from the island itself. It was abandoned long before the Scarab Plague. The presence of these ruins is one reason Kamadan was founded across the harbor, and the lee side of the fort is still used as a safe harbor during Cyclone Season.

[edit] Pavillion of the Lost Queens

A wide covered plaza located northwest of the city. The stone roof was supported by a pair of carved Queen Heads of great antiquity. It is not known who these queens depict.

  • Speculation: the statues at the northwest section of Kamadan.

[edit] Plaza of Art

This open area in southern Kamadan is used for light manufacturing.

  • Speculation: as in the description.

[edit] Plaza of Coins

A tented area in Northern Kamadan, used for trading local goods.

  • Speculation: as in the description.

[edit] Ruins of Isanur

Abandoned two hundred years before the Scarab Plague for reasons unknown, the Ruins of Isanur were the largest easternmost expansion of the First City.

[edit] Sharkfin Ferry

Ferry to Kamadan from Sharkfin Village.

[edit] Sunspear Excavation

The ruined home of the Sunspear Guard, predecessors of the current Order of the Sunspears. This site is currently under renovation.

[edit] Sunspear Memorial

Recently constructed, this memorial contains the cremated remains of Sunspears who have fallen in battle. It is the successor to the ancient Sunspear Crypts.

[edit] Traitor's Tomb

The burial site of individuals who did not rate a funeral procession to the Tomb of the Primeval Kings. Poor leaders ousted by palace revolutions were interred here, and it was abandoned during the Scarab Plague.

[edit] Vohlon Estuary

A shallow arm of the sea stretching into the heart of Istan's largest island.

[edit] Western Polders

Low-lying land, originally part of the sea when these were separate islands. The Western Polders have been filled and cultivated. The resulting ponds are used to raise fish, frogs, reeds, and edible lilies.

[edit] Wreck of the Resplendent Peace

This Canthan vessel from Kaineng Center was hit by a recent Hurricane and ran ashore near the Cyclone Palace.

  • Speculation: southern coast of Mehtani Keys, west of the Cyclone Palace.

[edit] Kourna

[edit] Arkona Hills

Rugged uplands of western Kourna.

[edit] Arventa Wastes

Northern, lower, more arid section of the plains, gateway to the Desolation.

[edit] Bahnelon River

Underground river that emerges to the south and flows into the sea at Freeman's Cove.

[edit] Bokoss Prison

Off-shore prison nest to Gandara. Legendary as Kourna's "Devil's Island".

  • Speculation: the small island east of Gandara, where players save Komir.

[edit] Chakoss

Most northernly Kournan outpost. This garrison exists solely to send a rider to Kourna in case something comes out of the Desolation. It is a lonely posting.

[edit] Corsair Beachhead

A safe harbor for corsairs, this landing spot is often used as a meeting place.

  • Speculation: The place in Kourna in which the players first meet Margrid.

[edit] Eastern Foothills

Rising uplands to the East of the Elon River.

[edit] Elonajok Hold

Vassal farms formerly owing fealty to the Dejarin clan.

[edit] Freeman's Cove

Hidden community along coast controlled by corsairs.

[edit] Gidara

Kournan fortification guarding western access to the Elon river valley.

[edit] Halls of the Corsair Lords

The "Guild Halls" of the mightiest of the corsair captains, each of whom dreams of founding the next great corsair armada.

[edit] Mahnkelon Ward

Water pumping station used to filtrate parts of the Elon and flush the waste into the Bahnelon.

[edit] Marshal's Demense

Lands officially belonging to the Warmarshal, left as relative wilderness and hunting grounds.

  • Speculation: Northwest and northeast areas of the Gandara exporable area.

[edit] Morzek Garrison

Kournan fortification charged with protection from the inhuman tribes.

[edit] Old Manka Hold

Estate formerly controlled by the Manka Clan, abandoned due to Centaur raids.

[edit] Venta Flats

Southern, higher portion of this rough teritory.

[edit] Zelbahn Garrison

Garrison along the road to Gandara, dominated the lesser delta of the Elon.

[edit] Vabbi

[edit] Dzalana

Extensive canyonlands to the east of Dzagon - infested with inhuman tribes and other dangers.

[edit] Gray Oasis of Giyah

Once home of a race of giants enslaved and made undead by Palawa Joko.

[edit] Great Weeping Seboral

A complex of five great floating trees, magically suspended,this display has its own ecology beneath its leaves. It is the highpoint of a trip to Seborin.

[edit] Isle of the Bombard

A proving ground located near the battle islands, this wide coliseum is used to demonstrate the latest in Elonian technology, including the Vabbian Bombard.

[edit] Jabahd

(No description)

[edit] Jahin Falls

The third cataract of the Elon River has had some of its waters diverted to feed a series of terraced gardens on the Eastern side of the river.

[edit] Jahinur

Small community at the third Cataract of the Elon. Makes its living from caravans that portage around the falls.

[edit] Najdah Chasms

Wilderness at the base of the Bokka Ampitheater. Considered unimportant, is often used by hunters seeking creatures for stage performances.

[edit] Pojah Estates

A series of terraced farmlands on the banks of the Elon.

[edit] Pojahelon

Second cataract of the Elon river, a lower waterfall than the Jahelon to the south.

[edit] Zerranu Diggings

Open Pit mine owned by Prince Mehtu the Wise. It produces gold and gemstones.

[edit] The Desolation

[edit] Lannur

The Forgotten Town, this is the wreckage of the last outpost of the Turai Ossa's Grand Pilgrimage before setting out into the Crystal Desert.

[edit] Lonely Vigil

Statue of a warrior in the far northwest, facing unknown lands.

[edit] Mighty Necropolis

Home of Joko's undead slave-citizens. The very size of his necropolis, buildings extending out to the horizon, gives you the size of Palawa's undead armies.

[edit] Skeletal Court

Outer bailey of the Bone Palace, used as a marshalling and training ground for his armies.

  • Speculation: small plaza to the east of the Bone Palace's entrance.

[edit] The Bone Spires

Western watchtowers of Palawa Joko's empire, overturned by the expanding presense of the Mouth of Torment over the past 200 years.

[edit] The Lupicus Boneyard

Graveyard of huge beast, their fossils unearthed by the unheaval of the Abaddon's return.

[edit] The Watchmen

Series of Basalt Pillars running from NE to SW near the Bone Palace. Was once used as signal towers until Joko conquered this region.

  • Speculation: the towers right outside the Bone Palace.

[edit] The Realm of Torment

[edit] Abaddon's Dead Children

Graveyard of dead Demigods. These demigods were created by Abaddon during his long imprisonment. They grew, challenged their mentor, and were slain.

[edit] Apochryphal Fields

Contains the names of all followers of Abaddon since his confinement, and their writings.

[edit] Arachnia Plateau

A field of soft, leathery soil broken up into rolling plates, like the palm of one's hand or the underbelly of a spider. It gives only slightly when you want on it, a makes a soft sighing noise.

[edit] Battlements of Bec'qessor

Margonite city dominated by demons who have erected the soulweir and feast on the souls of the damned.

[edit] City of Ar'Challah

Margonite city in the depths of Madness.

[edit] Devourer's Maw

Extrusion of Abaddon's will into the Depths of Madness, linking it to the other Realms.

[edit] Great Margonite Temple

Originally one of the great convocation spots of the Margonites, this complex was converted into a temple dedicated to Abaddon. Once Abaddon is freed, they intend this to be be the new heart of Abaddon's rule.

[edit] Harvestman's Lair

A flooded cavern filled with remains of the gods of insectoid beings. No native spiders are ever seen, but there is the scurry of thin legs and something made all those webs.

[edit] Kormir's Ascension

Place where Kormir is attains godhood, the heart of what will become the Redeemed Realm.

[edit] Malafarium

Heart of the Atrocity Library, once the heart of the Margonite Culture before the fall.

[edit] Plaza of Corrupt Dreams

Knowledge and art that has been judged by the Five Gods as pertaining to Abaddon.

[edit] Plinth of the Damned

A singular tower set apart from the others which contains the darkness abominations of Abaddon.

[edit] Shrine of the Traitors

Mocking shrine to the Eternals of Balthazar who have been corrupted by Abaddon.

[edit] Solitude Plinth

A singular tower set apart from the others which contains the "good" information about Abaddon.

[edit] The Malignant Shrine

A new shrine to Abaddon erected to the Dark God, a gathering point of Margonites and demons.

[edit] The Screaming Spans

Carved from the skull of titanic beasts that Abaddon slayed at the dawn of time, these creatures have been turned to stone and mired in lava, sentenced to eternal torture. The sound of the blast furnace in this region is their screams.

[edit] The Shattered Guildhall

The Great Hall of the Sunspears from the Plains of Justice, pulled incarnate into the Realm of Torment.

[edit] The Spider's Heart

Glowing radiance of evil at the heart of Arachnia. Said to be the remains of a now-dead spider-god, older than Abaddon and the Five True Gods themselves.

[edit] Vale of Shadows

Wide, broad plain crossed with swaying shadows. Looking up, the shadows are from great arachnid legs.