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[edit] Characters
[edit] Necromancer
My necromancer was the first character I ever created, back at the October 2004 World Preview Even for Prophecies. She's not my main character, as I don't have a main character, but it is on her that I have felt many of the main changes on the game.
For example, back on the WPE, all minion spells took 5 seconds to recharge. It was funny - the event began on Lion's Arch with our level 15 characters, and when doing the first mission (Alessio), PUGs would be far, far away before I had managed to cast a single Animate Bone Horror >.> In other hand, Soul Reaping gave two points of energy per rank on it (without any of the current limits it has), so I could use skills as if I had infinite energy. I remember being very happy when my entire group died and yet I managed to kill the enemies, thanks to all the energy those deaths gave me. Of course, we were against three terrible menacing Fire Imps (-_-#), but it did felt like a huge accomplishment to kill them at the time.
Later, during the Prophecies Beta Weekend Events (more...)
[edit] Mesmer
Originally my second character, remade after the release of Nightfall thanks to how pretty one of the new faces is (more...).
[edit] Elementalist
Third character ever created, used mostly for some mindless exploding fun xD (more...)
[edit] Ranger
[edit] Ritualist
[edit] Assassin
[edit] Warrior
A character that has been created and left somewhat abandoned. I have never been too fond of the Warrior profession, but all the pretty weapon skins they have convinced me to make one (especially after seeing the Zodiac weapons, hence this character being Canthan) (more...)
[edit] Dervish
My second to last character, and one of my favourite ones (more...)
[edit] Paragon
My last character, probably the most powerful among them all (more...)
[edit] Hall of Monuments
(The following tables were modified from those created by Wynthyst. Basically, the parts that work came from her, and the ugly stuff is mine : P Thanks, Wyn.)
[edit] To Do List
| Necromancer
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| Mesmer
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| Elementalist
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- Get Mesmer skills
- Get GW:EN skills
- Finish GW:EN
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- Get GW:EN skills
- Finish GW:EN
|
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| Ranger
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| Ritualist
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| Assassin
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- Get Gwen's achievements
- Get a Zodiac Bow
- Get a Celestial Bow
- Get Nightfall skills
- Get GW:EN skills
- Finish GW:EN
|
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- Get GW:EN skills
- Finish GW:EN
- Get Ascended Exotic Armor
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- Get GW:EN skills
- Finish GW:EN
- Get mask of the Mo Zing
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| Warrior
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| Dervish
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| Paragon
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- Get Warrior skills
- Get GW:EN skills
- Finish GW:EN
- Finish Young Hero book
- Get Primeval armor
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- Finish Prophecies
- Finish Prophecies book
- Get GW:EN skills
- Finish GW:EN
|
[edit] Builds
Jora - Swordsmanship
Template code: OQkTETKXzxwcYBMBGD7a5vKvBA
One of the builds with the highest number of variations, depending of which character the hero belongs to. Some use Jora as a beast master, others focus more on conditions, and so on. This is her generic build, dealing useful conditions as well as having enough raw damage and a minimum of self defense. The only reason it has Signet of Return is because I try to avoid Wa/Mos : P
Tahlkora - Protection Prayers
Template code: OwYT0mHD5peMTEIX6JCyIggGBA
Zealous Benediction often does not have its condition fulfilled, but the AI often tries to use some sort of protection as healing (which does make sense, after all), so at least a healing spell gets used in those times. Protective Spirit and Aegis are IMO the most useful Monk skills in the game. There are variations of this build with
Shield of Absorption or
Shielding Hands replacing Guardian; I believe the latter is usually more useful in Hard Mode. Resurrection Chant is kept disabled, being used only manually as an out of combat resurrection.
Dunkoro - Healing Prayers
Template code: OwAS0YIPakNCdd6f38HgE0I
An almost never used build (more often than not the healing henchman is enough), with
Spotless Soul or
Spotless Mind in areas in which those would be more useful. There's also a variant with
Stoneflesh Aura for Hard Mode. Resurrection Chant is kept disabled and only used manually.
Ogden - Smiting Prayers
Template code: OwAT0GHD5Bv6So+Wffm9o6jGBA
A generic Smiting Prayers build, used more often to support melee characters. Works nicely to support a party with two other monks. There's a variation with
Strength of Honor replacing Divine Intervention.
Master of Whispers - Curses
Template code: OANDY8x9MV18gQbMs74zVC0I
As expected, a Curses build had to have Spiteful Spirit and its two following skills. Well of Silence is there just thanks to the health degeneration effect (it wasn't worth moving attribute points to Death Magic just for this). There are variants of this build with
Barbs and once in a while
Mark of Pain, depending on party composition.
Olias - Death Magic
Template code: OApjUwG5aOVVg2UgKgHEvsXBAA
A generic Minion Master build. I have chosen to focus more on Hard Mode, relying on the Flesh Golem as a source of damage (given how it has more or less the same level as the enemies) together with the Bone Fiends, and the Bone Horrors there just to body block (Bone Minions die way too quickly in HM to be useful in this role), hence the lack of other more commonly used skills in heroes (such as Jagged Horrors or Death Nova, which IMO isn't reliable enough in HM). The self healing skills are used effectively by the AI and help to avoid hostile minion armies.
Sousuke - Fire Magic
Template code: OgNDoMz9MNN62YFZAM6F4C0I
A traditional Fire Magic build, focusing on raw damage. Meteor Shower's recharge makes its exhaustion to not be an issue, and its knockdown effect is worth the long wait between uses. With three different sources of energy, this build allows the hero to cast long enough before having to stop.
Zhed - Water Magic
Template code: OgNDsMz9MitpRKDZcNWHQj3J
Despite having far less damage than the build above, I like using Water Magic thanks to its secondary effects. The AI often won't move away from Maelstrom before trying to cast a couple spells (not unlike many players : P), Blurred Vision is often very useful against physical damage dealers, and the snaring effect of Ice Spikes is also useful against most HM enemies. I prefer to avoid using more than one exhaustion spell per hero, which explain why this build does not have some other useful skills.
Vekk - Air Magic
Template code: OgNDgMz9MejyxVV6rDBHhD0I
Reasonable damage with useful conditions, mostly thanks to Blinding Surge. A hero not used often given the lack of AoE damage, but still useful in areas with smaller enemy groups.
Xandra - Restoration Magic
Template code: OAaiEykMZtJNN5gMkxMOxJexAA
A build made mostly to make the ritualist heroes useful, its effectiveness is somewhat limited by the AI (which almost never uses Xinrae's Weapon, maybe the most powerful skill here, and keeps spamming Life everywhere). It can still replace a hero monk without significant issues, however.