User:Adul/Guild Wars Suggestions

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Here are a couple of issues that bother me frequently while I'm playing Guild Wars.

Contents

[edit] Untended Achievements

Currently, there are some achievements in the game that lack a reward. These can be completed merely for the player's satisfaction, but with an appropriate reward they could provide a fair amount of additional gameplay with minimal effort. (E.g. the game content is already there, only a reward system needs to be established.) Here is a list of the untended achievements I was able to think of:

  • Completing all non-repeatable quests in each/all of the Guild Wars games.
  • Completing all four missions with all bonus objectives in the Bonus Mission Pack.
  • Adding all animal companions into the Zaishen Menagerie and training them to the last tier.

If these achievements were honored by rewards, there would be a greater incentive for players to finish them, to put additional gameplay hours into the game, and to purchase the products related to these achievements if they haven't already. The reward I find to be most appropriate is a statue for each of the achievements in the Monument of Honor.

[edit] Tonics and Game Immersion

After the introduction and wide spreading of transformation tonics and miniatures, players often encounter situations in Guild Wars that can hardly be justified in a role-playing environment.

While miniatures are limited in number, tonics pose a threat to immersion with the game setting for both new and veteran players.

[edit] My Suggestion

Create additional "role-playing" districts of all available languages in towns and outposts. The use of transformation tonics, miniatures, and sweets would be disabled in these districts. As an option, the trade channel could also be disabled in them.

[edit] Advantages

  • Letting players who prefer a relaxed, lore-consistent game-play get involved with the beautiful and detailed game environment of Guild Wars without the distractions that are caused by many outposts being flooded by players transformed into all sorts of creatures
  • Possibly attracting new players to the game who were previously unsatisfied with Guild Wars because of the above mentioned distractions
  • Possibly removing spoilers caused by spotting unique creatures in outposts before getting to them naturally, through the storyline

[edit] Disadvantages

  • Possibly using up additional server capacity