User:7hir7een/Builds/Build:A/any PvE Shattering Assault
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| PvE Shattering Assault | |||||||||
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| Dagger Mastery | 12 + 1 + 1 | ||||||||
| Critical Strikes | 12 + 1 | ||||||||
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| Template Code: OwBi0xjMVm5/ImBAo/MAVDixB | |||||||||
[edit] Equipment
- The build works with any armor and weapon of your choice.
- Optimal weapon is: Zealous daggers, preferably of Fortitude and with either 15^50, +15% while enchanted or +5 energy.
- It is good to have around 30 max energy.
[edit] Usage
- Set up Critical Agility and Critical Defenses. Activate Critical Eye.
- Get into the fight (maybe using Dash).
- Cycle through your combo.
[edit] Counters
- Monsters with Scourge Enchantment or Soul Barbs can hurt you very badly, since it triggers twice every time you critical: once for Critical Defenses, once for Critical Agility.
- Enchantment removal will make you a little weaker, and if you get stripped of all your enchantments, your lead attack won't be an unblockable hit.
[edit] Notes
- Look that other players get aggro from enemy casters. You don't need to worry about melee foes, but casters are your bane.
- You can break through block stances, enchantments and many other defenses. This is useful especially in Nightfall and the Realm of Torment, where most enemies have some means of blocking.
[edit] Variants
- For the optional, take a skill that helps in the situations you will be facing.
- Generally good choices:
- Impale: if your team can't inflict deep wound. switch your attributes to 12-10-8, then, to make deep wound last longer
- Dash as a speed boost
- Way of Perfection for self healing
- Critical Strike for extra energy mangement and a sure critical
- Malicious Strike: same reasons, doesn't interrupt your chain, needs ally to apply a condition
- Take Death Blossom for AoE damage.
- Assassin's Remedy provides strong condition removal
- Use Brawling Headbutt to put all the adrenaline you stack to a good use.
- You can use the optional for a Signet of Capture.
A/W: Use shouts to support your party or a defensive stance.
- Balanced Stance to counter knock downs
- Distracting Blow to interrupt key skills
- "Watch Yourself!" can provide a party-wide armor bonus
- "Save Yourselves!" to provide the whole party a 100 armor boost.
A/E: Use
Conjure Flame,
Conjure Frost or
Conjure Lightning. Note that managing energy will be a bit harder.
A/N: Of course, Plague Touch is always a good choice.
A/Mo: You might want to use Vigorous Spirit, though Way of Perfection compares favorably even at low ranks in Shadow Arts
A/Rt: Bring Death Pact Signet for hard res. Sight Beyond Sight works nicely against blind.
A/D: Mystic Regeneration will give you a nice self heal, making you even less vulnerable.









