Trapper

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A trapper in DoA watches the effects of his traps.

A Trapper is a Ranger focusing on Trap skills and other skills which enhance the usage of traps.

  • The attributes mostly used on trappers are Wilderness Survival, Expertise and Beast Mastery.
  • Trappers are very popular in the missions Zaishen Elite and Zaishen Challenge where the enemy will approach players, so many traps can be set around the players' start base.
  • Trappers often use Echo chaining in order to get 3 of the same trap.
  • The skill of a trapper involves being able to aggro a mob in such a way that they become forced into the traps, and if needed keeping them there long enough so that the traps damage them at their full duration. In some cases spirits are placed near the traps to draw aggro.

Contents

[edit] Skills

[edit] Skill bar example

Smoke Trap
Smoke Trap
Flame Trap
Flame Trap
Barbed Trap
Barbed Trap
Tripwire
Tripwire
Dust Trap
Dust Trap
Distracting Blow
Distracting Blow
Trapper's Speed
Trapper's Speed
Whirling Defense
Whirling Defense

[edit] Offensive traps

Icon Name Description Energy Activation time Recharge time Attribute
Image:Barbed Trap.jpg Barbed Trap Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. 0 15 Energy 2 Activation time 20 Recharge time Quest reward Wilderness SurvivalZ
Image:Dust Trap.jpg Dust Trap Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 earth damage every second (5 seconds.) Inflicts Blindness condition (3...7...8 seconds) every seconds (5 seconds). Easily interrupted. 0 25 Energy 2 Activation time 30 Recharge time Quest reward Wilderness SurvivalZ
Image:Flame Trap.jpg Flame Trap Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Wilderness SurvivalZ
Image:Piercing Trap.jpg Piercing Trap Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Wilderness SurvivalZ
Image:Spike Trap.jpg Spike Trap Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Wilderness SurvivalZ
Image:Tripwire.jpg Tripwire Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Wilderness SurvivalZ
Image:Viper's Nest.jpg Viper's Nest Trap. (90 seconds.) Affects nearby foes. Deals 5...29...35 piercing damage. Inflicts Poisoned condition (5...17...20 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Beast MasteryZ

[edit] Defensive traps

Icon Name Description Energy Activation time Recharge time Attribute
Image:Healing Spring.jpg Healing Spring Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Wilderness SurvivalZ
Image:Smoke Trap.jpg Smoke Trap Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Wilderness SurvivalZ
Image:Snare.jpg Snare Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. 0 5 Energy 2 Activation time 20 Recharge time Wilderness SurvivalZ

[edit] Non-ranger traps (PvE only)

Icon Name Description Energy Activation time Recharge time Attribute
Image:Black Powder Mine.jpg Black Powder Mine Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Deldrimor rankZ
Image:Weakness Trap.jpg Weakness Trap Trap. (90 seconds.) Affects nearby foes. Deals 24...50 lightning damage. Inflicts Weakness condition (10...20 seconds). Knocks-down Charr. Easily interrupted. 0 10 Energy 2 Activation time 30 Recharge time Ebon Vanguard rankZ

[edit] Nature Rituals

Icon Name Description Energy Activation time Recharge time Attribute
Image:Brambles.jpg Brambles Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. 0 10 Energy 5 Activation time 60 Recharge time Wilderness SurvivalZ
Image:Edge of Extinction.jpg Edge of Extinction Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not effect spirits. No damage to creatures above 90% Health. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Beast MasteryZ
Image:Energizing Wind.jpg Energizing Wind Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. 0 15 Energy 5 Activation time 60 Recharge time Beast MasteryZ
Image:Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. 0 25 Energy 5 Activation time 60 Recharge time Quest reward Wilderness SurvivalZ
Image:Winnowing.jpg Winnowing Nature Ritual. Creates a level 1...8...10 Spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. 0 5 Energy 5 Activation time 60 Recharge time Quest reward Wilderness SurvivalZ

[edit] Trapping speed, interruption prevention, and recharge

Icon Name Description Energy Activation time Recharge time Attribute
Image:Mantra of Resolve.jpg Mantra of Resolve Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. 0 10 Energy 0 20 Recharge time Inspiration MagicZ
Image:Oath Shot.jpg Oath Shot Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10 seconds). 50% miss chance unless Expertise 8 or higher. 0 10 Energy 0 25 Recharge time ExpertiseZ
Image:Serpent's Quickness.jpg Serpent's Quickness Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. 0 5 Energy 0 45 Recharge time Quest reward Wilderness SurvivalZ
Image:Trapper's Focus.jpg Trapper's Focus Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to your Wilderness Survival attribute. 0 5 Energy 2 Activation time 12 Recharge time ExpertiseZ
Image:Trapper's Speed.jpg Trapper's Speed Stance. (5...25...30 seconds.) Your traps recharge 25% faster and activate 25% faster. Ends if you hit with an attack. 0 5 Energy 0 20 Recharge time ExpertiseZ

[edit] Pulling and protection

Icon Name Description Energy Activation time Recharge time Attribute
Image:Lightning Reflexes.jpg Lightning Reflexes Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. 0 10 Energy 0 30 Recharge time Quest reward ExpertiseZ
Image:Throw Dirt.jpg Throw Dirt Touch skill. Inflicts Blindness condition (3...13...15 seconds). Also affects foes adjacent to target foe. 0 5 Energy 1 Activation time 30 Recharge time Quest reward ExpertiseZ
Image:Troll Unguent.jpg Troll Unguent Skill. (13 seconds.) You have +3...9...10 Health regeneration. 0 5 Energy 3 Activation time 10 Recharge time Quest reward Wilderness SurvivalZ
Image:Whirling Defense.jpg Whirling Defense Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. 0 10 Energy 0 60 Recharge time Quest reward ExpertiseZ

[edit] Equipment & Attributes

Most trappers should max wilderness survival (12+1+3 recommended) and have high expertise to reduce costs of traps. They should use items and runes that augment their energy, as life or armor runes are not as useful given that they often do not put themselves at risk. In Zaishen Elite, having max Expertise can help in setting as many traps as possible without having to wait for energy to recharge.

[edit] Strategies

  • Against melee: set your traps with 1-2 rituals on them. Nature rituals work well, but binding rituals can be used too. Lure the melee'ers onto the traps, where they will attack the rituals and suffer the full damage of the traps.
  • Against ranged: set your traps, aggro the mobs, and move back keeping the traps between you and the mobs. Rituals, if needed, should be kept out of the way.
  • Against patrols: find out where the patrols go through, and trap there when they leave.
  • With H&H: keep the heroes & henchmen slightly further than 1 radius of the aggro bubble, especially if your group contains MM's. If they are too close, they may engage the foes before they reach the traps, thus wasting your efforts.
  • In HM, it is possible to kill foes using 1 trapper alone. This can be useful if your party has been wiped and your DP is high: kill a few small groups with careful trapping to reduce your DP, then get yourself killed to rez your party.

[edit] Notes

  • Trappers need to take into account that Expertise's energy reducing effect does not apply to PVE-only traps if they choose to incorporate those traps into their builds.