The Crag
From Guild Wars Wiki
| The Crag | |
|---|---|
| |
| Region | Ring of Fire Islands |
| Victory Condition | Kill Count |
| Party Size | 4 |
| Allowed Levels | 20 |
| Priest/Obelisk | Resurrection Shrine |
| Effect | Lava |
The Crag is one of the maps in rotation in Random Arenas and is unique in that it is the only map in which the objective is Kill Count.
“Only the best of the best dare step into the Crag. Located at the edge of the Ring of Fire, this arena was designed to separate the wheat from the chaff.
— Description
Contents |
[edit] Description
Players on one side of this map start in a cave, while their opponents start on a patch of ground bounded by uncrossable lava. When the match begins, the cave opens and a bridge of igneous rocks rises out of the lava. Players of both teams entering the map battleground will then see the same set of features. Ledges exist to their left and right and paths downward in the center and to both sides. There is a pool of lava and two resurrection shrines on the left which resurrect dead players. One shrine is closer to the edge of the map and the other hugs a lava flow that cuts through the center of the map. Their are two bridges which cross the lava on the far left and right of the map.
[edit] Objective
Kill Count: The victorious team is the one that kills the most opponents within 3 minutes. Sudden death occurs if the kill count is tied at the end of the time limit and whichever team scores the next kill wins.
[edit] Common Tactics/Tips
- The lava on this map is its main feature. Players equipped to deal with being on fire can do well on this map.
- The shrines resurrect dead players every 30 seconds. As such, it is not uncommon for players to camp the shrines.
- If an opponent is particularly resilient, simply switch to another, easier opponent. The only statistic that matters is the number of kills.
- If the opposing team has healers or spirit camps, wait for sudden death and spike a soft target.
- Once in the lead, it is a common tactic that the winning team runs around the map, to prevent the other team from scoring a kill.
- It is common for players using the Melandru's Resilience skill to camp in the lava, gaining 2 pips of energy regeneration and 1 pip of health regeneration, but sacrificing mobility. Fortunately, while in the lava, kiting from enemies is rarely a problem, as only the occasional shadow-stepping Assassin, Avatar of Melandru Dervish, or other users of Melandru's Resilience will risk entering the lava to attack you.
[edit] Notes
- It is common for players of a losing team to ragequit when the opponents are outscoring their own team.
- Both teams lose if it is a tie in sudden death. If one team scores 2 kills and the other team scores 1 kill within a second of each other during sudden death, the result is a tie.
- The resurrection shrine is the main choice of ressing party members.
- The resurrection shrine does not remove exhaustion.
- When ressed at the resurrection shrine, those players will be immune to all hostile sources for 3 seconds.
- Depending on the situation, party members will res non casters, like Warriors, since energy is not a major factor.
- Be cautious when ressing spell-casters. Casters will have minimal energy thus giving the opposing team an easy target.
[edit] Trivia
- This map began as a 6v6 relic run map in beta testing.
- This arena was accessible by an arena guard in Ember Light Camp, but after the release of Competition Arenas, the arena guard was removed.
| Team arenas | |
|---|---|
| Outposts: | Team Arenas |
| Annihilation arenas: | Amnoon Arena | Ascalon Arena | Churranu Island Arena | D'Alessio Arena | Fort Koga Petrified Arena | Shing Jea Arena | Shiverpeak Arena | Sunspear Arena |
| Obelisk Annihilation arenas: | Brawler's Pit | Heroes' Crypt |
| Priest Annihilation arenas: | Deldrimor Arena | Seabed Arena |
| Kill Count arenas: | The Crag |


