Tank

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An example of Tanking while Cornerblocking.

Tanking is a strategy in PvE in which a player deliberately draws an enemy or enemies’ attention (or “aggro”), and attempts to make him or herself the sole focus of their attacks. This protects the rest of the party, who may be weaker and unable to withstand the enemies' attacks. The party members who performs this role is referred to as a tank.

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[edit] General concepts

The ultimate goal of this strategy may vary according to the situation at hand, but it usually involves holding a large, powerful enemy or group of enemies in a confined spot while the rest of the party attacks and defeats it. The player who is acting as the tank generally does not contribute to the attack; the tank will no doubt be busy mitigating the incoming damage, trying to keep him or herself alive. A player that decides to tank must be capable of withstanding large amounts of damage, preferably without the aid of another party member.

Tanking takes advantage of a weakness in enemy AI: when an enemy starts attacking a particular character, it doesn't usually stop until either it or its target is dead. In order for this weakness to be exploited, however, it is important that all other party members keep well outside of the enemy's aggro range when a tank starts the attack. If the enemy finds a weaker character in range after the aggro but before it starts attacking, it may ignore the tank and run for the weaker character.

[edit] Cornerblocking

Tanking is usually combined with another exploit in enemy AI called cornerblocking. Cornerblocking involves a player aggro'ing an enemy or group of enemies in such a way that the enemy tries to pursue, but is blocked by another player (or the same player) who is standing next to a wall. This strategy works because enemy AI does not understand how to properly get around players that are blocking their way. The enemies encounter this player, but since there is a wall on one side, they do not even try to get around, and so, they change targets and focus their attacks on the player standing in front of them. It is called "cornerblocking" because it works best when aggro'ing an enemy or group of enemies around a corner.

This strategy is generally unsuccessful in PvP, as no human is usually so focused on their target that they ignore better, weaker targets. Also, a human is obviously capable of navigating his or her character around most obstacles, while enemy AI has more problems with this. A human would also know when to flee if their health is getting dangerously low while enemy AI generally does not.

[edit] Setting up

There are many ways to tank. The classic tanks are Warrior characters, thanks to their very high Armor Rating, using skills that help to mitigate damage or to block attacks. However, there are many different ways to reach the same goal, so common tank builds use one of the following:

  • A Warrior with high armor and defensive stances. The first kind of tank introduced in the game and still one of the most popular, Warriors have the best Armor Rating across all the professions, as well as being the only profession in the game that can utilize a Rune of Absorption, which greatly reduces incoming damage. Their stances can also be hard to remove, as few PvE enemies utilize stance-removing skills. They are susceptible to elemental damage, but this weakness can be countered with spell-blockers like Obsidian Flesh and Spell Breaker. In high-level areas like The Deep, several Warriors are sometimes coordinated to build a wall between enemies and their party.
  • A Dervish that relies on protective enchantments, such as the ones in Earth Prayers attribute. Dervishes usually rely on melee attacks, and so, like warriors, have skills that allow them to survive on the front lines. Although Warriors have the advantage of having Armor Ratings as high as 80, Dervishes can use enchantments and insignias that will raise their Armor Rating even higher. But because most of the Dervish's defenses are based on enchantments, they are more susceptible to enemies that use enchantment-removing skills, which is fairly common in PvE. However, the Mysticism attribute gives a minor boost in health and energy whenever an enchantment is removed. Coupled with skills like Mystic Sandstorm, enchantment removal can be a powerful weapon for a Dervish.
  • An Elementalist that compensates for his low armor with strong, defensive Earth Magic spells. With weaker armor than Warriors and Dervishes, Elementalists are forced to rely even more on their spells than Dervishes, be it through enchantments (their most common defense) or through skills such as Ward Against Melee that may help the entire party. Elementalist tanks are found less often in PvE areas than Dervishes or Warriors, but they are often used in more specialized roles such as in the Domain of Anguish or in some farming areas.
  • A Necromancer with a vast army of minions who specialize in melee attacks. Here, the Necromancer himself does not usually tank; rather, he creates a large number of minions that block for the party, which are targeted by enemies. However, since minions are difficult to control, it is not easy to properly block approaching enemies. However, if a proper block can be established, skills like Death Nova, when cast on as many minions as possible, can create more corpses for the Necromancer to exploit and create more minions to sustain the block with.
  • A Monk with special healing and protection skills can protect themselves and the group as a tank. Usually they use skills such as Protective Spirit and Spirit Bond because of their low Armor Rating of 60. Also, because monks are urged to stay in back with the rest of the party and heal, it is rare to see monks tanking. Monks running a 55 build can tank effectively, but they usually run solo and have no party to protect. Monks that tank often bring smiting skills to increase their damage output.
  • A Pet is also another possible tank. Buffed with Call of Protection, Symbiotic Bond, and Otyugh's Cry it can easily make the single best damage absorber in the game. The opposing AI, however, gives them less priority as a target, making them less reliable as tanks for large groups, especially if a delicate structure is in place and is snapped easily by faulty aggro.

[edit] Examples

  • In the Underworld, a single Bladed Aatxe can deal up to 300 damage to casters. Using a tank to control the aggro is essential to surviving encounters with them and other heavy-hitting enemies in the Underworld.
  • In these end-game elite areas, tanks may choose to fully give up their damage-dealing capabilities and take advantage of Earth Magic defensive capabilities (the key skill usually being Obsidian Flesh) coupled with defensive stances to provide an even more durable tank. Of course, such a role is best suited for well-coordinated teams that understand the respective roles each party member need to play.

[edit] See also

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