Talk:Zealous Benediction

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I don't understand why the cost would be an issue, for hero use above 50% health, since it cost the same as Heal Other, with exactly the same amount of healing, except it can be cast on oneself, functions on with Protection build, and offers energy managment when used to sustain dying allies. Unless the Heros and Henchmen are overfilling health, I don't view this as any sort of energy waste.--BahamutKaiser 05:34, 25 September 2007 (UTC)

By following that logic, id really be better to stat into healing prayers for gift of health and use your elite for something more useful (if you dont plan to use this for the energy return), like RC.

You don't HB, do you? Readem Hate Mail Goes Here 06:35, 25 September 2007 (UTC)

By HB you mean run in circles as an assassin with everyone playing the same builds and waiting for the other player to SP in? 58.110.139.185 08:39, 15 November 2007 (UTC)

@Bahamut, I don't see many people actually using Heal Other on their heros. I think that pretty much kills your argument. 76.89.81.150 03:00, 25 February 2008 (UTC)

By the way...I was nearly rolling on the floor laughing when I read the notes. The thought of a common warrior waiting patiently for his health to drop below 50%, opening his hero's skill bar, selecting himself and casting this spell midbattle was way too funny... Pudding 14:38, 19 April 2008 (UTC)

Same thoughts on the note. Im always trying to improve my hero's skill bars to the point that they are both very effective and AI friendly...no thanks on micro-managing my healing monk hero. Although i have no problem doing that with my fire ele hero's meteor shower every 60seconds.--Justice 02:21, 4 June 2008 (UTC)

Contents

[edit] Picture

Why is there a Dervish (see the hood+sythe) on the icon? Bisurge 21:00, 10 August 2008 (UTC)

It's not a dervish, it's the Grim Reaper. Because of the large heal, high energy cost, and conditional energy return, ZB is fairly useless unless used on someone who has low health. When you are about to heal with this skill, it is important to wait until you are sure the person they are about to heal is under 50% so you don't waste energy, perhaps to some creating the illusion that you are just going to let the person die. Death sees this and comes to claim the life of your party member. Thus, the icon. -- Vorith (talkcontribs) 22:00, 14 September 2008 (UTC)
haha, that one made me laugh >.<205.250.65.172 02:20, 16 September 2008 (UTC)

[edit] Remove note?

The August 7th update said "Heroes use Zealous Benediction less frequently when a target's Health is above 50%." Haven't had a chance to test this yet.. anyone notice any noticeable improvement in the AI for this skill? --Go4the1 07:05, 11 August 2008 (UTC)

yeah nevermind, as always my heroes will cast this without any concern of energy management. --Go4the1 22:05, 13 August 2008 (UTC)
typical anet:p78.20.153.111 16:38, 19 November 2008 (UTC)

[edit] Big Risk

ZB, especially since the last update, has fallen on hard times. For 10e, 180 is not a substantial heal. And to make use of it at 50% HP is quite the risk. WoH works the same way, but for 5e, is much less dangerous. If you're disrupted with ZB (thinking Power block here), your bar is near kaput, when it comes to redbar. Not only THAT, the new heal cruncher lingering curse severely limits zb's output.

This should get very minor buff or WOH should get very minor nerf :/ . 89.166.101.7 04:18, 24 November 2009 (UTC)
Remember this skill is in the Protection Prayers attribute line, not Healing Prayers. I think this could be used as something like a fall back skill of a sort, your prots arnt doing enough (doubt this situation) or an un prot'd person takes a spike and you heal them without having to split points, and if low enough health you dont sacrifice alot of energy (not that you would purposefully sit and watch somebody's health drop that low, but because of lag. IE. You see health drop fast but you are in middle of a cast, you que ZB and by the time you cast it target player is below half. and the healing monk isnt doing their job). I think this is perfect for human players mainly because of judgment calls and somewhat because of reaction time/lag. Its late my opinion might be skewed:s.. Also I think its better used when only one monk is in party to heal 6 or 4 player group, go full prot then laugh when you wipe.. In a PvE environment mainly, idk about PvP -/-oh and change the name to Grenth's Refusal and up the healing done by more numbers, and recharge by 1 sec or keep recharge :D -/- Discuss 09:25, 3 December 2009 (UTC)

[edit] love this skill

this+glyph of lesser and u end up getting energy back when used right, also since you probably going to run prot+divine you end up healing like 212 due to divine favor and its easy to use cuz ur probably using certain skills that make your dying targets die slower. so its easier to use this right. also since the recharge is 4 and ur going to be enchanting with prot skills anyways, you can alternate this with other things--Arrythmia 21:28, 19 January 2009 (UTC)

A lot better for PvE with the post-August update boon prot, since selfless spirit can get the conditional net cost under divine boon to only 1e. Which means you can use the 10e skills like aegis and prot spirit more freely. Necromas 07:13, 8 August 2009 (UTC)