Talk:Signet of Removal

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[edit] Bonding

This skill isn't bad for bonders with a full 8 man team.

I think it should be: Remove one condition from target ally. If a condition is not removed, remove one hex from target ally. If target is enchanted heal for 40 (or some similar amount). Don't forget its an elite. Eth 22:47, 28 June 2008 (UTC)
Its pretty much just a toned down Blessed Light. —U T O P I A N 22:49, 28 June 2008 (UTC)
=D Found my wammo elite. Ɲoɕʈɋɽɕɧ 13:29, 17 December 2008 (UTC)
Costs less than Blessed Light 207.160.210.138 06:45, 16 May 2009 (UTC)
This skill needs to just remove a hex and a condition just by itself. -- Halogod35 19:07, 4 July 2009 (UTC)

[edit] Removed The...

Just removed the "Thus, Hidden Caltrops is countered perfectly." Sounded like there was a bit of "haha hidden caltrops your useless." Than 02:06, 28 June 2009 (UTC)

There are several hexes that cause conditions on ending. There are no conditions that cause hexes on ending. There are few skills that remove both hexes and conditions. Coulda simply re-worded it to, Skills like blah blah blah are removed cleanly. Justice 07:20, 23 July 2009 (UTC)

[edit] Maybe...

Create a new wiki section titled "Utterly Useless Skills" and throw this in there, along with just about every Paragon skill in GW. I haven't ever seen a player use this skill in the three years that I've been playing this game. ~ A R A ~ 05:10, 19 August 2009 (UTC)

I've used it as secondary monk (I think D/Mo?)... All I remember is that I never used it again. -~=Sparky (talk) 05:20, 19 August 2009 (UTC)
Insofar as Dervs are concerned, this might be a potentially useful skill, but only if it wasn't elite. A Derv running Mysticism would be running a number of enchants, making the hex removal desirable, but this is just a waste of an elite slot. Maybe if it removed all hexes and conditions, it would see some use, or if it blocked hexes and conditions for some length of time. Of course, Izzy isn't ever going to bother with this one, seeing as nobody will ever use it in PvP. ~ A R A ~ 05:40, 20 August 2009 (UTC)
That would be rather overpowered w/o a recharge increase or somesuch. Free hex/condi removal every 5 seconds? They nerfed PnH for less. Blocking hexes or conditions would be interesting though. Certainly needs a buff of some sort though.12.6.238.154 10:00, 11 October 2009 (UTC)

[edit] Related Skills

Why is Divert Hexes there? I understand the other two because they remove one condition and one hex, but Divert removes up to 3 hexes, and what's more, it's a spell and it heals. I don't see how it's related. --[-Kyoshi-]::[-Talk-] 22:33, 24 November 2009 (UTC)