Talk:Siege Turtle Attack (Fort Aspenwood)
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[edit] Siege Turtle Attack
Tested many times with my ranger by using Savage Shot and Distracting Shot, It requires total 3 times interrupt attempts before an interrupt actually occurs.
Also, even Siege Turtle cannot be knocked down beside Juggernaut Toss, Devastating Hammer, Hammer Bash and Heavy Blow(when Turtle suffers weakness) can interrupt Siege Turtle Attack. I think other causes KD Hammer Attack can interrupt as well. I dont know if it is a bug.
Anyone want to test any other cause KD skills that can interrupt Siege Turtle Attack? --Cruel Atomic Bomber 07:14, 22 March 2009 (UTC)
- I can verify that KDs interrupt it.74.181.200.229 01:52, 9 August 2009 (UTC)
It appears it removes enchantments too. I tried to bond the npc's and each time, my bonds were removed, even when i cast regular ench, they got removed. Plz add that to notes/bugs ~Groth
It removes at least one enchantment, it seems. I usually bring protective spirit on my monk to forst aspenwood and it always appears to get removed whenever i get hit :(
Another question: is this actually an attack? I see the name, but it is listed as a skill, not a attack skill. 74.72.47.117 02:14, 4 June 2009 (UTC)
- It actually only requires 2 interrupts. You can test this using Disrupting Accuracy and a bow interrupt of your choice. I suggest A/R for their ability generate higher percentages of critical hits. The whole 3 interrupt thing is due to a somewhat odd mechanic from what I've observed. It works like this: If the second interrupt lands after Siege has reached about 75% or more activation completion, then that second interrupt will essentially 'carry over' into the next activation. Which means when it goes to active Siege again, it only takes 1 interrupt. Using something like a flatbow/shortbow, an IAS, and superb/lucky timing it is possible to interrupt a Siege with 2 interrupt without using Disrupting Accuracy, but once again that takes superb/lucky timing as the first interrupt has to land almost immediately after Siege starts to active. (edit forgot to sign) Cauldron Born 09:54, 11 July 2009 (UTC)
- I was doubleshotting a turtle the other day, it seems that interrupts are (partially) separate from this skill. Sometimes the turtle would be interrupted, sometimes not (only interrupting once). I'm not sure if interrupts while the turtle is idle count towards the counter, or if they have to be during the activation. More testing might be done by me maybe. -~=Sparky
(talk) 04:41, 19 August 2009 (UTC)`
- OK guys, just thought id clarify some things. First 1 interupt can interupt a turtle. Tested it in about 50 or 60 games where i constantly only use 1 interupt against it and it works about 1 in 6 or 7 times. To interupt for certain its slightly more, not too sure but 3 almost always works (sometimes i lag and it doesnt so im not sure if all the interupts hit or not). Shock Interupts and other KDs (meteor doesnt seem to, unless its my lag lol). AND finally turtle atk removes ONE enchantment not all. Just to clarify for those who didnt know.--Silven 10:22, 23 August 2009 (UTC)
- No, I tested a lot with doubleshotting. It takes three interrupts before an interrupt occurs. All three interrupts do not have to occur on the same attack. This means if you interrupt the turtle once per siege, then every third siege will be interrupted. Likewise, if you can get two interrupts in (which takes skill due to the aftercast), then every other siege will be interrupted. I'm not sure if interrupting every siege is possible with a single player; but, in theory, it may be possible through the use of weapon swaps, a third interrupt (which must be elite), some distance, and skill (or practice). -~=Sparky
(talk) 23:53, 24 August 2009 (UTC)`
- Managed to get 3 interupts. dshot b4 it started using the skill (it hit just as the skill started) then swapped to diff bow and svg shot then mesmer interupt. (or just use shock lol)--Silven 10:37, 12 September 2009 (UTC)
- No, I tested a lot with doubleshotting. It takes three interrupts before an interrupt occurs. All three interrupts do not have to occur on the same attack. This means if you interrupt the turtle once per siege, then every third siege will be interrupted. Likewise, if you can get two interrupts in (which takes skill due to the aftercast), then every other siege will be interrupted. I'm not sure if interrupting every siege is possible with a single player; but, in theory, it may be possible through the use of weapon swaps, a third interrupt (which must be elite), some distance, and skill (or practice). -~=Sparky
- OK guys, just thought id clarify some things. First 1 interupt can interupt a turtle. Tested it in about 50 or 60 games where i constantly only use 1 interupt against it and it works about 1 in 6 or 7 times. To interupt for certain its slightly more, not too sure but 3 almost always works (sometimes i lag and it doesnt so im not sure if all the interupts hit or not). Shock Interupts and other KDs (meteor doesnt seem to, unless its my lag lol). AND finally turtle atk removes ONE enchantment not all. Just to clarify for those who didnt know.--Silven 10:22, 23 August 2009 (UTC)
- I was doubleshotting a turtle the other day, it seems that interrupts are (partially) separate from this skill. Sometimes the turtle would be interrupted, sometimes not (only interrupting once). I'm not sure if interrupts while the turtle is idle count towards the counter, or if they have to be during the activation. More testing might be done by me maybe. -~=Sparky
[edit] Confusing Images
Welcome back, interrupts! <>Sparky, the Tainted 01:04, 11 August 2009 (UTC)
- Now, for a challenge: do 3 interrupts (only you, nobody else) while it's activating one STA (not on multiple attacks) without confusing images. It is possible. I've done it as a Mesmer. Have never been able to Diversion STA though.
[edit] Diversion
Can't be diversioned, can it be disabled any other way??? Silven
- Thay want us to discover things by ourselves, sooner or later they will ask the wiki community to describe the game to other players for them...oh wait ?! Yseron - 90.15.58.53 11:50, 17 September 2009 (UTC)

