Talk:Seeking Blade

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[edit] Useless

I've never seen anyone using Seeking Blade and no wonder, because it sucks. It doesn't have synergy with any other skill, and most other Warrior attack skills do more damage. Another so called "Monster skill" that is used only by monsters. --Teisei 09:19, 21 July 2008 (UTC)

The problem is that there aren't any skills that can grant your next attack becoming blocked, otherwise you could include it in a gimmick build. —ZerphatalkThe Improver 09:56, 21 July 2008 (UTC)
Yeah. And you can't even combine this with Gash ... if the foe successfully blocks Seeking Blade, you can only hope that the following Gash will land. A-Net should do something about this skill, as nobody ever uses it (except some beginners who don't have other skills.) I'd like to see this skill in use a little more in the future. In its current state, Seeking Blade is good for nothing, and exist only to increase Swordsmanship skill count. --Teisei 19:10, 12 August 2008 (UTC)
Conceptually flawed; needs a change in mechanics. 'nuff said. Astralphoenix777 05:19, 10 August 2009 (UTC)
Maybe each of these "cause said condition + damage if blocked" skills should have an added effect where your next attack, within x sec., is cannot be blocked. then I guess they would get some fresh air, from being left in the skills and attribute's panel. -/- Discuss 19:50, 6 November 2009 (UTC)
I'd say adding damage would help a lot already without any coding involved. with today's damage meta, noone cares about the 20 damage. comparing it with defile defenses: almost same recharge +cast time, same energy, defile does 120dmg while this does 20. okay, defile is a curses skill, but sword was always "skill"-themed, with stuff like anti-block and riposte etc. might as well try to make it a somewhat more viable line in RA =) --92.106.107.68 20:28, 6 November 2009 (UTC)

[edit] Related?

To Glass arrows? deals +dmg and causes bleeding when blocked.

No. NuVII 20:11, 6 November 2009 (UTC)