Talk:Panic

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[edit] Initial comments

This skill is too conditional imo. For 12 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10...68...82 damage whenever they cast a Spell or use a Signet. Now much better for all mesmerizing mesmerz on teh internetS. ;\ 87.189.203.100 20:54, 4 January 2008 (UTC)

This is epic mesmer denial. Ojamo 01:37, 3 February 2008 (UTC)

From the name, and the condition warriors and paragons will have 0 energy regen from this alone, this skill should give the target adrenalen IMO. Barkingllama 06:18, 27 February 2008 (UTC)
Who would use this on para or war anyway?

Halving a caster's energy regeneration is conditional? o_O To me, the damage is just a reason to justify keeping this at 25 energy. No one will ever use this for the damage in PvP. 72.81.247.139 02:20, 8 July 2008 (UTC)

Besides, using this with Auspicious Incantation Auspicious Incantation will neutralize the huge energy cost. The added recharge time won't hurt this skill much if you cover it, as it recharges in 17 seconds and lasts 19 seconds at rank 14, so the energy cost isn't really that much of a problem in this case. Boogy image:User Boogy Sig.jpg (Talk/Contributions) 08:20, 9 July 2008 (UTC)
I figured the damage was so that the skill also worked against signet builds, or that a person with just a signet or two couldn't fall back on them to counter (ignore) the degen without having a cost for that, too. --Star Weaver 14:46, 9 July 2008 (UTC)
Thats the inverse, I think, of this spells usefulness. They wanted casters to feel burdened by the lack of energy, and some casters fall back on signets when energy gets tough (monks, mesmers, and necros especially). After that, they take damage which is plenty of reason to Panic. FleshAndFaith 01:24, 29 July 2008 (UTC)
Wow, that's actually a really good description of why this skill is as it is XD Euphoracle 21:49, 10 September 2008 (UTC)
The energy cost is too great to maintain this over a time period greater then about a minute or two. Even with auspicious incantation, because it has an annoying recharge time. Maybe if you got convinient interrupts with power drain also, you might manage it...
Going to second this being less than useful. You can have the same energy degeneration(or higher!) with something like ether lord (once you run out of energy anyway due to low cost) with energy regen yourself, and damage on only signets means you won't be doing any damage on the average spell (read: most caster or monk things), won't have the energy to efficiently do anything else serious damage wise and will have a tramatically hard time trying to keep even one monk coverhexed while maintaining this longterm. VOR/Backfire+1 other hex (a typical pvp bar) will shutdown a monk that would be affected by this (no contemplation of purity considered for either) faster, and cost less energy allowing you to move on quicker (negating the benefit of the AOE degen). (late add of sig,sorry) (75.0.186.25 08:59, 11 June 2009 (UTC))
This is not meant to be maintained, it is meant to offer tons of support in taking down monks and other support casters. If you need to maintain it, you aren't doing your job as a mesmer. FleshAndFaith 00:56, 4 November 2009 (UTC)

WTF is this mess? they nerfed Wither because it offered to much NRG degen and then they make this noise? are you serious?(174.144.77.21 18:11, 15 October 2008 (UTC))

Wither deals unconditional damage for one thing, another is that people actually used it (because it didn't cost 25e, mostly). <>Sparky, the Tainted 12:10, 21 January 2009 (UTC)
If this were on a monk that was dazed.... 04:48, 27 July 2009 (UTC)

[edit] Icon.

Teh best imo. 62.45.70.227 07:53, 9 June 2008 (UTC)

/agree --84.26.132.106 00:54, 30 July 2008 (UTC)

its captain picard.

[edit] Concise description

"For 5...17...20 seconds, target foe and all nearby foes suffer -2 Energy degeneration. You had better use this with GoLE or Auspicious Incantation because if you don't, you suffer more than -2 Energy degeneration from the cost of this." (Attribute: Passive skill is passive)

[edit] um

does this have any use outside of ab? --The preceding unsigned comment was added by User:Materia user (talk).

This has a use in AB? Vili 点 User talk:Vili 03:45, 21 June 2009 (UTC)
People play AB ? Lilondra *poke* 19:00, 13 July 2009 (UTC)
People play GW?--syn // talk Contributions 05:09, 29 July 2009 (UTC)

[edit] The reason

guys lets look at it this way, this is a proph skill amirite, so, in the early days you could use this to shutdown a warriors energy, and keep them from healing! (the only warrior heal was healing signet)so in those days it could be kinda neat...212.187.73.45 16:16, 30 June 2009 (UTC)

You still can use it to shut down warriors and Paragons. They both have energy based skills and signets. You just need something that would take away adrenaline and/or adrenaline gain. But where would we find such a skill? FleshAndFaith 17:48, 13 July 2009 (UTC)

I dunno if that was a rhetorical question but... soothing memories.

That was kind of rhetorical :P Mesmers can deny adrenaline just as easy as they can energy. FleshAndFaith 00:51, 4 November 2009 (UTC)
You seriously want to use it to shut down warriors ? Lilondra *poke* 19:00, 13 July 2009 (UTC)
why not, this skill look like it was design for warriors in mind, who uses stuff like blind, weakness and snares wars anyways :\--70.48.52.12 15:52, 11 August 2009 (UTC)
this skill doesnt rly fail. I was playing conjure glass ranger the other day in FA, then some idiot cast this on me, rangers with 13 expertise don't really get to spam dshot that often with only 1 energy regen. not to mention my build died because I had to wait 15 seconds for enough energy for dual shot. 80.126.47.201 16:10, 21 August 2009 (UTC)