Talk:Monk
From Guild Wars Wiki
Anyone know how to fix how all the edit links for the sections are at the bottom of the last section? Maybe it is just like that for me, dunno. --RabiesTurtle 12:38, 11 February 2007 (PST)
- It's that way for me as well, I dunno how to fix it. Would be good, if anyone knew. --KangaRoo 12:41, 11 February 2007 (PST)
It does that when you put 2+ thumbnailed images in — Skuld 12:42, 11 February 2007 (PST)
- Fixed it on every profession article.
BLASTEDT 14:14, 18 February 2007 (PST)
Contents |
[edit] 55 Monk
I know we're not listing builds on this wiki yet, but shouldn't there be an encyclopedic entry for a 55 Monk?.—Lupo(talk) 16:38, 24 April 2007 (EDT)
- We're working out the policys and formatting about just that at the moment, join in at Guild Wars Wiki:Policy/Builds and Guild Wars Wiki:Formatting/Builds and their respecitve talk pages :) - Anja
(talk) 16:57, 24 April 2007 (EDT)
[edit] Do we need this?
"Most prefer to stand behind a wall of melee fighters, since this profession isn’t as good at front-line fighting as the Warrior." Thats a normal thing for all casters, except for some specific builds like Earth Ele tank maybe. Zerpha The Improver 14:51, 1 October 2007 (UTC)
- Thats what the game manual says.
(Limu Tolkki - talk) 23:57, 13 January 2008 (UTC)
[edit] Solo
- ← moved to Talk:A Time for Heroes#Solo
[edit] Smiting
Is there a use to smiting as a strong atributte(rather than just using the popular Signet of Judgement, Shield of Judgement and/or Bane signet)? Because the majority of the skill here can be found better in other classes. Any ideas?--ShadowFog 23:54, 21 January 2008 (UTC)
- My Dad uses a Smiting Monk in PvE, it works pretty well. Try something like Mo/D and have
| Shield of Judgement | Mystic Regeneration | Holy Strike | Stonesoul Strike | Blank | Blank | optional | Optional |
- Optional being a res usually, this build has seen some good times on my bar. Sometimes I switch spells out for Pain Inverter or Ray of Judgement.
| Shield of Judgement | Smiter's Boon | Reversal of Damage | Smite Hex | Smite Condition | Zealot's Fire | Spear of Light | Optional |
- Alex Morningstar 06:01, 8 March 2008 (UTC)
[edit] Very difficult to PVE
Perhaps it is just me but I have found it incredibly difficult to PVE as a monk healer. It seems the henchmen do not properly isolate and attack similar (or intelligent) targets unless you tell them exactly what enemy to attack by selecting the enemy and attacking yourself. All the while im not healing my team in little fits and starts to select and enemy and attack it to get your henchmen in line. I thought monks were supposed to heal? Often I have found myself resorting to Smiting builds to make up for this problem. Has anyone else find this to be an issue? ObsidianParadox 5:08, 06 May 2008 (UTC)
- New comments go to the bottom. You'll probably find Help:Editing and Help:Signatures helpful ;) -- ab.er.rant
10:37, 6 May 2008 (UTC)
- Also, it's a lot easier to type a signature/timestamp by just clicking on the
buttton. Looking at your timestamp, it seems to be that you typed it out manually. — ク Eloc 貢 15:57, 6 May 2008 (UTC)
- I agree. Part of the reason could be that my henchmen don't want to run into melee because I leave them on Defensive mode; they don't like getting too far away. When I set up an elementalist hero with pointblank spells like Shockwave, he starts running towards enemies, then runs back to me instead of casting any spells. It's kind of funny, like he wants to go blow bad guys up but he is too afraid. It helps if I call targets, but it is hard for difficult areas where I have to concentrate on watching the group's red bars instead of the battlefield. Thankfully I have a guildie who can join me usually, he can do that stuff for me. - Elder Angelus 14:50, 9 May 2008 (UTC)
- Yes, healing and protting your heroes/henchmen in PvE can be both difficult or simply just tedious. First because you'll usually need to lead them to monsters, which may get yourself some aggro, and you'll also need to call targets while keeping the team alive. The heroes and henchmen also tend to ball up around you, spells like Searing Flames and Deep Freeze can totally decimate your team if you are caught unprepared or forget to flag them apart. For this very reason I usually run a Smiting build for solo PvE with H/H (RoJ, PvE skills or Discordway caller), usually gets the job done better as I don't have to worry about all the calling/flagging BESIDES healing/protting stuff. The Zaishen missions and bounties have been a godsend in my opinion, as I can find teams daily to play with, and not only it is easy to find teams as a Monk, I get to play my favorite role, that is playing Prot. Surprisingly most people I'm finding in these groups aren't bad, and have a clue about what they are doing - looks like those quests are doing by many veterans/older players. --189.83.210.42 19:19, 23 July 2009 (UTC)
- I agree. Part of the reason could be that my henchmen don't want to run into melee because I leave them on Defensive mode; they don't like getting too far away. When I set up an elementalist hero with pointblank spells like Shockwave, he starts running towards enemies, then runs back to me instead of casting any spells. It's kind of funny, like he wants to go blow bad guys up but he is too afraid. It helps if I call targets, but it is hard for difficult areas where I have to concentrate on watching the group's red bars instead of the battlefield. Thankfully I have a guildie who can join me usually, he can do that stuff for me. - Elder Angelus 14:50, 9 May 2008 (UTC)
[edit] NPC named Monk
There's an npc named Monk in Scoundrel's Rise, just out of the Gates of Kryta. Should he have his own page, and should there be a link to it here ? 79.89.235.73 14:15, 3 August 2008 (UTC)
[edit] monks are overpowered....
I mean they are the only class that can almost do anything.
they can tank with a 55. they can do AOE better than an ele, using ROJ since ROJ is holy damage and the enemy AI doesn't run away from it. they can even remove hexes that are anti caster, with holy veil and contemplation of purity. neither of which force you to put attribute points for the Hex/cond removal!
i mean every other class just isn't as powerful as a monk.
- 2/10. Points for staying away from primary attribute, but minus points for bringing up damage. -Auron 19:35, 24 March 2009 (UTC)
monks rock da shiznea i mean even with divine favor they make superior healers to rits Hubbard
The Dervish 23:16, 3 August 2009 (UTC)
- Monks don't have summons. Last time I blew Slaver's Exile apart I only had one monk, Lina, for spot protection. I had 2 rits (with full rit bars), a r/rt (with a full rit bar) and a necro (with a full necro bar) to swell my party from 8 to 30. That kind of force multiplication is really powerful, and it's on Grenth's classes. Rangers are right up there as well, with amazing weapon flexibility and summoning ability (Expertise makes a bar of highly expensive Communing summons inexpensive). Monks are amazing in their own ways, but right now I think of them more as a PvP class because that's where they shine the brightest imo. Cirian 01:12, 24 October 2009 (UTC)
[edit] STOP BLAMEING THE MONK
seriously sooner or later they will go o nstrike then were wil we be, be madness i tell you, serious after a group fails why blame ethe monk its yo who exhausted them--Lord randy taylor 04:40, 6 June 2009 (UTC)
- Who's blaming the monk at what? Aldarik 18:47, 6 July 2009 (UTC)
TBH people in heroes ascent blame the monk ALOT Hubbard
The Dervish 20:56, 3 August 2009 (UTC)
Also in pvp why do monks always use the obsidian edge and tormented sheild Hubbard
The Dervish 20:56, 3 August 2009 (UTC)
- Because people in the game seem to think that if they can spend more money than you, they're a better person than you. --Aldarik 01:16, 6 August 2009 (UTC)
Please read User:Ryuu_Desu/Musings/Good_monks_are_good. ♥
Ryuu - talk 01:24, 6 August 2009 (UTC)
[edit] why not melee?
ok so in gw monks are healers...when in rl monks are hand to hand combat...i know its kinda way late for it but i think they should have been called priests...just imo that would have made more senseAurenX 03:12, 25 October 2009 (UTC)
- Some monks were Hand to Hand (Shaolin comes to mind.) but many were/are non-combative religious figures. Dervish are pretty much, beggers, yet in the game they're scythe fighters. Some things make sense, some don't, just the way of the world. 24.237.82.247 01:24, 5 November 2009 (UTC)













