Talk:Mirror of Ice
From Guild Wars Wiki
Contents |
[edit] What
Not much of a "mirror" anymore, is it? Kirenne Starfire [Kw] 02:42, 17 November 2008 (UTC)
- Mirror's can be curved so that they magnify. I believe those really big and expensive telescopes in observatories use mirrors to look at stars, instead of lenses. StatMan 04:13, 30 November 2008 (UTC)
[edit] Cold damage?
Does the damage from this skill constitute of cold damage? -- File:Corrran.png (CoRrRan / talk) 15:59, 22 April 2007 (EDT)
No, it's armor ignoring damage. --Nemeon Lion 21:05, 4 February 2008 (UTC)
[edit] 2 OF these...
I Wonder what would happen if 2 eles both had this on, and then one cast a spell on the other...would the damage just get lost somewhere!? It would seem to cause an endless loop which can't be good for GW. Maybe i should test, but i'm feeling lazy atm so if someone else tests let us all know =D --ChronicinabilitY
00:16, 2 August 2007 (UTC)
I doubt it will be an endless loop, we say both eles have this on and one of them cast ice spear, the one who cast ice spear will take damage from mirror of ice. Then as its an enchantment and not a spell the damage from this wont be negated and only one mirror of ice will trigger, the one on whos the target of the ice spear. --217.208.246.6 22:22, 17 September 2007 (UTC)
Apparently not an endless loop.... it works on "the next spell" only --The preceding unsigned comment was added by User:144.214.63.88 (talk).
- An enchantment is a spell too...an enchantment spell. --The preceding unsigned comment was added by User:145.94.74.23 (talk).
- Yep, but the damage trigger is controlled by the enchantment, not the player. In effect, the enchantment would take the damage.--The preceding unsigned comment was added by User:222.153.3.163 (talk).
[edit] Reversal of Damage
Isn't reversal just disgustingly better than this - or almost on par? Prevents all damage AND ignores armour, oh they both ignore armour and the smiting one doesn't prevent all damage, but pretty close. Not to mention non elite, and shorter recharge. Please point out to me why this is elite with Reversal of Damage running around. Dancing Gnome 10:19, 16 October 2007 (UTC)
- Reversal could just trigger on any measly damage, and would only return it regardless of how big or small it is. Say an enemy hits you for a normal attack of 5 damage. Reversal would end and deal 5 damage to that enemy. Mirror of ice only triggers on spells, which are generally stronger than any general damage, and will deal the full amount. If they hit you with flare that only does 40 and your mirror is high enough, they could take back 80 damage. If it isn't higher than the damage you take, then it doesn't matter as it will be stopped anyways. Though I still don't sgree with mirror's elite status with it's current recharge...it is still better than reversal. Mirror allows for more protection in order to take it's effect (you can reduce damage freely without worrying about your damage being thrown off, such as reversal would if you were covered in prot enchants). If anyone wants to add onto or point me out as being wrong, feel free71.158.178.204 06:45, 19 October 2007 (UTC)
- Reversal frees up your elite slot, not a lot of people spam flare :P and it can be cast on someone else, allowing for protection. Mirror of Ice seems like it would only work on dumb players and PvE. Dancing Gnome 03:19, 21 October 2007 (UTC)
- I've always found this and the non-elite block skills (e.g. swirling aura) to be underpowered. The only advantage to this over Reversal of Damage is that it can be pre-cast (due to 60s duration). The bad news? It can only be cast on you, has a higher recharge, only affects damage spells (not hexes). If this were targeted and you could protect a party with it before a fight or had a much faster recharge it might be elite-worthy, but not as is. --Falseprophet 21:36, 24 March 2008 (UTC)
- The amount of damage that can be negated is limitless from a single spell. However, you wouldn't take this into organised pvp, because if you're worried about taking more than 100 damage in a single spell, then you're the problem. This isn't really elite worthy. You could block the damage from like, Power spike but you'd still get interrupted.--The preceding unsigned comment was added by User:222.153.3.163 (talk).
- I've always found this and the non-elite block skills (e.g. swirling aura) to be underpowered. The only advantage to this over Reversal of Damage is that it can be pre-cast (due to 60s duration). The bad news? It can only be cast on you, has a higher recharge, only affects damage spells (not hexes). If this were targeted and you could protect a party with it before a fight or had a much faster recharge it might be elite-worthy, but not as is. --Falseprophet 21:36, 24 March 2008 (UTC)
- Reversal frees up your elite slot, not a lot of people spam flare :P and it can be cast on someone else, allowing for protection. Mirror of Ice seems like it would only work on dumb players and PvE. Dancing Gnome 03:19, 21 October 2007 (UTC)
[edit] Pretty lame
Pretty lame considering it's only for one spell and has a 10
--§ Eloc § 02:30, 7 November 2007 (UTC)
- Couldn't this be nice for a monk? just to negate hexes like Backfire and all.84.27.170.207 14:56, 11 November 2007 (UTC)
- But this doesn't remove hexes. If they used it on Backfire, then there would still be the rest of the duration of Backfire left. — ク Eloc 貢 19:05, 11 November 2007 (UTC)
- why would this ever work on backfire? none of these spells work on hexes ever --The preceding unsigned comment was added by User:130.215.238.136 (talk).
- Hex breaker tbh 69.40.243.42 02:12, 2 January 2008 (UTC)
- why would this ever work on backfire? none of these spells work on hexes ever --The preceding unsigned comment was added by User:130.215.238.136 (talk).
- But this doesn't remove hexes. If they used it on Backfire, then there would still be the rest of the duration of Backfire left. — ク Eloc 貢 19:05, 11 November 2007 (UTC)
This skill is very bad considering it only blocks one spell and has a ten second recast timer on it. What areanet should do is make it where it blocks the next 1,2,3 and than max out at four spells depending on how many points you allocate into water magic. In other words, this skill should be design as the anti-fire elementalist skill.Highway Man 03:25, 28 January 2008 (UTC)
The 10 seconds recharge its bad but casting it prematurely is a way to ensure you can cast it again, like Hex Breaker(15 secs recharge), casting it before confronting a hex, is a good way to spam it at least once again, Hex Breaker is for hexes(against Me and N profession) and this one is for damage spells(mostly against an E profession), what I don't get is why this is elite. Hex Breaker deals damage and denies hexes, Mirror of Ice denies damage spells and deals damage too, its obvious that this would have dealt 70 damage since its an E job to do that, hexes are just as deadly as spike spells when both are left uncheck. Whats up with that?--ShadowFog 18:48, 4 March 2008 (UTC)
- hmmm. Maybe you're supposed to use this skill 'while' you're getting your ass beaten up with a spike, lol. Oh wait, that's what interrupts are for. :S--The preceding unsigned comment was added by User:222.153.3.163 (talk).
Change to 2 second recharge. Fixed. PvE tanking is the only viable use for it, as if people are going to waste their elite on this in any serious form of PvP... That, or the skill needs a complete rework. Saphatorael 16:38, 23 May 2008 (UTC)
Actually, 4 r. would be more reasonable. cant block EVERY spell.--The preceding unsigned comment was added by User:Phill Gaston (talk).
[edit] related?
isn't this now kind of a conjure for water magic hexes? - Y0_ich_halt
09:09, 8 August 2008 (UTC)
- That is a huge stretch. Then it would be viable to say every skill that increases damage is related to Conjure _____ Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә
ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 22:09, 12 October 2009 (UTC)
[edit] Underwhelming
attack with your wand along with conjure frost while your long recharge water magic skills are recharging to out-damage this. — Teh Uber Pwnzer 22:46, 8 August 2008 (UTC)
- Someone clearly hasn't even bothered to create something built around this skill. Saphatorael 11:10, 10 August 2008 (UTC)
- Rustspike gogo 90 cold dmg --Anorith
Talk 11:35, 10 August 2008 (UTC)
- it's 70 cold +35 armor ignoring dmg, but still. --Anorith
Talk 11:38, 10 August 2008 (UTC)
- Bad. Affects only 1 target. For example if I have this on and cast deep freeze on a group of 10 mobs, only 1 target takes +35 more damage (at 15 water magic) I could just forget this elite and wand the target twice to get 35 damage. Prolly one of the worst elites in GW. --The preceding unsigned comment was added by User:Powercozmic (talk).
- it's 70 cold +35 armor ignoring dmg, but still. --Anorith
- Rustspike gogo 90 cold dmg --Anorith
A extremely overlooked elite as we can see... it's definetly on my top 10 of elites, that's for sure. 58.179.75.158 06:50, 19 March 2009 (UTC)
[edit] Combines Well With Shatterstone
Too bad you need a party and Arcane Mimicry to get it. Bisurge 19:08, 12 August 2008 (UTC)
[edit] Still lame
This is still lame compared to other elites from all classes. Shattering Assault will just simply get rid of 2 enchantments (dual strike) and even a simple non elite like Strip Enchantment removes 2 enchantments. Spoil Victor is nasty. Migraine is a beast. Magebane Shot is one hell of an elite: 10 energy (5 for a Ranger), fraction cast time, interrupts every 5 seconds, disables spells and, AND, can't be blocked! JFC, what the hell are you guys thinking? Then you have the nerve of going in the opposite direction by making Mirror of Ice into what: an elite that is strippable without built in protection and deals what, 35 cold damage (which is mitigated by armor btw) with only water hexes. Is that some sort of joke? Why is it so hard to make good skills for the Ele class? Across 10 classes, you guys missed the train with the Ele yet you don't have problems making great skills for the other classes. Sorry, but this is not an elite skill. Your biggest clue should have been this question: "Which one of these two skills would I rather have stripped--Mirror of Ice or Water Attunement?" Hmm, which one indeed...75.178.43.66 02:56, 13 August 2008 (UTC)
- At least it's not like Wastrel's Collapse, no? 157.193.59.32 12:52, 14 August 2008 (UTC)
- ...Every enchantment has the chance to be stripped and interrupted.. And the cold damage isn't affected by armour.. I really don't get what your QQ'ing for :/--
Spider 00:28, 16 August 2008 (UTC)
- Of course every enchantment has a chance to be stripped and interrupted; but, that's my point. It's an elite skill that isn't worth a damn because the recharge is too long if it gets stripped and elemental damage is affected by armor. For an elite skill, it is crap compared to other elites from any line. If you think cold damage is not affected by armor then you need to learn the basics before you start posting. I'm going to interrupt you right there before you mention that it isn't affected by armor--that's because it is still bugged just like what Glimmering Mark was until they fixed it. If you don't understand why I posted this and why players QQ about certain skills, stay in school and take another course in comprehension before you post anywhere else.75.190.229.2 21:41, 18 August 2008 (UTC)
- Woah, 30 seconds recharge. Its better to cast this first just in case it gets ripped, high armor will mitigate the damage from water spells easily, if you want to pissed off a 100 armor(+20Armor: Sentinel's insignia) Warrior, a 90 armor Paragon(+10Armor: Centurion's Insignia), or a 110 Armor Ranger(+10Armor Scout's Insignia), you can... but since it STILLS IGNORES ARMOR you can deal that extra 35 damage to them. The bug its still in effect, take advantage now. I know what you mean, when it becomes fixed...I know...it will become useless, but for now, we can exploit that until it gets fixed or at least they should leave it with armor ignoring and change the text.--ShadowFog 23:50, 18 August 2008 (UTC)
- Why is this elite at all, it is already useless even now. 87.189.226.86 18:42, 20 August 2008 (UTC)
- Woah, 30 seconds recharge. Its better to cast this first just in case it gets ripped, high armor will mitigate the damage from water spells easily, if you want to pissed off a 100 armor(+20Armor: Sentinel's insignia) Warrior, a 90 armor Paragon(+10Armor: Centurion's Insignia), or a 110 Armor Ranger(+10Armor Scout's Insignia), you can... but since it STILLS IGNORES ARMOR you can deal that extra 35 damage to them. The bug its still in effect, take advantage now. I know what you mean, when it becomes fixed...I know...it will become useless, but for now, we can exploit that until it gets fixed or at least they should leave it with armor ignoring and change the text.--ShadowFog 23:50, 18 August 2008 (UTC)
- Of course every enchantment has a chance to be stripped and interrupted; but, that's my point. It's an elite skill that isn't worth a damn because the recharge is too long if it gets stripped and elemental damage is affected by armor. For an elite skill, it is crap compared to other elites from any line. If you think cold damage is not affected by armor then you need to learn the basics before you start posting. I'm going to interrupt you right there before you mention that it isn't affected by armor--that's because it is still bugged just like what Glimmering Mark was until they fixed it. If you don't understand why I posted this and why players QQ about certain skills, stay in school and take another course in comprehension before you post anywhere else.75.190.229.2 21:41, 18 August 2008 (UTC)
- ...Every enchantment has the chance to be stripped and interrupted.. And the cold damage isn't affected by armour.. I really don't get what your QQ'ing for :/--
[edit] +35 damage on one target ? My wand does more damage
This extra damage affects only one target at whom the hex spell was targeted and not all targets the hex affects. If this is how the spell is intended to be, it is very, very lame. Pathetic +35 damage (15 water magic) on only one target for each water magic hex you cast sux bad because water magic hexes are not spammable (most "spammable" water magic hex is rust at 8 second recharge). The extra damage should affect all the targets affected by a water magic hex. Like this for example : Elite enchantment spell. For x seconds, all your water magic hexes do +x more damage. --The preceding unsigned comment was added by User:Powercozmic (talk).
- Blurred Vision, shard storm, freezing guts, rust + Mirror of Ice = (almost) spammable damaging snare + antimelee with cover. 79.186.135.75 16:24, 1 March 2009 (UTC)
- Freezing guts? Isn't that the necro elite that causes a lot of cold damage + weakness and deep wound?
- Whoa, u found a typo, gz. Gust. 79.186.135.75 19:35, 1 March 2009 (UTC)
- Icy Veins is the name, necros can't inflict Deep Wound except by transfering it.. And skill related, your wand does maybe 10 damage per wanding. +35 per spell you cast is quite significant. If you cast 3 spells it's already more damage than many other elites.. Think of it in the long run. And this also excels at spikes.. ---Chaos- 19:55, 1 March 2009 (UTC)
- Whoa, u found a typo, gz. Gust. 79.186.135.75 19:35, 1 March 2009 (UTC)
- Freezing guts? Isn't that the necro elite that causes a lot of cold damage + weakness and deep wound?
- Blurred Vision, shard storm, freezing guts, rust + Mirror of Ice = (almost) spammable damaging snare + antimelee with cover. 79.186.135.75 16:24, 1 March 2009 (UTC)
[edit] Still armor ignoring?
That is the question, is it still ignoring armor? Because it is not noted in the main page of the skill. It would be cool if it still does, oh like a certain skill could, like poor
Glimmering Mark--Wealedout 03:33, 27 August 2008 (UTC)
[edit] nerf pls
please nerf this gaylord overpowered skill. all the gvg noobs are running it against honest players running balanced. The larry 18:15, 31 August 2008 (UTC)
- Welcome to Guild Wars.
- If you have a suggestion for how to balance the skill, you can open a thread over at the skill feedback page. -Auron 18:22, 31 August 2008 (UTC)
- k The larry 19:05, 31 August 2008 (UTC)
It's only an enchantment, remove such things =]
- Mirror of Disenchantment > You --86.128.74.31 13:57, 11 October 2008 (UTC)
- This skill needs a rework. It's overpowered against bad players, they don't have enchant removal in their team and they get spiked. It's UNDERPOWERED against good players, enchant eating skills says O HAI. It's underpowered everywhere in PvE, the damage is laughable. It just rewards bad gimmicky spikes and needs to be reworked.
- Mirror of Disenchantment > You --86.128.74.31 13:57, 11 October 2008 (UTC)
[edit] Shard Storm
I noticed that although shard storm is a water hex. The damage from Mirror of Ice is not applied when shard storm hits. Should that be in notes?
- The damage is applied when you cast it.
Raine - talk 07:54, 10 January 2009 (UTC)
- This functionality is no different from effects like Glyph of Immolation, which inflicts burning as soon as a projectile spell is cast, and not when it strikes. MA Anathe 00:03, 9 March 2009 (UTC)
[edit] Enjoy your nerf!
another skill takes the plunge...
- Why can't they properly balance the skills? I hate how they're putting more and more secondairy profession limitations. It's killing the original concept. SniperFox
23:40, 14 May 2009 (UTC)
- Maybe that is the future of Guild Wars, no secondary professions. But of course they can't remove them from GW1. 71.161.204.237 23:45, 14 May 2009 (UTC)
That's Anet taking the easy road. This skill is just really really meh. Xhata 09:30, 15 May 2009 (UTC)
It's still easily maintainable..what's the problem? I assume this was to stop mesmers from using it? 76.84.34.210 14:18, 15 May 2009 (UTC)
- People have a problem with that for some reason. Misery 14:22, 15 May 2009 (UTC)
- I would be fine with an elite restriction to only use with your primary profession... serious... MrPaladin talk 14:30, 15 May 2009 (UTC)
- They would need to do some major adjustments to some classes before that would be viable, example: Ritualists. That being said E/Rts are better than Rt/any atm anyway in most cases. Misery 14:33, 15 May 2009 (UTC)
- I would be fine with an elite restriction to only use with your primary profession... serious... MrPaladin talk 14:30, 15 May 2009 (UTC)
I just like it how ANET changes the complete funcitonality of a useless skill to something new, which then gets implemented into the main stream Meta, only to be completely nerfed out of the game... Was the skill abused? No, it was being used as it was intended, a damage buffer for all the low damage Water Magic skills. The only issue was the FC Mesmers using the skills... so once again, Mesmers must be single prefession with a part time FC Rez because the skills on the bar can't interact with other profession skills or they get disabled... - SabreWolf 15:49, 15 May 2009 (UTC)
- You don't consider a team of 5 Me/E water mesmers with three monks an abuse? Out of interest, what do you have to do to abuse a skill? Misery 15:52, 15 May 2009 (UTC)
- Any Gimmick-way is abuse in that sense so /agree, however the abuse was/is from the Fast Casting from the Mesmer line and not from the skill itself, so does that mean Fast Casting should be the nerfed target? The point I am trying to get at is that ANET changed the skill to make it useful, then nerfed the heck out of it when it was used for its intended purpose. If they are going to make a skill change, they should test the skill and check for its interaction with other skills... and if they do test the skills, maybe they should find new testers. Because if a skill that is changed gets completely nerfed within a year after its implamentation, someone didn't think things through. I am not trying to bash someone, but its just backwords thinking to let the public test and abuse skills for you outside of Alpha/Beta. Then again, that would be more minds thinking for you and free labor, so I guess its better for ANET that way :-p. - SabreWolf 18:23, 15 May 2009 (UTC)
- Did the damage get added to AoE skills beforehand? I'm sure it did... if they had left that aspect the same it would have been fine. Few test runs to see if'n it will still be on my bar. Aro 20:59, 15 May 2009 (UTC)
- No, it didn't. It has always only ever affected the target on the initial casting. Besides, I don't mind this change, I've always used this on my ele in JQ. King Neoterikos 08:57, 16 May 2009 (UTC)
- Tbh, they should experiment with a new pvp gamemode limiting the amount of people per class in matches. That'd be interesting -- euphoracle | talk 17:57, 18 May 2009 (UTC)
- No, it didn't. It has always only ever affected the target on the initial casting. Besides, I don't mind this change, I've always used this on my ele in JQ. King Neoterikos 08:57, 16 May 2009 (UTC)
- Did the damage get added to AoE skills beforehand? I'm sure it did... if they had left that aspect the same it would have been fine. Few test runs to see if'n it will still be on my bar. Aro 20:59, 15 May 2009 (UTC)
- Any Gimmick-way is abuse in that sense so /agree, however the abuse was/is from the Fast Casting from the Mesmer line and not from the skill itself, so does that mean Fast Casting should be the nerfed target? The point I am trying to get at is that ANET changed the skill to make it useful, then nerfed the heck out of it when it was used for its intended purpose. If they are going to make a skill change, they should test the skill and check for its interaction with other skills... and if they do test the skills, maybe they should find new testers. Because if a skill that is changed gets completely nerfed within a year after its implamentation, someone didn't think things through. I am not trying to bash someone, but its just backwords thinking to let the public test and abuse skills for you outside of Alpha/Beta. Then again, that would be more minds thinking for you and free labor, so I guess its better for ANET that way :-p. - SabreWolf 18:23, 15 May 2009 (UTC)
Waaaaaaaaaaah, WAAAAAAAAAAHHHHH, Anet is changing how the game is played, and I'm too incompetent to adapt and change with them. Why!? Why must you force me to think for myself from time to time? Its not fair! You don't know how to do your job! I'm planning on taking a computer science class when I get out of high school, I think I should know these things better than you!
Really, get over it. They changed a skill, and not even all that dramatically. You can't fast cast with it now? Lord above! Don't use it! Find something else to use. When that gets changed, cry about it, and I'll help set you straight again. The cycle will perpetuate. FleshAndFaith 23:03, 11 July 2009 (UTC)

