Talk:Hex Breaker
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Always wondered why this wasn't a mantra, thanks! — Skuld 21:01, 1 December 2007 (UTC)
Why not put as similar skills the elite Mirror of Ice? Both has the same function but different targets.--ShadowFog 12:07, 5 March 2008 (UTC)
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[edit] Changes
Now that this is a skill, it wont get in the way of the Mantra skills and of Physical Resistance and Elemental Resistance skills. Since with just 2 pts, it can go to 25 seconds, maybe use it with another profession?--ShadowFog 23:25, 6 February 2008 (UTC)
- warriors and monks imo --Life Infusion «T» 04:06, 7 February 2008 (UTC)
- just remember that you'll have the .75 seconds aftercast delay, and you'll stop moving/using a skill when you use this now. But being able to stack this with another stance is still pwnsauce. Silavor
13:21, 7 February 2008 (UTC)
- Still activates instantly and can be used while using a spell. No aftercast or movement stops (Sort of like Rampage As one)--Zarfol 16:16, 7 February 2008 (UTC)
- just remember that you'll have the .75 seconds aftercast delay, and you'll stop moving/using a skill when you use this now. But being able to stack this with another stance is still pwnsauce. Silavor
Reguarding "Despite being a non-stance skill, it can be used while casting spells as if it was a stance", Zero second activation time skills acts like shout and stance in that you can cast them anytime, even when knocked down. It is not an anomaly. 142.46.198.250 22:03, 8 February 2008 (UTC) Robock
- Several other instant activation skills are unusable while casting other skills. It is worth noting IMO 71.31.153.138 01:32, 14 February 2008 (UTC)
- Those skills are the exception. Most instant activation skills work like stances.
[edit] reaction with shadow prison?
if this is used as a defense against shadow prison, will the shadow step still work? or does the spell just fizz out? ~ 69.152.136.238 19:49, 9 February 2008 (UTC)
- The shadow step still occurs. The target just isn't hexed. --ILLUSiVE 23:04, 9 February 2008 (UTC) (forgot to sign >-<)
Same for all hexes, and just a note for other people who were wondering, the hex isn't instantly removed, it's just never applied (exp. shatterstone will only hit once).Barkingllama 01:27, 18 February 2008 (UTC)
[edit] Nerfed
Dead for most secondary Me's now, I do believe. 76.89.81.150 23:06, 20 March 2008 (UTC)
- Only need 3 ranks in this to last more than its duration which isnt hard to do--74.61.209.219 23:14, 20 March 2008 (UTC)
- Not hard, but a major pain to be reapplying every 15 seconds. 76.89.81.150 23:55, 27 March 2008 (UTC)
O M G...such a stupid nerf. seriously all u have to do is put those last 6 points into it (r3) and u still can maintain it. Nothing changed...while there on such a rampage maybe they could make skull crack a tactics skill and make it scale 0-5 daze duration...--Justice 02:00, 21 March 2008 (UTC)
- Lmfao! Justice don't give them any ideas <.< They might actually do that...
[edit] Trivia
That first thing, is that really so Triva-ish? I don't really think so myself. Remove? Dark Morphon(contribs) 10:20, 11 May 2008 (UTC)
- Seems like Trivia to me... =S Trivia is more than just movie and game references, you know. 72.81.247.139 04:59, 4 August 2008 (UTC)
- Nah, leave the trivia, it may not motivate your life or change at all knowing that fact, but at least you know one more fact...back to breakfast(joke).--ShadowFog 13:54, 4 August 2008 (UTC)
[edit] Damage application
Whenever a hex is casted on me while I'm under the effects of this, the hex fails like normal, but it looks like I'm the one taking the damage instead of the enemy....is this intentional, or am I missing something? --
Wandering Traveler 23:37, 22 December 2008 (UTC)

