Talk:Health

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In my Sandbox, I've gone through figuring the max possible health in different circumstances. I won't add it, yet, at least, because it needs verification, and I may have missed some things. Calortalk 01:13, 4 December 2007 (UTC)

Contents

[edit] Healing Section

This section was removed by 91.84.17.41 - I've added it back, as I think it's useful, and isn't really covered anywhere else on the wiki (As far as I can tell, if that's wrong then sorry!). If it's felt that the section doesn't really belong in Health, I'd much prefer it be moved to Healing, or another more appropriate article. -- AT(talk | contribs) 14:22, 4 December 2007 (UTC)

Note that articles like Health regeneration exist. This article should have stubs with prominent links to those articles, which should have the detailed explanation. Alternative, make those redirects and have it all here. Backsword 14:25, 4 December 2007 (UTC)

[edit] Mobs

Can anyone tell me if they have 20 hp for each lvl +100? I wanna farm r3 survivor with a trapper and I need to know how many traps to lay. Ninjas In The Sky 13:52, 24 April 2008 (UTC)

[edit] Incorrect

On the page it says " is not attacking, using skills, being targeted by skills, and hasn't lost health for 5 seconds ", but i use skills like mantras and heals, but the natral regen keeps going. Mabey it should be changed to " is not attacking, using skills which target or deal damage to an enemy, being targeted by skills, and hasn't lost health for 5 seconds " or something like that. Dogzrdogz 18:58, 1 June 2008 (UTC)

Is anyone even sure if only being targetted by hostile skills stops regeneration? I seem to remember that when fleeing from a flare spammer and dodging the projectiles my health regen didn't stop again.Crimmastermind 06:37, 25 March 2009 (UTC)

[edit] Max Health

You could get more with +1 item's attribute (20% chance) items and Great Dwarven Armor, and can be further increased by having BiP+more maintained enchantments+blessed signet+other cheap enchantments. I don't know why there are 6 monks with vital blessing either, because you can only have 1 of the same enchantment up on one person (same with vital weapon). Also, why does there need to be 3 fertile seasons and 3 symbiosises? These can be replaced by other enchantments.Crimmastermind 06:10, 21 October 2008 (UTC)

All this begs the question; Is all this crap about maximum possible health really needed? Besides, as Crim pointed out, its incredibly flawed anyway. In addition to the above (cant be bothered doing the math) it is likely that a +1 warrior attributes blessing from a non GW:EN shrine would confer more health via boosted skills than camping in a Norn territory.--Revelations 16:20, 21 October 2008 (UTC)
Should it be removed from the page, moved to a separate page, or moved down the page? --JonTheMon 16:23, 21 October 2008 (UTC)
Much better now imo.--Revelations 18:53, 22 October 2008 (UTC)

[edit] Max Health Possiable

What is the Max Health Possiable? On paper, I was able to get a Warrior with a Ranger's help to over 4,200 HP... anyone try this with screenies? SabreWolf 03:54, 10 January 2009 (UTC)

On paper I got a Warrior/N with 5502Hp with a party that consist a Ranger 2 Monk Bonders and a Rit. This is attainable doing the following:

  • Ranger:
    • Symbiosis(main key)
    • Fertile Season (+157)
  • Bonders:
    • 16 upkeep enchantments (158[Symbiosis]* 16 + 211[Vital Blessing]
  • Warrior/N:
    • Base HP (+600[Head piece with +1str instead of vita])
    • Weapons (+30[Sword] + 45 [Sheild of Enchanting / of Hexed to get +60 if you really want]
    • Feel No Pain (+300)
    • Great Dwarf Armor (+60 +158[Symbiosis])
    • Defy Pain (+286)
    • Endure Pain (+286)
    • Signet of Stamina (+283)
    • Demonic Flesh (+176 +158[Symbiosis])
  • Ritualist
    • Vital Weapon (+184)
  • Norn Territory (+100)

Attributes considered for 16 to all players except the warrior and PvE skills are maxed. Thus ofc you can have the remaining of your party just random ppl who randomly cast different enchantment causing a +158 each enchantment. But I really think that this experiment will be rather useless. --Aartist21 14:04, 8 May 2009 (UTC)