Talk:Fevered Dreams
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named after the song fever dreams?
- NO. 88.97.35.32 10:00, 7 August 2008 (UTC)
- There isn't a skill that does the same thing as this, but with hexes, is there?75.166.130.151 00:06, 6 September 2008 (UTC)
- Thats a big no my friend.--ShadowFog 00:15, 6 September 2008 (UTC)
- Damn, I thought so. I guess that would synergize too well with skills like Spoil Victor.75.166.130.151 06:41, 6 September 2008 (UTC)
- Thats a big no my friend.--ShadowFog 00:15, 6 September 2008 (UTC)
- There isn't a skill that does the same thing as this, but with hexes, is there?75.166.130.151 00:06, 6 September 2008 (UTC)
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[edit] Assassin
With skills like Crippling Dagger, Impale, Viper's Defense, etc. you can surely peg a hell of lot of conditions in seconds to all foes in the area(especially Deep Wound and Poison). You can achieve this easily in AB when taking over shrines.--ShadowFog 04:43, 2 September 2008 (UTC)
[edit] Eh?
Dazed is nice, I guess... couldn't they have just added the effect of Fragility to it? --Jette 04:16, 12 December 2008 (UTC)
- If they did that, then Fragility and Fevered Dreams could cause 20+20 damage for each condition gained and lost and another 20+20 each time Dazed is reapplied each time a new condition after the second condition is applied. 4.225.88.231 06:32, 12 December 2008 (UTC)
AoE Daze, may god be with you.--Itamar
09:13, 12 December 2008 (UTC)
Actually not, the skill is bugged and doesnt spread the 3 sec dazed atm. 90.0.230.190 18:01, 12 December 2008 (UTC)
Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well and if that foe has two or more conditions that foe is Dazed for 1...3...3 seconds. Purenovie 05:41, 13 December 2008 (UTC)
Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well and if that foe has two or more conditions that foe is Dazed for 1...3...3 seconds. 90.0.230.190 11:53, 14 December 2008 (UTC)
Fixed a bug that prevented Fevered Dreams from spreading Dazed to foes. AH ! Finally :) 90.0.230.190 12:10, 19 December 2008 (UTC)
[edit] Daze
Reports on GWO claim that dazed is not applied when the hex is cast. Rather, it would happen whenever the target suffers two conditions and is under the hex, after the spell has been cast. So...
- Target is under bleeding and poison. He is hexed with this skills. No daze.
- Target is under no condition. He is hexed with this skill. No daze. He is then poisoned and begins bleeding. Then the daze begins.
- Target is under bleeding. He is hexed with this skill. No daze. He is poisoned. Still no daze. He then suffers a deep wound. The daze begins.
- Target is under no condition. He is hexed with this skill. No daze. He is then poisoned and begins bleeding. Daze begins. Bleeding and daze ends, target is now only poisoned. He then suffers a deep wound. No daze. He suffers bleeding again, then the daze begins again.
Could someone test this? If that's really how the skill works, I think this deserves at least a notice on the notes section, maybe an Anomaly tag as well. Erasculio 12:41, 13 December 2008 (UTC)
- I tested it right after the update, see also my entry on the dev updates talk. The cases you mentioned are...
- True. This Skill only works on new conditions.
- True. Normale use.
- Wrong. After the target is poisoned, he gets dazed (hex applied, 2nd condition gets applied and spread).
- Partly wrong. The deep wound causes daze, as in the last case. Bleeding too causes daze.
- Another case: Target is under no condition. He is hexed with this skill. No daze. He is then poisoned and begins bleeding. Daze begins and ends 1-3 seconds afterwards. After this he suffers a deep wound. Dazed again for 1-3 seconds. After this bleeding with a longer duration is reapplied, while still on the target. The duration of bleeding is set to the new duration only on the target, the hex doesn't trigger. No daze. Poison ends. Poison reapplied on the target. Poison gets spread, target gets dazed.
- The notes on the page sum it up quite well - every time the hex triggers, it checks if there are two or more conditions on the target, and if thats the case, it applies daze to and only to target. The skill itself only triggers on new conditions, nothing has been changed to this by the update. -- Sai 09:40, 15 December 2008 (UTC)
- You are right, using the skill after writing the above shows that your conclusions are correct. Erasculio 10:30, 15 December 2008 (UTC)
[edit] how about this
Fevered Dreams
- Animation
- Click to view
Elite Hex Spell. For 5...13...15 seconds, whenever target foe suffers from a new Hex, all foes in the area suffer from that Hex
72.81.45.54 02:21, 16 May 2009 (UTC)
LOL. This skill has always been just too annoying to work with simply because it has to be NEW conditions to trigger it. The concept of this skill is cool but it just doesnt cut it since mesmers can inflict like deepwound and cracked armor with effort (fortunate they are in the same line as Fevered Dreams, wasnt counting cripple for an obvious reason). If you want to spread conditions there are two other skills for mesmers that do that very thing so nicely. How about something like:
- Elite Ward Spell
- 15e 2cast 20recharge
- Foes in the area suffer 5-20 chaos damage each second while using skills. Ends after 10-20seconds.
Thought at first dgen would be less overpowered, 5-10dgen, but didnt know how that would go over with players reguarding the dgen cap and skills like conjure nightmare inthe same line.--Justice 23:55, 6 June 2009 (UTC)
[edit] In the area of you or in the area of them?
I can't seem to get this to work, even though foes are close enough in the area of the target...
In the area of them. This skill rocks. Fevered Dreams|Fragility|Glyph of immolation|Move like a Dwarf|Ash Blast?|You are all Weaklings|Rudy Djinn? Having a couple other simple conditions in your team (heros are good) works even more wonders. Simple as a warrior with a bleed skill, a paragon with deepwound or a necro with cracked armor/poison/desease. Its just suprising how much pressure dmg you alone can do and then coupled with a few other conditions on the team all while totally screwing them. Justice 23:09, 9 September 2009 (UTC)


