Talk:Displacement
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- With 16 communing and 16 spawning power this skill can block the next 6 attacks, even with signet of binding, signet of creation, spirit boon strike, and WHATEVER else you can find to heal spirits, I doubt it will ever even reach 10 attacks. Now WHY exactly would we take this over Ward Against Melee or Aegis or Defensive Anthem or essentially ANY other block skill? 76.26.189.65 23:25, 5 February 2008 (UTC)
- Because you usually do ursanway and decided to pvx-copy/paste a ritualist build. Noctarch 02:35, 4 July 2008 (UTC)
vs a single warrior/paragon/ranger/dervish boss its not that bad a skill
- needs a little buff, lak decrese deh dmg taken from spirit (60) to 50 or somezin
@IP User: If your are playing with Communing at attribute 15 with just Signet of Binding it's effect can be triggered up to 8 times. That's 8 physical attacks and it's after effects prevented. Why take this? Well, besides having a 75% chance of blocking and not been elite, the best bet I can come up with is it's effect don't require anyone to be in earshot(Aegis, Defensive Anthem), it doesn't need the teammates to stay in on area for protection where they can be open to AoE spells and can't kite(Ward Against Melee), they can do skills while protected(Defensive Anthem), since it can be done anywhere else it's easy to pick place where it's hard to be interrupted(Defensive Anthem,Aegis, Ward Against Melee), main idea I think is to negate at least 8 physical attacks if done correctly and so you can safely stay as backline supporting be it providing weapons, summoning spirits, healing, etc. while staying withing spell range from your teammates.--ShadowFog 16:28, 25 November 2008 (UTC)

