Talk:Defender's Zeal
From Guild Wars Wiki
Does anyone else think this is similar enought to Insidious Parasite to deserve a Note? Maybe not because it doesn't steal the energy, but it does work off of attacks that hit from foe. Da Si 17:03, 16 August 2007 (UTC)
- Should it be related to empathy then? or ss? Both of those also work on hit, but have nothing to do with smiting or energy gain. I would leave it unrelated, but maybe a 3rd opinion is needed. --Lou-Saydus
17:06, 16 August 2007 (UTC)
- Energy gain only occurs on hit, so yes on IP, no on empathy. Ayumbhara 06:17, 7 November 2007 (UTC)
anyone think this could have potential in RA? I know it is on a different attribute line but with little hex removal present, a fast recharge a relative spammability it could provide pretty decent energy recovery for a monk. 129.67.17.233 13:23, 3 March 2008 (UTC)
- I do, and not only for monks, but noone is willing to take up and elite slot. Ninjas In The Sky
Contents |
[edit] Works well with protective bond.
I have been testing this on my monk bonding with protective bond and it works really well, it is still a little tricky but with the 5 second recharge it has an easy upkeep, It;s not so bad for farming with another player using a 600/smite setup too... T1Cybernetic 14:21, 26 March 2008 (UTC)
- except that this only effects one target...98.134.9.109 03:28, 7 May 2009 (UTC)
[edit] SoC
General Bayel in Moddok Crevice (mission) canot be cap'ed as it is not a boss. i tryed just now and using soc say there is no boss in range. Maybe it should be removed from the Acquisition section.. --Bob 02:55, 8 May 2008 (UTC)
- Yea, he's not a boss. He gives a morale boost, but he isn't a boss. ¬ Wizårdbõÿ777(talk) 03:31, 8 May 2008 (UTC)
- If there are no objections to this, I will remove General Bayel as a possible foe for acquisition since you cannot get it from him. However, I will leave a note at the bottom telling people that while he does use this skill, he is not considered a boss and thus, cannot be captured from him. --kaheiyeh 04:01, 28 November 2008 (UTC)
[edit] Hmmm
I think this would be more effective as an enchantment, maybe with less energy gain or more recharge? Or even a maintained enchantment, you gain 1 energy whenever other target ally successfully hits in melee? idk, opinions? /: Chao 15:47, 4 March 2009 (UTC)
[edit] How well do heroes use this?
Because DZ + Divine Boon + Smiter's Boon = you win PvE. If heroes use it well, that would be awesome. Karate
Jesus 00:06, 16 March 2009 (UTC)
- You'd give up RoJ/BLight for this? :\ Vili
00:08, 16 March 2009 (UTC)
- As a side note, heroes use it perfectly. Misery 00:09, 16 March 2009 (UTC)
- Just make sure you set the hero to guard or attack. Gave this to a healer hero in PVE and forgot to take him off avoid combat. Thomasuwoo 01:06, 28 April 2009 (UTC)
[edit] Does people realize...
...That if you cats it on one attacker (Dagger, Sword or Axe) it makes you (WITHOUT IAS) have more than 4 enegry regen! And without capp! Maintain it on only two attackers: 8 energy regen!! And if it's removed: You don't care because you have more energy regen than the opposite monk! Let him use his hex removals! 78.114.153.103 13:08, 30 September 2009 (UTC)

