Talk:Aggressiveness
From Guild Wars Wiki
[edit] Note on when aggressiveness was added
The game update page for the 25th says "Refined how aggressiveness is measured for teams in Guild Battles. Dealing damage to the enemy Guild Lord still increases your team's aggressiveness.", implying that aggressiveness was added previously and has merely been modified on the 25th.- TheRave
(talk) 01:02, 26 September 2008 (UTC)
- Well before it was just damage on lord, now it's defined as damage on lord with negatives, it just didn't have a name outside of Anet before I guess. Misery 16:22, 26 September 2008 (UTC)
- Please create 10 timers for the GuildLord that count in seconds, each timer should coorespond to however many points of degen are on the Lord at the time. Since degen normally counts as 2 points of damage per second multiply the seconds timed by the point(s) of degen time times 2 then add up all those sums and apply them to aggressiveness. Due to the fact that degen damage is passive you could probably just multiply by 1.5 or 1, I don't care honestly. But I also suggest make damage from hexes apply half points of aggressiveness due to their passive nature. Just a friendly suggestion, to make degen not useless against the guild lord ~>Sins WDB
21:53, 26 September 2008 (UTC)
- Please create 10 timers for the GuildLord that count in seconds, each timer should coorespond to however many points of degen are on the Lord at the time. Since degen normally counts as 2 points of damage per second multiply the seconds timed by the point(s) of degen time times 2 then add up all those sums and apply them to aggressiveness. Due to the fact that degen damage is passive you could probably just multiply by 1.5 or 1, I don't care honestly. But I also suggest make damage from hexes apply half points of aggressiveness due to their passive nature. Just a friendly suggestion, to make degen not useless against the guild lord ~>Sins WDB

