Sunjiang District

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This is a mission entry. For information on the explorable area, see Sunjiang District (explorable area). For information on the outpost, see Sunjiang District (outpost).
Sunjiang District
Campaign Factions
Region Kaineng City
Type Cooperative
Party size 8
Duration Medium
Preceded by Battle in the Sewers
Followed by Journey to Cavalon
or Journey to House zu Heltzer

Prevent Shiro from summoning his spirit army!

Contents

[edit] Mission information

[edit] Objectives

Prevent Shiro from summoning his spirit army!

  • Locate Shiro in the sewers.
  • Added Destroy the spirit rifts to remove Shiro's protective shield.
  • Master Togo must survive
  • Mhenlo must survive
  • Added Defeat Shiro's constructs.

[edit] Reward

Reward Time taken (minutes) Hard mode
Standard > 25> 30
Expert < 25< 30
Master < 20< 25

[edit] Walkthrough

The objective of the mission is to destroy four Spirit Rifts that Shiro has opened to summon an army of Shiro'ken.

At the beginning of the mission, the party will be given the Spear of Archemorus and the Urn of Saint Viktor. These are provided as boosts, carrying them is not required to complete the mission, though they obviously do help.

A bridge will come down and the mission will start, there will be two groups of Afflicted followed by an area with large metal craters in it. These are called Flame Fissures and they will cause Burning and Crippled to anyone who passes over them.

At the end of that area will be a Spirit Rift, a large Sphere of light, guarded by a Spirit of Portals and some Shiro'ken Assassins. Destroying the Spirit is the way to close the Spirit Rift. Also, as long as the Spirit of Portals stands it will keep summoning Shiro'ken Assassins to replace any killed. So, it's better to kill the Spirit first. One application of the skill: Consume Soul will get rid of a Spirit of Portals.

The party can proceed left or right from this point. If the party proceeds right, they will come across Shiro suspended inside a spirit rift himself, he will be inaccessible at this time. Past this area there will be a few groups of Afflicted with a path to the left and the right. To the right will be the second spirit rift guarded by Shiro'ken Rangers. Careful aggro is necessary here as there is one group of afflicted, the rangers and then another group behind them and the area is dotted with squares of spikes that cause bleeding and crippled when walked over. Taking each group at a time makes the fight easier. Once again, the party will need to eliminate the Spirit of Portals.

The party should continue and go down the other path where they took the fork. Down that path they will come to a spirit rift with a Spirit of Portals atop a small hill with Shiro'ken Necromancers guarding them. The hill is surrounded with poisoned water.

Past this, the party will turn right, getting out of the poisoned water and face a few more groups of Afflicted. After them, the fourth and final rift and Spirit of Portals will be there guarded by Shiro'ken Warriors. The plates in this area cause dazed, so casters should be careful.

After the fourth Spirit of Portals and its guardians are destroyed, a Cinematic will play and then the party will be in the central area where Shiro was previously, facing four Construct Bosses. It's important that the party moves back to the left corner and not allow Mhenlo and Master Togo to engage all four bosses at once. With the extra damage that bosses have, the fight can become very difficult. After settling in that corner, the party will likely be followed by one boss. Finish that boss off then slowly pull the others one or two at a time. After all four have been killed, the mission is over.

[edit] Mission NPCs

[edit] Allies

[edit] Foes

Afflicted

Shiro'ken

Spirit

[edit] Bosses

[edit] Dialogue

[edit] Opening Cinematic

Shiro Tagachi: "They have arrived."
Shiro Tagachi: "Good. Let them come."

[edit] Initial dialogue

Togo: "I believe that Shiro has created spirit rifts...openings into the spirit realm...and he is using these to bring in more of his foul supporters. We must destroy Shiro's constructs and his spirit rifts to keep him from gaining more power."
Togo: "We must be extremely cautious. There are countless environmental hazards down here. I will try to point out any dangers as we near them, but nevertheless, you must remain vigilant at all times."

[edit] Intermediate dialogue

When approaching the flame fissures near the southern spirit rift.

Togo: "Look there, on the ground: those are flame fissures. Use caution when approaching them. They flare up without warning and set anything nearby on fire."

When approaching the first spirit rift.

Togo: "Hmm...It looks as if these spirit rifts are summoning something. Yes...I was correct. We must destroy it before a Spirit Warrior is torn from the spirit realm and sent here."

After the first spirit rift is destroyed.

Togo: "I doubt Shiro would be so careless as to create one spirit rift...There must be more. Come, let us find the other rifts and locate Shiro."
Shiro Tagachi: "No one can stop me, let alone you puny mortals!"

When coming into range of Shiro.

Togo: "Look! Shiro is just up ahead! He has some type of shield protecting him. We must destroy it before engaging him."
Togo: "He must be drawing his power from the four primal powers. We disabled one of his sources, but we must take out all of them before we attack, or we will never be able to defeat him!"
Togo: "If I am right, there should be rifts east, west, and north of here. We must search the area and destroy them as quickly as possible!"

When approaching the spike panels near the eastern spirit rift.

Togo: "Those panels over there may be hiding stalagmite spikes. Avoid walking over them if you can. The spikes can spring upward at any time and Cripple you."

After the second spirit rift is destroyed.

Shiro Tagachi: "No one can stop me, let alone you puny mortals!"

When approaching the poisoned water near the northern spirit rift.

Togo: "That water looks befouled... I believe it will Poison any who touch it. Avoid it if you are able."

When the third spirit rift is destroyed.

Shiro Tagachi: "You are messing with affairs that are beyond your comprehension. Leave now and I may let you live!"

When approaching the vents near the western spirit rift.

Togo: "There are many perils here in the sewers. For example, those vents you see on the platforms can Daze you if you get too close. Stay away from them if you can."

When approaching the final spirit rift.

Togo: "Quickly now! We must destroy this spirit rift before it brings in another of Shiro's deadly Spirit Warriors."

When the final spirit rift is destroyed.

Togo: "Good work! Now that we have destroyed the spirit rifts, we can engage Shiro and, gods willing, destroy him once and for all! Follow me."

After Shiro possesses one of the construct bosses.

Togo: "I cannot believe I have witnessed such a foul act! Shiro has just inhabited another physical creature! He is controlling its actions!"

[edit] End Cinematic

Brother Mhenlo: "Is he...?"
Togo: "Gone? I do not know."
Togo: "The Spear of Archemorus and Urn of Saint Viktor were destroyed."
Togo: "Let us hope Shiro was, as well."
Messenger Vetaura: "He has left this place, but he is not gone."
Emissary Heleyne: "You have dealt Shiro a great blow, but he will return."
Brother Mhenlo: "Then we must prepare."
<party leader>: "But how?"
Herald Demrikov: "Seek out the Kurzicks and the Luxons."
Herald Demrikov: "Together their combined might will help you topple Shiro once and for all."
Courier Torivos: "Two hundred years ago, the two fought side by side."
Courier Torivos: "You must convince them to do so again."
Herald Demrikov: "It is the only way to defeat Shiro."
<party leader>: "What if the two sides are just too far apart? What if we can't do it?"
Courier Torivos: "Then Shiro will win, and the universe will spiral out of balance."
Togo: "I suggest we split up. I will go speak with the Luxons."
Togo: "Mhenlo, you must talk with the Kurzicks. They respect you."
<party leader>: "What should I do?"
Togo: "You too must choose a side."
Togo: "Win the trust of either the Kurzicks, or the Luxons, and help us bring them together to combat Shiro."
Togo: "With a day's worth of heavy prayers and a little luck, perhaps they will listen to reason."
Messenger Vetaura: "We will be watching your progress."
Brother Mhenlo: "Let's hope they will do more than just watch."


Shiro Tagachi: "What do you see? I must know."
Shiro Tagachi: "Tell me what will happen!"
Fortune Teller: "I see the emperor."
Shiro Tagachi: "The emperor? What is he doing?"
Fortune Teller: "The emperor...he is going to kill you."
Shiro Tagachi: "No. No. You must be wrong."
Fortune Teller: "I am never wrong."
Fortune Teller: "The emperor fears your great power, and he will kill you for it."
Shiro Tagachi: "No. You lie."
Fortune Teller: "Heed my words. It will happen at Kuan Jun Temple."
Fortune Teller: "Beware the Harvest Ceremony."
Fortune Teller: "You must make the choice...him or you."
Shiro Tagachi: "What have I done?"

[edit] Follow-up

[edit] Notes

  • The Spear of Archemorus and the Urn of Saint Viktor spawn at the opening of the mission alongside the team. They are provided as assistance, the party may use them or leave them.
  • It is completely safe to walk right up to Shiro Tagachi in this mission because he does not attack. However, Shiro is invulnerable and any undead minions a party member may be controlling will try to attack him, and it will be impossible to move them away. If you try to attack him an error message will be displayed informing you that "Shiro Tagachi is invulnerable."
  • Beware, after the cut scene when you kill the last portal, heroes/henchmen will try to run into the middle of the four Bosses - ensuring certain mission failure. Be ready to (very) quickly flag your heroes back. This appears to only happen in hard mode for some reason.
  • There is an error in the text displayed during the cutscene. Master Togo says "us" but the text reads "up".
  • At the end of the mission, it is stated that both the Spear of Archemorus and the Urn of Saint Viktor were destroyed, when in fact, they both can be seen if a player is holding the items, or is dropped on the floor near the cutscene area, within camera view.
  • Since only 4 of the 8 constructs spawn at the very end of the mission, it is best to capture their skills in their alternate locations. The first six bosses can be found in Sunjiang District (explorable) after completion of the mission. (Before completion, they will be in the last area sectioned off). The Assassin's Construct can be found in Silent Surf and the Ritualist's Construct can be found in Morostav Trail. Still, if you wish to capture during the final fight, make sure your party does not kill the boss from whom you want to cap last.
  • The Portal Spirits are affected by Gaze of Fury and Consume Soul. As such, bringing either skill can eliminate these spirits instantly.
  • The environment traps will also affect enemies.

Factions missions
Minister Cho's Estate » Zen Daijun » Vizunah Square » Nahpui Quarter » Tahnnakai Temple » Arborstone » Boreas Seabed » Sunjiang District » Gyala Hatchery or The Eternal Grove » Unwaking Waters » Raisu Palace » Imperial Sanctum
Challenge: Altrumm Ruins Amatz Basin The Aurios Mines Dragon's Throat Zos Shivros Channel
Competitive: Fort Aspenwood The Jade Quarry
Elite: The Deep Urgoz's Warren

Missions in Kaineng City
Dragon's ThroatImperial SanctumNahpui QuarterRaisu PalaceSunjiang DistrictTahnnakai TempleVizunah Square
Towns and outpostsExplorable areasLandmarks
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