Spawning Power
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Spawning Power is the primary attribute of Ritualists.
“For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
— In-game description
[edit] Inherent effect
| Attribute rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Increased Health and Weapon Spell duration | 0% | 4% | 8% | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% | 44% | 48% | 52% | 56% | 60% | 64% | 68% |
[edit] Weapon spell duration breakpoints
| Spawning Power | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 |
| 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 7 |
| 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 |
| 6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 |
| 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11 | 11 | 11 | 11 |
| 8 | 8 | 9 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 11 | 12 | 12 | 12 | 12 | 13 | 13 |
| 9 | 9 | 10 | 10 | 10 | 11 | 11 | 12 | 12 | 12 | 13 | 13 | 13 | 14 | 14 | 14 | 15 |
| 10 | 10 | 11 | 11 | 12 | 12 | 12 | 13 | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 16 |
| 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 |
| 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 | 20 |
| 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 | 20 | 20 | 21 | 21 |
| 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 20 | 20 | 21 | 21 | 22 | 22 | 23 |
| 15 | 16 | 16 | 17 | 17 | 18 | 19 | 19 | 20 | 20 | 21 | 22 | 22 | 23 | 23 | 24 | 25 |
| 16 | 17 | 17 | 18 | 19 | 19 | 20 | 20 | 21 | 22 | 22 | 23 | 24 | 24 | 25 | 26 | 26 |
| 17 | 18 | 18 | 19 | 20 | 20 | 21 | 22 | 22 | 23 | 24 | 24 | 25 | 26 | 27 | 27 | 28 |
| 18 | 19 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 24 | 25 | 26 | 27 | 27 | 28 | 29 | 30 |
| 19 | 20 | 21 | 21 | 22 | 23 | 24 | 24 | 25 | 26 | 27 | 27 | 28 | 29 | 30 | 30 | 31 |
| 20 | 21 | 22 | 22 | 23 | 24 | 25 | 26 | 26 | 27 | 28 | 29 | 30 | 30 | 31 | 32 | 33 |
[edit] Spirit Health
For a table of how Spawning Power affects spirit health, see the Spirit page
[edit] Notes
- Many Spawning Power skills relate to energy management, Weapon Spells, rituals, spirits and animated/created/summoned creatures in general.
- Weapon spell duration is rounded to the nearest second, duration values ending in .5 are rounded down.
[edit] Spawning Power skills
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Attuned Was Songkai | Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. | 10 | 2 | 60 | Factions | ||
| Boon of Creation | Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 | 2 | 45 | Factions | ||
| Consume Soul | Elite Spell. Steal 5...49...60 Health. If target foe was a summoned creature, you steal all of that foe's life. | 5 | 1 | 5 | Factions | ||
| Doom | Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals. | 10 | 1 | 8 | Factions | ||
| Empowerment | Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | ¾ | 30 | Nightfall | ||
| Empowerment (PvP) | Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | 3 | 30 | Nightfall | ||
| Energetic Was Lee Sa | Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. | 10 | 2 | 20 | Eye of the North | ||
| Explosive Growth | Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. | 5 | 2 | 45 | Factions | ||
| Feast of Souls | Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 | ¼ | 10 | Factions | ||
| Ghostly Haste | Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 | 1 | 20 | Factions | ||
| Reclaim Essence | Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. | 5 | 1 | 30 | Nightfall | ||
| Renewing Memories | Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. | 5 | 1 | 20 | Nightfall | ||
| Ritual Lord | Elite Skill. (30 seconds.) Your Binding Rituals recharge 15...63...75% faster. | 10 | 30 | Factions | |||
| Ritual Lord (PvP) | Elite Skill. (30 seconds.) Your binding rituals recharge 15...51...60% faster. | 10 | 30 | Factions | |||
| Rupture Soul | Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes. | 10 | ¾ | 5 | Factions | ||
| Sight Beyond Sight | Enchantment Spell. (8...18...20 seconds). You are immune to Blindness. | 5 | ¼ | 15 | Nightfall | ||
| Signet of Creation | Signet. (5...25...30 seconds.) Your next 1...3...3 Binding Rituals cast instantly. | 1 | 30 | Factions | |||
| Signet of Creation (PvP) | Signet. (30 Seconds.) Affects all spirits and undead servants in the area. +1...5...6 Health regeneration. End effect: these creatures are destroyed. | 2 | 10 | Factions | |||
| Spirit's Gift | Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. | 10 | 1 | 45 | Nightfall | ||
| Spirit's Strength | Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell. | 5 | 1 | 30 | Nightfall | ||
| Spirit Channeling | Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. You have -5 Health degeneration. End effect: you are healed for 100 if you are within earshot of a spirit. | 5 | 1 | 30 | Factions | ||
| Spirit to Flesh | Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. | 10 | ¾ | 15 | Factions | ||
| Weapon of Renewal | Weapon Spell. (4...9...10 seconds.) Target ally gains 1...6...7 Energy the next time this ally hits with an attack skill. | 5 | 1 | 10 | Eye of the North | ||
| Wielder's Remedy | Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition. | 5 | 1 | 10 | Nightfall | ||
| Wielder's Zeal | Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell. | 10 | 1 | 10 | Nightfall |


























