Spawning Power

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Spawning Power is the primary attribute of Ritualists.

For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

— In-game description

[edit] Inherent effect

Attribute rank01234567891011121314151617
Increased Health and Weapon Spell duration0%4%8%12%16%20%24%28%32%36%40%44%48%52%56%60%64%68%

[edit] Weapon spell duration breakpoints

Spawning Power
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5
4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 7
5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 8
6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10
7 7 8 8 8 8 9 9 9 10 10 10 10 11 11 11 11
8 8 9 9 9 10 10 10 11 11 11 12 12 12 12 13 13
9 9 10 10 10 11 11 12 12 12 13 13 13 14 14 14 15
10 10 11 11 12 12 12 13 13 13 14 14 15 15 16 16 16
11 11 12 12 13 13 14 14 15 15 15 16 16 17 17 18 18
12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20
13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21
14 15 15 16 16 17 17 18 18 19 20 20 21 21 22 22 23
15 16 16 17 17 18 19 19 20 20 21 22 22 23 23 24 25
16 17 17 18 19 19 20 20 21 22 22 23 24 24 25 26 26
17 18 18 19 20 20 21 22 22 23 24 24 25 26 27 27 28
18 19 19 20 21 22 22 23 24 24 25 26 27 27 28 29 30
19 20 21 21 22 23 24 24 25 26 27 27 28 29 30 30 31
20 21 22 22 23 24 25 26 26 27 28 29 30 30 31 32 33

[edit] Spirit Health

For a table of how Spawning Power affects spirit health, see the Spirit page

[edit] Notes

  • Many Spawning Power skills relate to energy management, Weapon Spells, rituals, spirits and animated/created/summoned creatures in general.
  • Weapon spell duration is rounded to the nearest second, duration values ending in .5 are rounded down.

[edit] Spawning Power skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Attuned Was Songkai.jpg Attuned Was Songkai Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. 0 10 Energy 2 Activation time 60 Recharge time Factions
Image:Boon of Creation.jpg Boon of Creation Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. 0 10 Energy 2 Activation time 45 Recharge time Factions
Image:Consume Soul.jpg Consume Soul Elite Spell. Steal 5...49...60 Health. If target foe was a summoned creature, you steal all of that foe's life. 0 5 Energy 1 Activation time 5 Recharge time Factions
Image:Doom.jpg Doom Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals. 0 10 Energy 1 Activation time 8 Recharge time Factions
Image:Empowerment.jpg Empowerment Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 5 Energy 0.75 ¾ Activation time 30 Recharge time Nightfall
Image:Empowerment (PvP).jpg Empowerment (PvP) Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. 0 5 Energy 3 Activation time 30 Recharge time Nightfall
Image:Energetic Was Lee Sa.jpg Energetic Was Lee Sa Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. 0 10 Energy 2 Activation time 20 Recharge time Eye of the North
Image:Explosive Growth.jpg Explosive Growth Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. 0 5 Energy 2 Activation time 45 Recharge time Factions
Image:Feast of Souls.jpg Feast of Souls Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Ghostly Haste.jpg Ghostly Haste Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. 0 10 Energy 1 Activation time 20 Recharge time Factions
Image:Reclaim Essence.jpg Reclaim Essence Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. 0 5 Energy 1 Activation time 30 Recharge time Nightfall
Image:Renewing Memories.jpg Renewing Memories Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Ritual Lord.jpg Ritual Lord Elite Skill. (30 seconds.) Your Binding Rituals recharge 15...63...75% faster. 0 10 Energy 0 30 Recharge time Factions
Image:Ritual Lord (PvP).jpg Ritual Lord (PvP) Elite Skill. (30 seconds.) Your binding rituals recharge 15...51...60% faster. 0 10 Energy 0 30 Recharge time Factions
Image:Rupture Soul.jpg Rupture Soul Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes. 0 10 Energy 0.75 ¾ Activation time 5 Recharge time Factions
Image:Sight Beyond Sight.jpg Sight Beyond Sight Enchantment Spell. (8...18...20 seconds). You are immune to Blindness. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Nightfall
Image:Signet of Creation.jpg Signet of Creation Signet. (5...25...30 seconds.) Your next 1...3...3 Binding Rituals cast instantly. 0 0 1 Activation time 30 Recharge time Factions
Image:Signet of Creation (PvP).jpg Signet of Creation (PvP) Signet. (30 Seconds.) Affects all spirits and undead servants in the area. +1...5...6 Health regeneration. End effect: these creatures are destroyed. 0 0 2 Activation time 10 Recharge time Factions
Image:Spirit's Gift.jpg Spirit's Gift Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. 0 10 Energy 1 Activation time 45 Recharge time Nightfall
Image:Spirit's Strength.jpg Spirit's Strength Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell. 0 5 Energy 1 Activation time 30 Recharge time Nightfall
Image:Spirit Channeling.jpg Spirit Channeling Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. You have -5 Health degeneration. End effect: you are healed for 100 if you are within earshot of a spirit. 0 5 Energy 1 Activation time 30 Recharge time Factions
Image:Spirit to Flesh.jpg Spirit to Flesh Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. 0 10 Energy 0.75 ¾ Activation time 15 Recharge time Factions
Image:Weapon of Renewal.jpg Weapon of Renewal Weapon Spell. (4...9...10 seconds.) Target ally gains 1...6...7 Energy the next time this ally hits with an attack skill. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North
Image:Wielder's Remedy.jpg Wielder's Remedy Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Image:Wielder's Zeal.jpg Wielder's Zeal Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell. 0 10 Energy 1 Activation time 10 Recharge time Nightfall
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