Shelter

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This skill has a PvP-only version - see Shelter (PvP).

Binding Ritual. Create a level 1...10...12 Spirit. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 75...51...45 Health. This Spirit lasts 30...54...60 seconds.

Concise description

Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health.

Progression
Health lost
0
1
75
30
1
2
73
32
2
2
71
34
3
3
69
36
4
4
67
38
5
5
65
40
6
5
63
42
7
6
61
44
8
7
59
46
9
8
57
48
10
8
55
50
11
9
53
52
12
10
51
54
13
11
49
56
14
11
47
58
15
12
45
60
16
13
43
62
17
13
41
64
18
14
39
66
19
15
37
68
20
16
35
70
21
16
33
72

[edit] Acquisition

Skill trainers

Signet of Capture:

[edit] Related skills

[edit] Notes

  • This skill creates a Spirit of Shelter.
  • Often used with Displacement and Union to provide superior damage reduction.
  • Since this Spirit will usually die very quickly, it is best to use this skill before the fight starts so that when it actually does begin, the skill will be ready to use again.
  • Armor of Unfeeling can be used to reduce the damage taken by this spirit due to its effect.
Anomaly Anomaly.
The skill descriptions mentions attacks, but damage from spells and signets is also reduced.
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