Service: In Defense of the Eye
From Guild Wars Wiki
| Service: In Defense of the Eye | |
|---|---|
| Section | Far Shiverpeaks Quests |
| Given by | Artificer Mullenix in Eye of the North (Far Shiverpeaks) |
| Preceded by | Service: Practice, Dummy |
| Campaign | Eye of the North |
| Type | Mini-mission (Difficulty: Master) |
Contents |
[edit] Quest information
[edit] Objectives
- Destroy the waves of attacking centaurs
[edit] Reward
[edit] Walkthrough
After talking to Artificer Mullenix, you will be taken just outside the entrance of Eye of the North the Service: In Defense of the Eye zone, which shares a map with Ice Cliff Chasms. There, you will be attacked by several waves of Shiverpeak and Modniir Centaurs.
The easiest way to complete this quest is to retreat up the ramp. Rangers and spirit spammers then have plenty of time to lay/summon their spirits/traps without the attacking centaurs being aggroed (beware spirits too far down attacking the centaurs). Players can then aggro the centaurs causing them to move up the ramp to attack. Once your enemies are grouped together on the ramp unleash a barrage of AoE damage, this will quickly destroy the level 8 Shiverpeaks Centaurs leaving only the level 20 Modniir Centaurs who you can now easily finish off.
An alternate strategy calls for running directly to the left at the beginning of the mission. Simply allow the centaurs to reach the front of the Eye, then "pull" them into smaller groups. This tactic allows players to avoid the mobs of Centaurs (which ultimately requires less firepower), but requires more time in return.
Consider bringing along Disease as it will spread between the centaurs but your party will remain safe from it (provided you do not bring Zhed Shadowhoof). This tactic is much better when combined with Toxicity.
There are enough centaur bodies to support two minion masters which will greatly help.
The centaurs attack in 3 waves, each wave will attack before the previous wave is defeated. The first wave consists solely of warriors. The second is solely rangers so the newly acquired spirit Winds is useful against this wave. The third and final wave is mixed and contains a boss. Beware of the Ice Boulders that roll across the frozen lake, as they will kill anyone they roll over, including the Centaurs themselves.
[edit] Dialogue
[edit] Initial dialogue
Artificer Mullenix
- [Difficulty: Master] "It's a very good thing that you trained the support personel here in the Eye of the North. The Modniir are taking advantage in the absence of our main force. As we speak their numbers march upon us. We must not give up this base. It is out only foothold in the north and our lone base of operations behind Charr battle lines. Help us defend the Eye."
[edit] Intermediate dialogue
[edit] Reward dialogue
Artificer Mullenix
- "We are victorious! It'll be ages before those cursed Modniir think about attacking us again. I believe we can hold our own here without you. You've taught us well. Continue forth with your mission, friend, and thank you for all of your aid."
[edit] NPCs
[edit] Allies
20 (20) Jonathan Blunt
20 (20) Micah Fergson
20 (20) Staci Magicalsen
[edit] Foes
20 (26) Modniir Berserker
8 (23) Shiverpeak Warrior
8 (23) Shiverpeak Longbow
20 (26) Modniir Hunter
20 (26) Modniir Priest
20 (26) Modniir Shaman
[edit] Bosses
24 (?) Chieftain Windswept → Crippling Shot
[edit] Notes
- This quest gives a good opportunity to map Ice Cliff Chasms - simply run away from the Eye and the area is empty, allowing scraping at leisure.
- Most exits are blocked by closed doors, but the exits to Boreal Station, Norrhart Domains, and The Battledepths are open. When crossed, however, they lead to the Eye of the North.
- The exit to The Battledepths is closed with a door, but can be walked through.

