Service: In Defense of the Eye

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Service: In Defense of the Eye
Section Far Shiverpeaks Quests
Given by Artificer Mullenix
in Eye of the North
(Far Shiverpeaks)
Preceded by Service: Practice, Dummy
Campaign Eye of the North
Type Mini-mission
(Difficulty: Master)

Contents

[edit] Quest information

[edit] Objectives

  • Destroy the waves of attacking centaurs

[edit] Reward

[edit] Walkthrough

After talking to Artificer Mullenix, you will be taken just outside the entrance of Eye of the North the Service: In Defense of the Eye zone, which shares a map with Ice Cliff Chasms. There, you will be attacked by several waves of Shiverpeak and Modniir Centaurs.

The easiest way to complete this quest is to retreat up the ramp. Rangers and spirit spammers then have plenty of time to lay/summon their spirits/traps without the attacking centaurs being aggroed (beware spirits too far down attacking the centaurs). Players can then aggro the centaurs causing them to move up the ramp to attack. Once your enemies are grouped together on the ramp unleash a barrage of AoE damage, this will quickly destroy the level 8 Shiverpeaks Centaurs leaving only the level 20 Modniir Centaurs who you can now easily finish off.

An alternate strategy calls for running directly to the left at the beginning of the mission. Simply allow the centaurs to reach the front of the Eye, then "pull" them into smaller groups. This tactic allows players to avoid the mobs of Centaurs (which ultimately requires less firepower), but requires more time in return.

Consider bringing along Disease as it will spread between the centaurs but your party will remain safe from it (provided you do not bring Zhed Shadowhoof). This tactic is much better when combined with Toxicity.

There are enough centaur bodies to support two minion masters which will greatly help.

The centaurs attack in 3 waves, each wave will attack before the previous wave is defeated. The first wave consists solely of warriors. The second is solely rangers so the newly acquired spirit Winds is useful against this wave. The third and final wave is mixed and contains a boss. Beware of the Ice Boulders that roll across the frozen lake, as they will kill anyone they roll over, including the Centaurs themselves.

[edit] Dialogue

[edit] Initial dialogue

Artificer Mullenix

[Difficulty: Master] "It's a very good thing that you trained the support personel here in the Eye of the North. The Modniir are taking advantage in the absence of our main force. As we speak their numbers march upon us. We must not give up this base. It is out only foothold in the north and our lone base of operations behind Charr battle lines. Help us defend the Eye."
Yes Accept: "The Eye of the North must not shut. To arms!"
No Decline: "Some Dwarven ale on some Krytan beach is sounding real nice right about now."
Ask Ask: "You and your party will be loaded into your own instance to defend the Eye of the North against the attacking Modniir. Are you ready?"
Yes I am ready.
No I am not ready.

[edit] Intermediate dialogue

[edit] Reward dialogue

Artificer Mullenix

"We are victorious! It'll be ages before those cursed Modniir think about attacking us again. I believe we can hold our own here without you. You've taught us well. Continue forth with your mission, friend, and thank you for all of your aid."

[edit] NPCs

[edit] Allies

[edit] Foes

Centaurs

[edit] Bosses

[edit] Notes

  • This quest gives a good opportunity to map Ice Cliff Chasms - simply run away from the Eye and the area is empty, allowing scraping at leisure.
  • Most exits are blocked by closed doors, but the exits to Boreal Station, Norrhart Domains, and The Battledepths are open. When crossed, however, they lead to the Eye of the North.
  • The exit to The Battledepths is closed with a door, but can be walked through.
Anomaly Anomaly.
When you resign, it says "Your party has fallen." although you stay alive and centaurs attack you until you're returned to the outpost.
Anomaly Anomaly.
If you kill the boss away from the main battle location (the base of the stairs) and you still have not killed the other enemies, the three allies will stay celebrating at the location where you killed the boss and will not continue to help you with the rest of the mission