Rushing

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Rushing involves players doing something hastily. It can refer to several different situations.

In a positive aspect:

  • A player leading a lower level group through a mission or bonus where combat can not be avoided.
  • A group finishing a mission quickly (without waiting for AFK players or ignoring non essential enemy groups) to achieve Master's Reward in timed missions.
  • In PvP, you can also organize a swift group attack against the enemy Guild Lord, in an attempt to defeat him and achieve victory before the other team can react.
  • Focus the parties attack against a key enemy when fighting an opposing group. For example, a party often chooses to rush the priest or healer in a group to prevent the enemy from resurrecting or healing during battle.

In a negative aspect:

  • When one player aggros a enemy group before the other party members are ready. For example, a warrior wishing to maintain adrenaline who moves to attack before the rest of the group has regained health and energy from the last engagement might be told to "stop rushing".

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