Rilohn Refuge
From Guild Wars Wiki
This is a mission entry. For information on the outpost, see Rilohn Refuge (outpost).
| Rilohn Refuge | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Kourna |
| Type | Cooperative |
| Party size | 8 |
| Required hero | Master of Whispers |
| Duration | Short/Medium |
| Preceded by | To Kill a Demon |
| Followed by | Moddok Crevice |
You've agreed to help the elemental Dehjah to remove the Drought, a powerful demon, which has taken up residence in Mahnkelon Waterworks. If left, the Drought will corrupt the river Elon making it unusable for all those living in the area.
This mission represents a branch in the storyline which is determined by your choice of Master of Whispers or Margrid the Sly. If you have Margrid the Sly, you may return to this mission after completing Abaddon's Gate.
Contents |
[edit] Mission information
[edit] Requirements
Make sure that you have Master of Whispers in your party before entering the mission.
[edit] Objectives
Destroy the Drought.
- Added Protect Dehjah until she opens the entrance to the Mahnkelon Waterworks.
- Added Make your way to the central reservoir.
- Added Weaken the Drought by shutting off the water pumps.
- Bonus Defeat the Drought without shutting down water pumps.
[edit] Reward
Depends on the number of water pumps you had to switch off to defeat the Drought.
| Reward | Pumps off |
|---|---|
| Standard | 2 - 5 |
| Expert | 1 |
| Master | 0 |
[edit] Walkthrough
At the beginning of the mission you follow Dehjah as she leads the way to an entrance of the waterworks. She seems to be in a hurry to get rid of the Drought, as she tends to run ahead into the Drakes before you're quite ready. She can be overwhelmed if you don't keep up, so do your best to stick with her. Note: You really have to stick with Dehjah, if she dies the mission is over. Also she is the only one who can open the gates to the waterworks castle. If you miss this by chance, by straying off fighting, you'll be frustrated when you get back to the main gate and it remains locked (even if Dehjah is still alive). If you miss her opening the door just resign and start over because you'll never get in.
Dehjah leaves you at the entrance to the waterworks. There is an environmental effect in this area, Thirst of the Drought, which increases the damage you take from Earth damage by 50%. This doesn't matter much until you get to the Drought itself who is an elementalist boss specializing in Earth magic, whose damage is fearsome enough without this assistance. You can get rid of this effect by turning off each of the pumps in the waterworks, of which there are 5 in total. Each pump gives a 2% morale boost and reduces the environment effect by 10% until there is no effect at all.
Travel to each pump indicated by the flags on the area map, killing anything which gets in your way. Switch off as many pumps as you feel is necessary as you make your way inwards to the Drought.
The Drought is accompanied by two Droughtlings and there are several more groups of Droughtlings in the area. Take care of any Droughtling groups you think will get in the way first. Then utilize the skills recommended below when you take on the Drought and stay spread out watching for Sandstorm. Kill the Drought and the Droughtlings in its group to finish the mission.
[edit] Bonus
This is one of the few missions where you must do less, rather than more, to achieve the bonus. Take the most direct route, forgetting the water pumps, and head straight to the Drought. Make sure that you can handle its increased damage output; preprotting, interrupting and/or dazing are all recommended.
[edit] Skill recommendations
- Bring anti-spellcaster skills for the Drought and Droughtlings. Examples would be skills which cause daze, spell interrupts, shutdown or hexes which cause damage to spell casters and stop the AI from casting spells, like Backfire. Especially daze-causing skills make The Drought a pushover.
- Pain Inverter is also very useful, especially if you have minion master with some minions - The Drought will kill himself very quickly.
- Winter can be used to change the Drought's earth damage to cold damage, negating the Thirst of the Drought effect.
- Skills which protect against elemental damage, or more specifically earth damage are useful.
- Damage reduction is important, so skills such as Protective Spirit and Shelter are good.
- The environmental effect increases earth damage from any creature. Therefore, if you bring earth damage skills it will boost their damage by 50% (if doing the bonus). This will make for a quick fight against The Drought if you have around 4 players of heroes/henchmen with an earth damage skill. Therefore consider taking the henchmen Herta and/or Gehraz as they deal earth damage.
- The Mesmer skill aneurysm can do massive damage to the Droughtlings. Up to 246 at level 20. They do not seem to regen any energy.
[edit] Mission NPCs
[edit] Allies
20 Dehjah
[edit] Foes
24 Droughtling
20 Kournan Guard
20 Kournan Bowman
20 Kournan Priest
20 Kournan Oppressor
20 Kournan Seer
20 Kournan Phalanx
20 Kournan Zealot
[edit] Bosses
28 The Drought → (Sandstorm)
[edit] Dialogue
[edit] Initial Dialogue
- Master of Whispers: "We must move quickly. The power of the Drought grows stronger with each passing moment."
- Master of Whispers: "Dehjah knows how to access the Mahnkelon Waterworks. I have convinced her to lead us inside. Once we meet with her, we will be off!"
- Dehjah: "Come, Sunspears. I will show you the way. We must be careful. This area is well guarded. Kournans are everywhere, as well as the Drought's minions."
[edit] Intermediate Dialogue
Once at the entrance to the Waterworks:
- Dehjah: "As you head to the resevoir try to shut off as many water pumps as you can. This will reduce the flow of water to the Drought and weaken its power."
- Dehjah: "The Drought has placed an enchantment on the pumps. As long as droughtlings or Kournans are near the pumps, we won't be able to turn them off."
(Dehjah opens the entrance)
- Dehjah: "Good luck Sunspears! Move forth and free the Elon from this plague."
At the first door inside the Waterworks:
- Agent of Whispers: "Stop! Who goes there?"
- Master of Whispers: "Agent of the Order, step aside and grant us passage."
- Agent of Whispers: "My apologies, Master. I didn't expect you to be traveling with Sunspears."
- Agent of Whispers: "Quickly! Pass through before the guards see you."
Just before the second door:
- Agent of Whispers: "Don't be alarmed. I am of the Order."
- Agent of Whispers: "The Drought lies behind the doors up these stairs."
- Agent of Whispers: "Be warned....the resevoir brims with corrupted spawns of the Drought."
Upon entering the resevoir:
- The Drought: "Whissppperrssss... you are toooo late. I willlll consuuuummme the Elonnnn....."
- Master of Whispers: "Ready your strength, Sunspears! We shall purge this abomination from our lands."
[edit] Cinematics Dialogue
- <player name>: "What is that?"
- Master of Whispers: "A friend of the Drought, mourning its passage."
- <player name>: "We're trapped in here!"
- Master of Whispers: "Don't be too sure of that."
- Master of Whispers: "Never walk into a room unless you're sure you can walk out."
- <player name>: "Which means?"
- Master of Whispers: "It means that there was a smuggler's hideout back here. An old corsair friend told me about it."
- Master of Whispers: "There. This should take us all the way north to Vabbi. Let's move."
- Bayel: "What is your problem, hound?!"
- The Hunger: "The Drought is dead. I can feel it in my bones."
- Bayel: "The Drought? Then there are Sunspears in the Waterworks. Go kill them. Kill them now!"
- The Hunger: "All in good time, mortal."
- Bayel: "We have them trapped. What are you waiting for?"
- The Hunger: "You misunderstand, little mortal. You are not my master."
- Bayel: "You are charged to help me hunt these Sunspears. You will do as I say."
- The Hunger: "I answer to my lord Abaddon. I answer to Warmarshal Varesh. I do not answer to you. Are we clear?"
- Bayel: "I am Varesh's general. You should respect . . ."
- The Hunger: "Varesh does not need generals any more. She needs us. Do not make her choose."
- The Hunger: "We are partners, at best, until all your Sunspears are slain."
- Bayel: "And then?"
- The Hunger: "Then? We will renegotiate. I know where these Sunspears are going. Follow me."
[edit] Interactive Objects
[edit] Notes
- To capture Sandstorm from the Drought, ensure it is killed before the two Droughtlings adjacent to it.
- Since the 13 November 2008 update you now gain 20 Sunspear title points for each level of completion in Normal Mode and 70 in Hard Mode, as well as the normal xp and gold rewards.
| Missions in Kourna |
|---|
| Consulate Docks • Dajkah Inlet • Kodonur Crossroads • Moddok Crevice • Nundu Bay • Pogahn Passage • Rilohn Refuge • Venta Cemetery |

