Recharge time
From Guild Wars Wiki
Recharge time is the time after a skill has been used, interrupted or disrupted via knock down, after which the skill will be ready for use again. When a player successfully finished activating a skill or is interrupted during activation, the skill icon will become darkened, and a timer will be displayed on the skill icon in the form of the skill icon getting brighter again in a clock-like animation that indicates how much time is left on its recharge.
There are many skills that can affect the recharge time of skills. Some quicken them such as Quickening Zephyr and some slow them down such as Energizing Wind. Note that skills that fail are ready immediately and do not start recharging.
A skill's recharge time is determined at the exact moment the skill is completed or interrupted. This means that once a skill starts recharging, that recharge time cannot be altered. Note however that if a skill is disabled, its recharge time can be prolonged but cannot be shortened. For example, if a skill has a recharge time of 3 seconds, and after it's used, the player gets all his/her skills disabled via the skill Blackout for 5 seconds. In this case, the skill that was recharging for 3 seconds will be reset to 5 seconds. If, on the other hand, it was a skill that still had 30 seconds left on its recharge, then it will not be affected by Blackout and will continue to recharge for the remainder of the 30 seconds, not the 5 second Blackout.
A stance can affect a recharge time even if it is activated in the middle of a skill being cast. For instance, if you are casting the spell Meteor and you activate Serpent's Quickness right before the you finish casting meteor, the meteor will have the recharge reduction.
Recharge boosts from skills do not stack past 50%. Single skill effects can still bypass this limit.
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[edit] Skills that reduce recharge time
Serpent's Quickness ends if under 50% maximum health
Quickening Zephyr also makes skills cost more energy
Trapper's Speed only for traps
Practiced Stance only for Preparations
Discharge Enchantment reduces its own recharge time if target was hexed
Mantra of Inscriptions reduces Signets' recharge times
Mantra of Recovery only for Spells
Symbolic Posture reduces your next Signet's recharge time
Celestial Haste PvE only
Glyph of Swiftness only affects spells
Flame Djinn's Haste reduces its own recharge if a foe is hit
Deadly Haste only for half-ranged spells, also decreases activation
Deadly Paradox only for assassin skills, also decreases activation, disables attack skills for 10s
Siphon Speed reduces its own recharge if target was moving
Ghostly Haste affects only spells cast in earshot of a spirit
Ritual Lord only for Binding Rituals
Weapon of Quickening only for Spells and Binding Rituals
Ebon Battle Standard of Wisdom Spells cast within the ward have a 44...57...60% chance of recharging 50% faster (PvE only)
Volfen Agility Volfen skills recharge 66% faster (PvE only)
[edit] Skills that involve instant recharge
"On Your Knees!" instantly recharges all of your stances if adjacent to knocked down foe.
Flourish instantly recharges all of your attack skills and gives energy for each skill recharged.
Renewing Smash instantly recharges all of your warrior stances if it hits.
Needling Shot instantly recharges if target is under 50% health.
Oath Shot instantly recharges all skills but itself if target is successfully hit.
Determined Shot instantly recharges all attack skills if target is not hit.
Bitter Chill instantly recharges if foe has more health than you.
Signet of Sorrow instantly recharges if target has a dead pet or is nearby to a corpse.
Verata's Sacrifice instantly recharges if you have 3 or fewer minions.
Keystone Signet instantly recharges all signets except this one.
Mantra of Signets instantly recharges your next signet.
Persistence of Memory instantly recharges interrupted spells.
Spiritual Pain instantly recharges if it hits a spirit.
Unnatural Signet instantly recharges if target is a summoned creature.
Glyph of Renewal instantly recharges your next spell.
Assassin's Promise instantly recharges all skills if enemy dies while affected by this hex.
Moebius Strike instantly recharges all other attack skills if it hits a foe below 50% health.
Renewing Surge instantly recharges if holding an item.
Reclaim Essence affects Binding rituals
Soul Twisting affects Binding rituals
Farmer's Scythe instantly recharges if it hits more than one foe.
Eternal Aura instantly recharges all other Dervish skills when it ends (PvE only).
Signet of Pious Light instantly recharges itself if an enchantment is removed.
Signet of Pious Restraint instantly recharges itself if an enchantment is removed.
- Note: Although not a skill, the Power Up Box in Rollerbeetle Racing also provides an instant recharge.
[edit] Skills that increase recharge time
Rage of the Ntouka adrenaline skills have a 5 second recharge
Energizing Wind increases all skill recharge times by 25%
Diversion increases the recharge time of the next skill used by a foe
Withdraw Hexes increases its recharge by 20...8...5 seconds for each hex removed
Word of Censure increases its recharge by 20 seconds if used on a foe with less than 33% health
Glyph of Sacrifice also causes instant casting with an additional 30 second recharge
Repeating Strike increases its recharge by 15 seconds if it misses
Auspicious Incantation disables your skill for an additional 10...6...5 seconds
[edit] Notes
- Some skills, such as the Elite Forms are disabled upon ending, and their recharge cannot be decreased.

