Offering of Spirit
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Offering of Spirit
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Elite Spell. Gain 8...15...17 Energy. If any Spirits are within earshot, you do not sacrifice Health.
- Concise description
Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot.
| Progression | |
|---|---|
|
Energy gain
|
0 8
1 9
2 9
3 10
4 10
5 11
6 12
7 12
8 13
9 13
10 14
11 15
12 15
13 16
14 16
15 17
16 18
17 18
18 19
19 19
20 20
21 21
|
[edit] Acquisition
[edit] Related skills
[edit] Notes
- If used as soon and as efficiently (i.e., not going over maximum energy) as possible, this skill nets the equivalent of +2 pips of energy regeneration at 11-12 Channeling Magic and 2.4 pips at 15 Channeling Magic.
- Heroes have a hard time using this skill. They will almost always wait until they are nearly entirely drained of energy, sometimes ignoring it completely.
- It is worth remembering that when a Spirit is summoned, it isn't actually considered to be there until roughly 1 second after the Binding Ritual has completed, so if you are summoning a Spirit to use this spell with, do not use this spell immediately after you perform a Binding Ritual.
- Consider using Spirit Siphon if you plan on always having a Spirit available to save an elite slot. At rank 12 or higher this skill only returns 2 more energy than Spirit Siphon.


