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Movement speed)
A character's movement speed can be increased through the use of various skills, and occasionally by environmental effects or consumable items. Speed boosts can be stacked, but movement rate is capped at 33% faster than normal. The skills Burning Speed, Junundu Tunnel and Dash break this rule, allowing a character to move faster than the 33% cap.
Speed boosts can be thought of as the opposite of snares. A skill that causes a speed boost is often referred to as an IMS, short for "increased movement speed" (similar to IAS for attack speed).
[edit] General overview of speed boosts
- Stances. Many stances provide a personal speed boost.
- Shouts. Some shouts augment the movement rate of allies.
- Pet skills. Speed boosting skills in the beast mastery line can augment the movement rate of a pet, or both the pet and its master.
[edit] Application by game type
[edit] General PvP
- Melee ranged characters should generally carry a speed boost, in order to counter kiting.
- Speed boost can also be important to tactical movements, for example ganking or returning from an overextended position.
- Speed boosts on melee damage dealers make it easier to deal damage to kiting enemies.
- Speed boosts can make it easier for your soft targets to kite enemies, the common example includes Dark Escape on monks which both allows you to kite, and reduces the damage taken.
- Speed boosts can aid relic runners.
- "Make Haste!" is a common skill to take in a HA team, in order to help speed along relic runners.
[edit] PvE adventuring
Speed boosts are commonly used in PvE by "runners" who, usually for a fee, transport lower-level players to areas of the game that are intended to be accessed much later in the story.
[edit] Skills that boost movement speed
[edit] Ranger
| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| Dodge
| Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectile attacks. Ends if you attack.
| 0
| 5
| 0
| 30
|
| ExpertiseZ
| Prophecies
|
| Escape
| Elite Stance. (1...7...8 seconds.) You move 33% faster and have a 75% chance to block.
| 0
| 5
| 0
| 12
|
| ExpertiseZ
| Core
|
| Natural Stride
| Stance. (1...7...8 seconds.) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.
| 0
| 5
| 0
| 12
|
| Wilderness SurvivalZ
| Nightfall
|
| Rampage as One
| Elite Skill. (3...13...15 seconds.) You and your pet attack 33% faster and move 25% faster. No effect unless your pet is alive.
| 0
| 25
| 0
| 10
|
| Beast MasteryZ
| Nightfall
|
| Run as One
| Stance. (5...13...15 seconds.) You and your pet move 25% faster.
| 0
| 5
| 0
| 15
|
| Beast MasteryZ
| Factions
|
| Storm's Embrace
| Stance. (10 seconds.) You move 25% faster. Renewal: whenever you take elemental damage.
| 0
| 5
| 0
| 30
|
| Z
| Nightfall
|
| Storm Chaser
| Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage.
| 0
| 10
| 0
| 20
|
| Wilderness SurvivalZ
| Core
|
| Zojun's Haste
| Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectiles. Ends if you attack.
| 0
| 5
| 0
| 30
|
| ExpertiseZ
| Factions
|
[edit] Mesmer
| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| Illusion of Haste
| Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds).
| 0
| 5
| 1
| 5
|
| Illusion MagicZ
| Core
|
[edit] Elementalist
[edit] Warrior
| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| "Let's Get 'Em!"
| Shout. (5 seconds.) Allies in earshot move 10% faster. You gain 1 strike of adrenaline for each ally affected.
| 0
| 0
| 0
| 30
|
| Z
| Core
|
| "Retreat!"
| Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot.
| 0
| 5
| 0
| 20
|
| TacticsZ
| Factions
|
| Battle Rage
| Elite Stance. (5...17...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills.
| 4
| 0
| 0
| 0
|
| StrengthZ
| Core
|
| Bull's Charge
| Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill.
| 0
| 5
| 0
| 20
|
| StrengthZ
| Prophecies
|
| Charge!
| Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster.
| 0
| 5
| 0
| 20
|
| TacticsZ
| Core
|
| Charging Strike
| Elite Stance. (1...8...10 seconds.) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill.
| 0
| 5
| 0
| 5
|
| StrengthZ
| Nightfall
|
| Enraging Charge
| Stance. (5...13...15 seconds.) You move 25% faster. Gain +0...3...4 adrenaline on your next attack. Ends when you hit.
| 0
| 5
| 0
| 20
|
| StrengthZ
| Nightfall
|
| Primal Rage
| Elite Stance. (1...12...15 seconds.) You attack 33% faster and move 25% faster. You take double damage.
| 0
| 5
| 0
| 15
|
| StrengthZ
| Factions
|
| Rush
| Stance. (8...18...20 seconds.) You move 25% faster.
| 4
| 0
| 0
| 0
|
| StrengthZ
| Prophecies
|
| Soldier's Speed
| Stance. (5...17...20 seconds.) You move 25% faster while affected by a chant or shout.
| 0
| 5
| 0
| 20
|
| TacticsZ
| Eye of the North
|
| Sprint
| Stance. (8...13...14 seconds.) You move 25% faster.
| 0
| 5
| 0
| 15
|
| StrengthZ
| Core
|
[edit] Assassin
[edit] Dervish
[edit] Paragon
| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| "Fall Back!"
| Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack.
| 0
| 10
| 0
| 20
|
| CommandZ
| Nightfall
|
| "Incoming!"
| Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving.
| 0
| 5
| 0
| 20
|
| CommandZ
| Nightfall
|
| "It's just a flesh wound."
| Elite Shout. Remove all conditions from target ally. That ally moves 25% faster (1...8...10 second(s)) if a condition was removed. Cannot self-target.
| 0
| 5
| 0
| 2
|
| MotivationZ
| Nightfall
|
| "Lead the Way!"
| Shout. Target ally moves 25% faster for 1...4...5 seconds (maximum of 20 seconds) for each ally in earshot.
| 0
| 10
| 0
| 8
|
| LeadershipZ
| Nightfall
|
| "Make Haste!"
| Shout. (5...17...20 seconds.) Target ally moves 33% faster. Ends if target ally hits with an attack. Cannot self-target.
| 0
| 5
| 0
| 10
|
| CommandZ
| Nightfall
|
| Godspeed
| Shout. (5...17...20 seconds.) Allies in earshot move 25% faster while enchanted.
| 0
| 10
| 0
| 30
|
| CommandZ
| Nightfall
|
| Hasty Refrain
| Echo. (3...9...11 seconds.) Target ally moves 25% faster. Renewal: every [sic] time a chant or shout ends on this ally.
| 0
| 5
| 1
| 10
|
| LeadershipZ
| Eye of the North
|
[edit] Miscellaneous
| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| "Kilroy Stonekin"
| Shout. Initial effect: removes all hexes from allies in the area. Your skills recharge 50% faster, your spells cost 50% less Energy, and you move 50% faster.
| 0
| 0
| 0
| 45
|
| Z
| Prophecies
|
| HYAHHHHH!
| Stance. (10 seconds.) You move 11% faster. Use this skill up to 3 times to gain an additional 11% faster movement each time. Ends if you use another skill or stop moving.
| 0
| 5
| 0
| 1
|
| Z
| Eye of the North
|
| Junundu Tunnel
| Stance. (10 seconds.) You move 66% faster. End effect: knocks-down adjacent foes (3 seconds). Ends if you use a skill.
| 0
| 5
| 0
| 30
|
| Z
| Nightfall
|
| Shameful Fear
| Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster.
| 0
| 10
| 2
| 10
|
| Deadly ArtsZ
| Factions
|