Armor

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Armor is worn by a character to partially protect them from damage. Every character starts with a weakest-level set. A character may wear up to five pieces of armor at a time, and a set consists of these pieces:


Armor has three properties:

  • Armor art – the appearance, both when worn and as an inventory icon
  • Armor rating – the numerical value that determines damage protection
  • Armor bonus – other bonuses on each piece, both profession-specific and by upgrades


Armor is acquired from armorers or collectors in exchange for currency and materials or trophies.

[edit] See also

[edit] Notes

  • Certain salvage items are also labeled as armor, but they can't be equipped or upgraded. They symbolically represent the armor that enemies wear. They are the source of runes and insignias, though the creatures that drop these items do not directly benefit from them.
  • Armor pieces cannot be swapped in a PvP match, after the October 25, 2006 update.
  • For information on how to acquire specific armor, see Armor art or a profession's page and follow the links to the separate armor articles.
Anomaly Anomaly.
Armors' inventory icons depend on the viewing character's gender, not the gender of the character to which they are customized.