List of weapon upgrades

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The following upgrade components can be used to modify various weapons.

Contents

[edit] Inscription bonuses

Most of these bonuses are also available as inherent bonuses.

NameBonusAttaches toCampaignInherent bonus for
"Strength and Honor"Damage +10...15% (while Health is above 50%)WeaponsCoreMartial weapons (Core), weapons (Nightfall)
"Guided by Fate"Damage +10...15% (while Enchanted)Martial weapons (Core)
"Dance with Death"Damage +10...15% (while in a Stance)Martial weapons (Core)
"To the Pain!"Damage +14...15%
Armor -10 (while attacking)
Martial weapons (Core)
"Brawn over Brains"Damage +14...15%
Energy -5
Martial weapons (Core)
"Too Much Information"Damage +10...15% (vs. Hexed foes)Martial weapons (Core)
"Vengeance is Mine"Damage +10...20% (while Health is below 50%)Martial weapons (Core)
"Don't Fear the Reaper"Damage +10...20% (while Hexed)Martial weapons (Core)
"Don't Think Twice"Halves casting time of spells (Chance: 5...10%)NightfallSpellcasting weapons (Core), weapons (Nightfall)
"I have the power!"Energy +5Martial weaponsCoreMartial weapons (Prophecies, Nightfall)
"Let the Memory Live Again"Halves skill recharge of spells (Chance: 5...10%)NightfallMartial weapons (Nightfall)
Not available as an inscriptionDamage +10...15%
Energy regeneration -1
n/an/aMartial weapons
Damage +10...15%
Health regeneration -1
"Aptitude not Attitude"Halves casting time of spells of item's attribute (Chance: 10...20%)Spellcasting weaponsCoreSpellcasting weapons (Core)
"Seize the Day"Energy +10...15
Energy regeneration -1
Wands (Core), spellcasting weapons (Nightfall)
"Hale and Hearty"Energy +4...5 (while Health is above 50%)Wands (Core)
"Have Faith"Energy +4...5 (while Enchanted)NightfallWands (Core)
"Don't call it a comeback!"Energy +5...7 (while Health is below 50%)Wands (Core)
"I am Sorrow."Energy +5...7 (while Hexed)Wands (Core)
"Serenity Now"Halves skill recharge of spells (Chance: 9...10%)Focus itemsCoreFocus items (Core)
"Forget Me Not"Halves skill recharge of spells of item's attribute (Chance: 15...20%)Focus items (Core)
"Live for Today"Energy +10...15
Energy regeneration -1
Focus items (Core)
"Faith is My Shield"Armor +4...5 (while Enchanted)Focus items (Core)
"Ignorance is Bliss"Armor +4...5
Energy -5
NightfallFocus items (Core)
"Life is Pain"Armor +4...5
Health -20
Focus items (Core)
"Man for All Seasons"Armor +4...5 (vs. Elemental damage)Focus items (Core)
"Survival of the Fittest"Armor +4...5 (vs. Physical damage)Focus items (Core)
"Might Makes Right"Armor +4...5 (while attacking)Focus items (Core)
"Knowing is Half the Battle"Armor +5 (while casting)Focus items (Core)
"Down But Not Out"Armor +5...10 (while Health is below 50%)Focus items (Core)
"Hail to the King"Armor +4...5 (while Health is above 50%)Focus items (Core)
"Be Just and Fear Not"Armor +5...10 (while hexed)Focus items (Core)
"Luck of the Draw"Received physical damage -5 (Chance: 11...20%)Focus items or shieldsCoreShields (Core), focus items (Nightfall)
"Sheltered by Faith"Received physical damage -1...2 (while Enchanted)Shields (Core), focus items (Nightfall)
"Nothing to Fear"Received physical damage -1...3 (while Hexed)Shields (Core), focus items (Nightfall)
"Run For Your Life!"Received physical damage -1...2 (while in a Stance)Shields (Core), focus items (Nightfall)
"Master of My Domain!"Item's attribute +1 (Chance: 11...20%)1Focus items and shields (Core)
No corresponding inscriptionAttribute +1 (Chance: 11...20%)1n/an/aFocus items and shields (Factions, Prophecies)
"Not the Face!"Armor +5...10 (vs. Blunt damage)Focus items or shieldsNightfallFocus items and shields (Core)
"Leaf on the Wind"Armor +5...10 (vs. Cold damage)Focus items and shields (Core)
"Like a Rolling Stone"Armor +5...10 (vs. Earth damage)Focus items and shields (Core)
"Riders on the Storm"Armor +5...10 (vs. Lightning damage)Focus items and shields (Core)
"Sleep Now in the Fire"Armor +5...10 (vs. Fire damage)Focus items and shields (Core)
"Through Thick and Thin"Armor +5...10 (vs. Piercing damage)Focus items and shields (Core)
"The Riddle of Steel"Armor +5...10 (vs. Slashing damage)Focus items and shields (Core)
No corresponding inscriptionArmor +5...10 (vs. <creature type>)3n/an/aFocus items and shields (Core)
"Fear Cuts Deeper"Reduces Bleeding duration on you by 20% (Stacking)Focus items or shieldsNightfallFocus items and shields (Core)
"I Can See Clearly Now"Reduces Blind duration on you by 20% (Stacking)Focus items and shields (Core), staves (Factions)
"Swift as the Wind"Reduces Crippled duration on you by 20% (Stacking)Focus items and shields (Core), staves (Prophecies)
"Strength of Body"Reduces Deep Wound duration on you by 20% (Stacking)Focus items and shields (Core), staves (Factions)
"Cast Out the Unclean"Reduces Disease duration on you by 20% (Stacking)Focus items and shields (Core), staves (Factions)
"Pure of Heart"Reduces Poison duration on you by 20% (Stacking)Focus items and shields (Core), staves (Factions)
"Soundness of Mind"Reduces Dazed duration on you by 20% (Stacking)Focus items and shields (Core)
"Only the Strong Survive"Reduces Weakness duration on you by 20% (Stacking)Focus items and shields (Core), staves (Factions)
"Measure for Measure"Highly salvageableEquippable itemsEquippable items (Core)
"Show me the money!"Improved sale valueEquippable items (Core)
  1. Only for the purposes of a skill's green numbers, the inherent effects of primary attributes are not affected.
  2. Available for all Monk and Ritualist attributes, as well as all Necromancer, Mesmer and Elementalist attributes except for Soul Reaping, Fast Casting and Energy Storage.
  3. Available for Charr, Demons, Dragons, Dwarves, Giants, Ogres, Plants, Skeletons, Tengu, Trolls and Undead.

[edit] Prefix bonuses

Prefix bonuses are available through prefix upgrade components, and as inherent bonuses on unique items.

NameDescriptionAvailable for
AxeHammerSwordDaggersScytheBowSpearStaff
Barbed Lengthens Bleeding duration on foes by 33% Yes No Yes Yes Yes Yes Yes No
Crippling Lengthens Crippled duration on foes by 33% Yes No Yes Yes Yes Yes Yes No
Cruel Lengthens Deep Wound duration on foes by 33% Yes Yes Yes Yes Yes No Yes No
Heavy Lengthens Weakness duration on foes by 33% Yes Yes No No Yes No Yes No
Poisonous Lengthens Poison duration on foes by 33% Yes No Yes Yes Yes Yes Yes No
Silencing Lengthens Dazed duration on foes by 33% No No No Yes No Yes Yes No
Ebon Earth damage Yes Yes Yes Yes Yes Yes Yes No
Fiery Fire damage Yes Yes Yes Yes Yes Yes Yes No
Icy Cold damage Yes Yes Yes Yes Yes Yes Yes No
Shocking Lightning damage Yes Yes Yes Yes Yes Yes Yes No
Furious Double Adrenaline on hit (Chance: 2-10%) Yes Yes Yes Yes Yes No Yes No
Sundering Armor penetration +20% (Chance: 10-20%) Yes Yes Yes Yes Yes Yes Yes No
Vampiric Life stealing: 1-5
Health regeneration: -1
Yes Yes Yes Yes Yes Yes Yes No
Zealous Energy gain on hit: 1
Energy regeneration: -1
Yes Yes Yes Yes Yes Yes Yes No
Adept Halves casting time of spells of item's attribute (Chance: 10-20%) No No No No No No No Yes
Defensive Armor +4-5 No No No No No No No Yes
Hale Health +10-30 No No No No No No No Yes
Insightful Energy +1-5 No No No No No No No Yes
Swift Halves casting time of spells (Chance: 2-10%) No No No No No No No Yes

[edit] Suffix bonuses

Suffix bonuses are available through upgrades for martial weapons and staves. Suffix bonuses are available as inherent bonuses on Prophecies and Factions wands, shields and focus items, and through upgrades for Nightfall and PvP wands, shields and focus items. Suffix bonuses are also available as inherent bonuses on unique items.

NameDescriptionMartial weaponsWandsStavesShieldsFocus items
of Defense Armor +4-5 Yes No Yes No No
of Shelter Armor +4-7 (vs. physical damage) Yes No Yes No No
of Warding Armor +4-7 (vs. elemental damage) Yes No Yes No No
of Enchanting Enchantments last 10-20% longer Yes No Yes No No
of Swiftness Halves casting time of spells (Chance: 5-10%) No No No No Yes
of Aptitude Halves casting time of item's attribute spells (Chance: 10-20%) No No No No Yes
of Fortitude Health +20-30 Yes No Yes Yes Yes
of Devotion Health +30-45 (while Enchanted) No No Yes Yes Yes
of Endurance Health +30-45 (while in a Stance) No No Yes Yes Yes
of Valor Health +45-60 (while Hexed) No No Yes Yes Yes
of <Attribute> Attribute +1 (10-20% chance while using skills)1 Yes No Yes No No
of Mastery Item's attribute +1 (10-20% chance while using skills) No No Yes No No
of Quickening Halves skill recharge of spells (Chance: 5-10%) No Yes No No No
of Memory Halves skill recharge of item's attribute spells (Chance: 10-20%) No Yes No No No
of <creature type>slaying Damage +10-20% (vs. <creature type>)2 Yes3 No Yes No No
  1. Versions for martial weapons always correspond to the weapon's own attribute (such as Axe Haft of Axe Mastery, Bow Grip of Marksmanship). Versions for all Monk, Necromancer, Mesmer, Elementalist and Ritualist attributes except for Fast Casting, Energy Storage and Spawning Power are confirmed for staves.
  2. The following "of slaying" suffixes have been observed:
  3. Excluding daggers, scythes and spears.

[edit] Notes

Information on perfect weapon upgrades can be found here.