Critical Strikes

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Critical Strikes is the primary attribute of Assassins.

For each rank of Critical Strikes you have, you gain an additional 1% chance to critical hit. Whenever you critical hit, you gain 1 energy at ranks 3 and above, 2 energy at ranks 8 and above, and 3 energy at 13 ranks above. [sic]

— In-game description

Contents

[edit] Inherent effect

Progression
Critical Strikes
Energy per critical hit
0
0
0
1
1
0
2
2
0
3
3
1
4
4
1
5
5
1
6
6
1
7
7
1
8
8
2
9
9
2
10
10
2
11
11
2
12
12
2
13
13
3
14
14
3
15
15
3
16
16
3
17
17
3
18
18
4
19
19
4
20
20
4

[edit] Notes

  • At higher levels, Critical Strikes serves as the main energy management for Assassins; this allows for use of many attack skills in succession.
  • Critical Strikes affects any weapon, not just Daggers; this aspect allows an Assassin to expand into other professions.

[edit] Critical Strikes skills

Icon Name Description Energy Activation time Recharge time Campaign
Image:Assassin's Remedy.jpg Assassin's Remedy Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Assassin's Remedy (PvP).jpg Assassin's Remedy (PvP) Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Assault Enchantments.jpg Assault Enchantments Elite Skill. Removes all enchantments. Must follow a dual attack. 0 5 Energy 0.25 ¼ Activation time 2 Recharge time Nightfall
Image:Black Lotus Strike.jpg Black Lotus Strike Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. 0 10 Energy 0 6 Recharge time Factions
Image:Critical Defenses.jpg Critical Defenses Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. 0 10 Energy 1 Activation time 30 Recharge time Factions
Image:Critical Eye.jpg Critical Eye Skill. (10...30...35 seconds.) You have +3...13...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit. 0 5 Energy 0 30 Recharge time Quest reward Factions
Image:Critical Strike.jpg Critical Strike Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack. 0 5 Energy 0 6 Recharge time Factions
Image:Dark Apostasy.jpg Dark Apostasy Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5...4 Energy or Dark Apostasy ends. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Factions
Image:Deadly Haste.jpg Deadly Haste Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Fox's Promise.jpg Fox's Promise Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Image:Locust's Fury.jpg Locust's Fury Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. 0 10 Energy 1 Activation time 10 Recharge time Factions
Image:Malicious Strike.jpg Malicious Strike Melee Attack. If target foe has a condition, this attack deals +10...26...30 damage and is a critical hit. 0 5 Energy 0 6 Recharge time Nightfall
Image:Palm Strike.jpg Palm Strike Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 seconds). This skill counts as an off-hand attack. 0 5 Energy 0.75 ¾ Activation time 7 Recharge time Factions
Image:Seeping Wound.jpg Seeping Wound Elite Hex Spell. (20 seconds.) Causes 5...13...15 damage per second if target foe is Bleeding or Poisoned. 0 5 Energy 1 Activation time 10 Recharge time Factions
Image:Sharpen Daggers.jpg Sharpen Daggers Enchantment Spell. (5...25...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...13...15 seconds). 0 5 Energy 1 Activation time 20 Recharge time Factions
Image:Twisting Fangs.jpg Twisting Fangs Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack. 0 10 Energy 0 15 Recharge time Quest reward Factions
Image:Unsuspecting Strike.jpg Unsuspecting Strike Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 damage if target foe's Health is above 90%. 0 10 Energy 0 2 Recharge time Quest reward Factions
Image:Way of the Assassin.jpg Way of the Assassin Elite Stance. (20 seconds.) While wielding daggers, you attack 5...17...20% faster and have +5...29...35% chance to land a critical hit. 0 5 Energy 0 12 Recharge time Nightfall
Image:Way of the Master.jpg Way of the Master Enchantment Spell. (60 seconds.) While holding a non-dagger weapon, you have +3...27...33% chance to land a critical hit. 0 5 Energy 0.25 ¼ Activation time 30 Recharge time Eye of the North

[edit] Other skills with effects which scale with Critical Strikes

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Image:Critical Agility.jpg Critical Agility Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit. 0 5 Energy 1 Activation time 30 Recharge time Sunspear rankZ Nightfall