Air Magic
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(Redirected from List of Air Magic skills)
Air Magic is an Elementalist secondary attribute.
“No inherent effect. Many Elementalist skills, especially spells that deal lightning damage to and debilitate a single enemy, become more effective with higher Air Magic.
— In-game description
[edit] Notes
- Air Magic spells are usually focused on doing damage to a single foe. To that end, many Air Magic skills have 25% armor penetration to increase the damage dealt.
- Air Magic also has a fair number of utility skills, focused on debilitating single enemies with blindness, weakness, cracked armor and knockdowns.
[edit] Air Magic skills
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 | 2 | 45 | Core | ||
| Arc Lightning | Spell. Deals 5...41...50 lightning damage. Deals 15...63...75 lightning damage to one nearby foe if target foe is hexed with Water Magic. 25% armor penetration. | 5 | 1 | 6 | Factions | ||
| Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 15 | ¾ | 4 | | Core | |
| Blinding Surge | Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (1...6...7 seconds) on target and adjacent foes. 25% armor penetration. | 10 | ¾ | 4 | Nightfall | ||
| Blinding Surge (PvP) | Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (1...4...5 seconds). Blinds adjacent foes if target foe is enchanted. 25% armor penetration. | 10 | ¾ | 3 | Nightfall | ||
| Chain Lightning | Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration. Causes exhaustion if you are not enchanted. | | 10 | 2 | 10 | Prophecies | |
| Chilling Winds | Hex Spell. (30 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 25...45...50 cold damage. | 5 | 1 | 8 | Nightfall | ||
| Conjure Lightning | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapons deals lightning damage. | 10 | 1 | 45 | Core | ||
| Enervating Charge | Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 8 | Core | ||
| Gale | Spell. Causes knock-down. You are Exhausted. 50% failure chance unless Air Magic 5 or more. | | 10 | 1 | 5 | | Core |
| Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 10...26...30 lightning damage per second. Ends if you use a skill that targets this foe. | 10 | 1 | 10 | Prophecies | ||
| Glyph of Swiftness | Glyph. (15 seconds.) Your next 1...3...3 spells recharge 25% faster and projectiles from them move 200% faster. | 5 | 1 | 10 | Eye of the North | ||
| Gust | Elite Spell. Deals 10...54...65 cold damage. Causes knock-down (3 seconds) if target foe is hexed with Earth or Water Magic. | 5 | 1 | 10 | Factions | ||
| Invoke Lightning | Elite Spell. Deals 10...82...100 lightning damage. Hits two foes near target. 25% armor penetration. You are Exhausted if not enchanted. | | 10 | 2 | 10 | Nightfall | |
| Lightning Bolt | Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. | 5 | 1 | 8 | Nightfall | ||
| Lightning Hammer | Spell. Deals 10...82...100 lightning damage. 25% armor penetration. | 25 | 2 | 4 | Factions | ||
| Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts Attacking Foes. 25% armor penetration. | 5 | 1 | 2 | | Prophecies | |
| Lightning Orb | Spell. Projectile: deals 10...82...100 lightning damage and inflicts cracked armor (5...17...20 seconds). 25% armor penetration. | 15 | 2 | 5 | | Core | |
| Lightning Orb (PvP) | Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 15 | 2 | 5 | Core | ||
| Lightning Strike | Spell. Deals 5...41...50 lightning damage. 25% armor penetration. | 5 | 1 | 5 | | Core | |
| Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage and causes knock-down. | 15 | 2 | 10 | Core | ||
| Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts blindness (3...7...8 seconds) on any of these foes hexed with Water Magic. 25% armor penetration. | 5 | ¾ | 10 | Core | ||
| Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. Deals 10...42...50 more lightning damage and causes knock-down if you have more Energy than this foe. 25% armor penetration. You are Exhausted. | | 5 | 1 | 8 | Prophecies | |
| Ride the Lightning | Elite Spell. Deals 10...82...100 lightning damage. 25% armor penetration. You instantly move to this foe. You are Exhausted. | | 10 | 1 | 5 | Factions | |
| Shell Shock | Spell. Deals 10...34...40 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. | 5 | 1 | 8 | Eye of the North | ||
| Shock | Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration. You are Exhausted. | | 5 | ¾ | 10 | Prophecies | |
| Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration. | 5 | 1 | 8 | Factions | ||
| Storm Djinn's Haste | Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. | 5 | ¼ | 10 | Nightfall | ||
| Teinai's Wind | Spell. Hits adjacent foes. Deals 15...51...60 cold damage. Causes knock-down to attacking foes. | 5 | ¾ | 8 | Factions | ||
| Thunderclap | Elite Spell. Deals 15...63...75 damage. After 3 seconds, inflicts Dazed condition (1...8...10 seconds) to target and adjacent foes. 25% armor penetration. | 10 | 1 | 20 | Prophecies | ||
| Whirlwind | Spell. Hits foes adjacent to you. Deals 15...51...60 cold damage. Causes knock-down to attacking foes. | 5 | ¾ | 8 | | Prophecies | |
| Windborne Speed | Enchantment Spell. (5...10...11 seconds.) Target ally moves 33% faster. | 10 | ¾ | 5 | | Prophecies |

































