Level

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Level is a numerical indicator of how powerful a player character or non-player character (NPC) is. All role-playing (PvE) characters begin at experience level 1 and, through the acquisition of experience points, can gradually increase up to a maximum level of 20. When characters reach that point, they can still accumulate experience points through normal means but will no longer "level up" with the completion of each level cycle as they once did. Instead, those characters will gain one skill point for every level cycle they complete, which are used to learn new skills from skill trainers. PvP characters are level 20 by default. NPCs are not restricted by level caps, and can range in level anywhere from 0 to 33.

A character's health is primarily dependent on his/her experience level. Level 1 characters begin with 100 health points and will gain 20 health points for each experience level gained, up to a maximum of 480 health points. This may be further modified through runes, armor and other items.

A character's (or NPC's) damage output is directly linked to their current level.

Level Character's
Base Health
Damage Multiplier1 Total XP2 Additional XP Needed3
0 - 0.354 - -
1 100 0.372 0 2000
2 120 0.392 2000 2600
3 140 0.413 4600 3200
4 160 0.435 7800 3800
5 180 0.459 11600 4400
6 200 0.483 16000 5000
7 220 0.509 21000 5600
8 240 0.536 26600 6200
9 260 0.564 32800 6800
10 280 0.595 39600 7400
11 300 0.626 47000 8000
12 320 0.660 55000 8600
13 340 0.695 63600 9200
14 360 0.732 72800 9800
15 380 0.771 82600 10400
16 400 0.812 93000 11000
17 420 0.856 104000 11600
18 440 0.901 115600 12200
19 460 0.949 127800 12800
204 480 1.000 140600 13400
21 - 1.053 - 14000
22 - 1.110 - 14600
23 - 1.169 - 150005
24 - 1.230 - -
25 - 1.300 - -
26 - 1.366 - -
27 - 1.439 - -
28 - 1.516 - -
29 - 1.597 - -
30 - 1.682 - -
31 - 1.772 - -
32 - 1.866 - -
33 - 1.966 - -
1 Two exceptions to this are martial weapons, which also incorporate a weapon-specific multiplier, and armor-ignoring effects, which always use a multiplier of 1.
2 For each new level you would need an additional (2000 + 600[X - 1]) experience points, where X is your current level.
3 At any given level, a character will have between (2000[X - 1] + 300[X - 1][X - 2]) and (2000X + 300X[X - 1] - 1) experience points
4 An experience level cap of 20 is imposed on player characters, but this does not apply to NPCs.
5 Each further cycle consists of 15000 experience points.
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