Knock down

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A knock down (KD for short) causes a target to fall on their back. While knocked down, the target can't move, activate skills with an activation time, or switch weapons (see shield set). Knock downs are not treated like standard interrupts, but function exactly the same; thus, it interrupts through skills such as Mantra of Concentration. Knock downs are most often used as interrupts and snares.

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When used on a foe during casting, they often keep casting for 1-2 seconds more, or until the cast finishes; then it spontaneously fails. This doesn't affect gameplay.

The average knock down is 2 seconds, but some skills or Stonefist Insignia can extend it to 3 seconds. Gust, Choking Breath, and Backbreaker provide longer knock downs (3, 4, and 5 seconds, respectively). Targets already knocked down must get back up (even for just an instant) to be knocked down again; see quarterknocking.

Many professions have knock down skills, but Warriors and Assassins have the most.

Some PvE monsters are immune to knock down, including Giants, Wurms, Dolyak Riders, and certain bosses.

Some monsters, including Abyssals, Wallows and many Giants, cause knock down when they score critical hits, because they have the skill Stun on Critical Hit.

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[edit] Enhancements

  • The warrior armor upgrade component Stonefist Insignia increases the duration of all Knockdowns inflicted by the Warrior by 1 second. This upgrade cannot extend durations beyond 3 seconds.
  • The skill Earthbind sets a minimum duration of Knockdowns to 3 seconds.

[edit] Counters

Some skills can be used to prevent knockdowns:

[edit] PvP tactics

As stated above, knocked down characters cannot use skills with activation time. Even a single knockdown can make a difference in combat, and overall knocking down can be used for various purposes.

  • A common tactic is to knockdown monks while spiking another character, to prevent monks from healing them.
  • Knocking down (and otherwise snaring) flag and relic runners and kiting players is a good tactic.
  • Repeatedly inflict knockdowns on targets to shut them down. This is commonly referred to as "knock-lock." 'Gale lock' or 'Gale Jail' were once common terms for doing this with Elementalist spell Gale.

[edit] Skills that cause knock down

The following skills inflict unconditional knock downs:


The following skills inflict knock downs under certain conditions:

These skills knock down their user:

[edit] Skills that trigger on knocked down targets