Junundu

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Junundu
Affiliation Not specified
Type Wurm
Level(s) Not specified
Campaign Nightfall

Colossal wurms roam the sulfurous wastelands of the Desolation. These burrowers tunnel through soft soil with amazing alacrity. Elonians know them by their more formal name: the Junundu. According to historians, the undead lord Palawa Joko commanded these wurms to patrol his kingdom, but the junundu’s inability to tunnel through solid rock limited their usefulness. Myths tell of great heroes using junundu to travel across the wastelands, covering vast distances safe from the sulfuric clouds. More recent accounts describe devastating wails and thunderous attacks that shake the very earth and topple buildings in their wake.

According to legend, junundu society is developed enough that they act in service to a queen mother: a subterranean monstrosity called Aijundu. Lurking below, Queen Aijundu patiently waits for foolish surface-dwellers who would dare to cross her apocalyptic domain. As long as wind shifts the desert sands, some say, she will lie beneath it...waiting.

The Guild Wars Nightfall Manuscripts

Junundu are wurms that are capable of traveling through the sulfurous Desolation. They can be tamed in the Gate of Desolation mission, allowing humans to traverse the otherwise deadly wasteland.

[edit] Skills

  1. Junundu Strike Junundu Strike
  2. Junundu Smash Junundu Smash
  3. Junundu Bite Junundu Bite
  4. One of the following:
  5. Junundu Tunnel Junundu Tunnel
  6. One of the following:
  7. Junundu Wail Junundu Wail
  8. Leave Junundu Leave Junundu


The Junundu skills will replace all skills of the character inside, except Signets of Capture. The Signets of Capture will still be usable inside the wurm (and the corresponding wurm skill will not be). When capturing a skill while riding a Junundu, the newly captured skill will be replaced by the corresponding Junundu skill. As a result, players cannot use any skills other than Junundu skills while riding a Junundu.

[edit] Notes

  • Animal Companions will still gain experience and level even though they die as soon as the owner enters the Junundu.
  • Make sure you do not place your Signet of Capture in Skill slot number 7. If you do, when you enter the Junundu, the Signet of Capture will remain usable but will cover the Junundu Wail skill. Check your skill bar the first time you enter the Junundu to see if there are any skills covered you want to be able to use. If so, just leave the Junundu again and adjust your skill arrangement. Generally, a good skill to replace is Unknown Junundu Ability (if you do not have Junundu Siege yet) or Leave Junundu. If you press K and bring up the skill panel and move the signet of capture to a different skill slot without leaving the Junundu, it will swap places with the Junundu skill instead so you have to leave the Junundu and come back for this to work.
  • Junundu are summoned by using a Wurm Spoor. You cannot do this if there are foes within a certain radius of the spoor.
  • A Junundu is summoned with 3,000 Health and 60 Energy regardless of the level, profession, or equipment of the character controlling it. Characters in Junundu form are known to have 28 less AL against Earth damage, they are also known to have a decreased AL against most or all damage types, however the exact values are unknown.
    • The Junundu has the same energy recovery of the character inside. Equipped items with Energy regeneration -1 will affect the Junundu.
    • Only bonus modifiers - runes, weapon modifiers, weapon upgrades, and insignias - affect the maximum Health and Energy, not the base bonuses such as base Energy bonuses on stave's and focus items or base Energy bonuses on armor.
    • Alternating between different weapon sets or re-equipping an armor piece that has a rune applied affects the maximum Health and Energy of the wurm.
    • Since they give constant health and armor, wurms make a great way to power level heroes.
    • A Junundu's regular attacks do a flat amount of damage ignoring armor, dependent on weapon type:
      • Swords, hammers, and axes inflict 55 damage per hit.
      • Daggers inflict 40 damage per hit with a chance to double strike.
      • Scythes inflict 35 damage per hit and can hit one adjacent secondary target.
      • Bows inflict 40 damage per hit and have a ranged attack, range varies with bow type.
      • Spears inflict 55 damage per hit and have a ranged attack.
      • Wands and staves inflict 40 damage per hit and have a ranged attack.
    • The damage type of the Junundu's weapon is the same as the damage type of the weapon the character is holding. Wielding a Smiting Rod or Smiting Staff will allow your Junundu to deal double damage against undead for its normal attacks.
  • When controlling a Junundu, the character's primary attribute is reduced to zero.
  • Death Penalty does not affect the wurm, but will affect the character inside once that character leaves the wurm.
  • While riding the Junundu, players get Desert Wurm (disguise), making them immune to the Sulfurous Haze environment effect.
  • Junundu cannot tunnel through rocky terrain. Trying to do so will cause the wurm to release the character controlling it, as if the skill Leave Junundu was used.
  • If the Junundru wurm is under the Junundu Tunnel effect when entering rocky terrain, it will cause the released character to run 66% faster for a few seconds when he/she leaves the wurm.
  • The Junundu is used for the challenge mission Remains of Sahlahja.
  • Upon entering a Junundu, the effects of Consumables are removed.
Bug Bug.
Sometimes heroes and henchmen will exit their Junundu in the Sulfurous Haze, killing themselves and preventing their resurrection through Junundu Wail.
Bug Bug.
If you drink a Tonic before entering a Junundu and die while under under the disguise, you turn back into a human, but retain your Junundu abilities.
Bug Bug.
Although animal companions die when entering Junundu, they can be resurrected and gain the ability to survive the sulfur.
Bug Bug.
If a hero uses a Form, they may not take on the Junundu appearance, looking instead like the form (but functioning like a Junundu).
Anomaly Anomaly.
Some HP bonuses from weapons and shields will have no effect on the Junundu, but others will.

[edit] Trivia

  • Junundu models respond to some emote commands:
    • /dance : The Junundu wiggles from side to side.
    • /sit or /afk : The Junundu burrows in the sand.
    • /stand : Just the /sit animation backwards.
    • /roar : The Junundu performs the Junundu Wail animation. Sometimes with sound. This one is quite impressive with a full AI party, since all will /roar with you.
    • /salute : some Junundu will turn towards you.
  • An early science fiction novel, Dune, which highly influenced many subsequent works in the genre, bears some resemblance to Junundu and parts of the Desolation.
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