Heroes' Crypt

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Heroes' Crypt
Image:Heroes'_Crypt_map.jpg
Region Ascalon
Victory Condition Deathmatch
Party Size 4
Allowed Levels 20
Priest/Obelisk Lightning Obelisk
Effect None

Heroes' Crypt is of one the maps in rotation in Random Arenas.

[edit] Description

The map has a short path to the opposing team's starting area and each "base" spawns a flag. Players can control an obelisk by placing their flag on the obelisk pedestal. Heroes' Crypt sports an accessible raised area above the obelisk, and also has a small, lowered section below the main arena. There are no environmental effects in this arena.

[edit] Objective

Deathmatch: To be victorious, at least one player on your team has to be alive after he/she has killed the last opponent.

[edit] Common Tactics/Tips

  • Obelisk control gives a considerable advantage over the other team in this map, so make sure to capture it early in the match.
  • The raised area above the obelisk gives a height advantage to ranged weapons.
  • If you are being attacked from the above area by projectiles while you are below it, hug the walls for their projectiles to be obstructed.

  Team arenas
Outposts: Team Arenas
Annihilation arenas: Amnoon Arena | Ascalon Arena | Churranu Island Arena | D'Alessio Arena | Fort Koga
Petrified Arena | Shing Jea Arena | Shiverpeak Arena | Sunspear Arena
Obelisk Annihilation arenas: Brawler's Pit | Heroes' Crypt
Priest Annihilation arenas: Deldrimor Arena | Seabed Arena
Kill Count arenas: The Crag
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