Gwen (Eye of the North)

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This article is about the adult version of Gwen encountered in Guild Wars Eye of the North. For younger versions, see Gwen.
Gwen
Affiliation Ebon Vanguard
Type Human
Profession Mesmer Mesmer
Service Hero
Level(s) 20
Campaign Eye of the North

Born in Ascalon, Gwen has witnessed horrible things in her young life, seeing both her country and family destroyed by the Charr. After the Searing, she was captured and enslaved by the Charr, but escaped and fled north, where she found other human exiles.

Since then, Gwen has become an adventurer. She makes her home in the Eye of the North, the headquarters of the Ebon Vanguard, where she serves Captain Langmar. She is one of the fiercest defenders of Ascalon, determined to exact vengeance against those who destroyed her home. Gwen has survived on the edges of Charr territory for years, watching them tear apart her childhood dreams and her beautiful homeland. Now she has nothing but memories—and anger— to sustain her. She is not the girl she once was...

The Guild Wars Eye of the North Manuscript

Contents

[edit] Locations

[edit] Quests

Quests given: (After completing The Missing Vanguard)

[edit] Recruitment

Gwen is recruited shortly after reaching the Eye of the North. After looking into the vision pool in the Hall of Monuments, Gwen will become unlocked.

[edit] Skills

[edit] Eye of the North hero, default skills

[edit] Eye of the North, in the Norn Fighting Tournament

15 Domination Magic

[edit] Armor

Gwen starts with basic mesmer armor labeled as "Ebon Vanguard" but it is similar to Mesmer Rogue armor in appearance. Like most heroes, her headgear (mask in her case) is hidden. Her armor has an armor rating of 60.

The appearance of her armor can be upgraded to Brotherhood armor using Cloth of the Brotherhood acquired from the Glint's Challenge challenge mission. The appearance of her armor can be upgraded to Deldrimor armor using Deldrimor Armor Remnant acquired in the Slavers' Exile from killing Duncan the Black.

See Gwen's armor gallery.

[edit] Dialogue

[edit] Voice responses

  • How can I help?

[edit] Text responses

Hall of Monuments:

All of us have suffered in our own way.
What is this place?
We call this the Hall of Monuments. When the Ebon Vanguard arrived here, we found these platforms and this scrying pool. Captain Langmar, Artificer Mullenix, and I have all tried, repeatedly, to make it function. It won't respond to any of us. It's like the pool is waiting for something... or someone.
What is the Ebon Vanguard?
The Ebon Vanguard was originally just a small cadre of soldiers sent north to raid the Charr and divert their troops from the southern invasions. Over time, exiles, refugees, and escaped prisoners of war swelled their ranks, and we've since became known as the Ebon Vanguard. But our mission remains the same: we must take the fight to the Charr and force them to leave Ascalon!
Where is the Ebon Vanguard?
The Eye of the North is our main base, but the Vanguard sends raids deep into the Charr homelands, through Longeye's Ledge in Norn territory to the east. Captain Langmar should have returned from her last mission by now, and I fear the worst."
How did you end up with the Ebon Vanguard?
I don't really want to talk about that. I was a prisoner of the Charr, I escaped. Now I want vengeance.

Note: Before completing The Missing Vanguard, depending on items in your inventory, the first line of her dialogue in the Hall of Monuments may be different:

I appreciate that you kept these relics of my past, but we must put them aside for now. The Ebon Vanguard needs us. (with both Red Iris Flower and Tapestry Shred)
I can't believe you held on that for so many years. But, with the Ebon Vanguard missing, my own past must be put aside for now. We'll have time for this matter after my friends are rescued. (with either Red Iris Flower or Tapestry Shred)
So many feelings. So many memories. I... no. The Ebon vanguard needs us. We'll talk again after that matter is settled. (with only Preserved Red Iris Flower)

And during Wintersday, if the quest has been completed, it is replaced with:

I'm sorry I was angry, [Character Name]. This pendant means so much to me. I can feel love in it. My mother's love, and.... Thank you! Thank you for everything, my friend.

Alternative dialogue the first time you talk to her after watching the first vision:

By the way, we found this monumental tapestry a while ago. I think it's meant for one of these walls, but I never got around to choosing which monument to hang it over. Since the scrying pool responded to you, I think it's only fitting that you decide. Here, take it.
YesThank you. I know you've had greater concerns than these monuments.

If Lieutenant Thackeray is present:

Keiran...er, Lieutenant Thackeray was just leaving. What can I do for you, [Character Name]?

Epilogue:

"Ascalon may not yet be ours again, but thanks to you, it's safe from one threat. The Charr we will handle... in time."

[edit] Quotes

"All the iris flowers are dead. Soon, the Charr will follow."
"Devona taught me how to fight. The Charr taught me how to kill."
"I'm not a child anymore. It's time for you to follow me."
"It's so cold here. I should have brought my cloak..."
"Mother told me we see people again after we die. I miss her."
"The light that burns twice as bright burns half as long."

[edit] Battle quotes

"...and I'm all out of mossgum!"
"Again? Can't we get some real challenges?"
"Anyone who runs gets it in the back! The only thing you save is your pretty smile."
"Destiny? Destiny's nothing but justice without the smell of burned flesh."
"For Ascalon and the wall!"
"Forgiveness? That's Lyssa's job. It's mine to arrange the meeting."
"I'll tell you what I told the Charr: fur burns, too!"
"I'm learning about pain and torment one Charr at a time."
"If it bleeds, we can kill it."
"Mother... forgive me."
"Nobody gets away from me! I'll follow you to the ends of the world if I have to!"
"The Ebon Vanguard will fight until Ascalon is free!"
"Victory to Dwayna! Victory to Ascalon!"
"You've got some really nice toys there. Mind if I break them?"

[edit] Notes

  • If you talk to Gwen in the Hall of Monuments she will give the player a Monumental tapestry (only once). This can be used on one of the monuments to display that player's achievements.
  • When travelling to the Underworld with Gwen as one of your heroes, Sarah and Gwen begin talking about their past.
  • If you take Gwen to the small grassy area behind the Eye of the North, she will talk about her nostalgia for Red Iris Flowers.
  • A duplicate Gwen will show up as a "Vanguard Mesmer".
  • Gwen's default weapon is a customized max blue 9 req Crystal Wand with HSR 20% Inspiration Magic, it cannot be placed into storage.
  • Gwen's default focus item is an uncustomized max blue 9 req Jeweled Chalice with 20% +1 Inspiration Magic, it cannot be placed into storage.

[edit] Trivia

  • The "...And I'm all out of mossgum." references a line from Duke Nukem 3D.
  • The "If it bleeds, we can kill it." is taken from the movie Predator.
  • The "The light that burns twice as bright burns half as long." and "You've got some really nice toys there." lines are taken from the movie Blade Runner.
  • The "Forgiveness? That's Lyssa's job. It's mine to arrange the meeting." line is taken from the movie Man on Fire.
  • Strangely enough, Gwen bears a striking resemblance to Waterhouse's Lady of Shallot Looking at Lancelot. Incidentally, the botanical name of the shallot fruit (Allium ascalonicum) is derived from Ashkelon, which translates to the Latin Ascalon. So "The Lady of Shallot" can be reinterpreted as "The Lady of Ascalon".
  • The acronym for Guild Wars: Eye of the North is GW:EN, which may be a reference to Gwen's name.

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Eye of the North Warrior Jora Ranger Pyre Fierceshot Monk Ogden Stonehealer Necromancer Livia Mesmer Gwen Elementalist Vekk Assassin Anton Ritualist Xandra Paragon Hayda Dervish Kahmu
Core Dervish M.O.X.
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