Gate of Pain

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This is a mission entry. For information on the outpost, see Gate of Pain (outpost).
Gate of Pain
Campaign Nightfall
Region Realm of Torment
Type Cooperative
Party size 8
Required hero Dunkoro
Duration Medium
Preceded by Uncharted Territory
Followed by Kormir's Crusade

There are many souls unjustly trapped in the Realm of Torment and they are used as a power source for Abaddon. The souls must be freed to weaken Abaddon for the fight to come.

During this mission you are constantly affected by Dreadful Pain.

Follow the left wall when you enter and kill the groups of Torment Demons and Terrorweb Dryders in your way. When you reach the river of souls keep it to your left and keep going until you get to a bridge. Cross the bridge and walk around the structure in the middle killing any Tortureweb Dryders you find, until all of the spirits are freed. Keep in mind this mission is very hard. Just take it slow and you should be fine.

Contents

[edit] Mission information

[edit] Requirements

Dunkoro must be in your party before you can enter.

[edit] Objectives

Find a way to release the tortured souls from the River of Souls.

  • Added Destroy the Emissary of Dhuum.
  • Added Kill Tortureweb Dryders to free the souls they captured from the River of Souls.
  • Bonus Kill the additional elite emissaries.

[edit] Reward

The mission reward depends on the number of Emissaries you seek out and destroy.

Reward Emissaries destroyed
Standard 0 - 1
Expert 2
Master 3

[edit] Walkthrough

Kormir follows you for this mission. She doesn't take any damage so you don't need to worry about her.

From where you spawn follow the left most option of the three tunnels presented to you. Continue to follow the left wall until you reach the River of Souls. Along the way there will be several groups of Torment Demons and several groups of two Terrorweb Dryders. Put an interrupter on one of the Terrorwebs to stop the Meteor Shower and other spells while the rest of the group destroys the other one. Also note that as the Terrorwebs are beasties from the Underworld, Lightbringer's Gaze doesn't work on them.

Once at the river go to the right until you get to a bridge over the souls. On the other side is Tortureweb Dryder who will shortly be joined by an Emissary of Dhuum. If you don't wait for the conversation between the Undead Lich and the Emissary of Dhuum to finish you have a good chance to destroy the Tortureweb before the Emissary arrives. Torturewebs are elementalist bosses that do a sizable amount of damage, so make sure you preprot before taking them on. Another tip is to wait until they use the skill Soul Torture which takes a long time to cast. If you don't interrupt that skill, you have a lengthy period of time to damage the Tortureweb while it is defenseless.

Once the Emissary and Tortureweb are dead you are free to move around the structure in the middle destroying any Torturewebs which are imprisoning the souls you want to free. The souls run off to a special location on the map before they're counted as freed - nothing attacks them so you don't need to worry about them. When the last Tortureweb is dead (there are six in total) wait until all the souls reach their special location to finish the mission.

[edit] Bonus

The bonus involves killing more Emissaries of Dhuum as well as their Terrorweb escorts. One is located in the middle of the structure you travel around to find the Torturewebs, the other two are back over the river of souls. Each of these are easy enough to find while you are traveling to find the Torturewebs. If you want to do the bonus leave a Tortureweb alive until you've killed all of the Emissaries.

The Emissaries are each accompanied by three Terrorwebs. Eliminate the Terrorwebs first and then turn your attention to the Emissary. If using Heroes/Henchmen, a good method is to lock two interrupt Heroes on two of the Terrorwebs to shut them down and focus fire on the third. Note that in order to complete the bonus you must kill the Terrorweb escorts in addition to the Emissaries.

[edit] Skill recommendations

[edit] Mission NPCs

[edit] Allies

Human

Ghost

[edit] Foes

Dryder

Torment creature

[edit] Bosses

Dryder

[edit] Dialogue

[edit] Opening Cinematic

<player name>: "You seem troubled, Dunkoro. What's the matter?"
Dunkoro: "We should not proceed. This place is madness."
Dunkoro: "Let us retreat to our own world, and prepare defenses there."
Kormir: "Would you abandon those trapped here, Dunkoro?"
Dunkoro: "I would if it would save the rest of us."
Dunkoro's Son: "Father, would you sacrifice me as well?"
Dunkoro: "Son?... Is that you?"
Dunkoro's Son: "It is, Father. Help us now."
Dunkoro: "You were a good man. Why are you here?"
Dunkoro's Son: "The power of Abaddon taints even those who oppose it."
Kormir: "Such is all our fates, unless Abaddon is defeated."
<player name>: "Then there is no running away from this."
Dunkoro: "No. No. We must press on. We must destroy Abaddon. We must save my son."

[edit] Initial dialogue

Dunkoro: There must be a way to save the souls of all those trapped here.
Kormir: The River of Souls has been blocked by Abaddon's minions. If we remove the blockade, the souls will be freed.
Dunkoro: We must destroy the blockade, then. I will not leave my son to Abaddon!

[edit] Intermediate dialogue

After leaving the Leech Tunnels.

Dunkoro: Look at that abomination! It must have something to do with this madness. Come, let's get closer, we might be able to discover something useful.

When reaching the bridge crossing the River of Souls.

Undead Lich: Where are the souls you promised to Abaddon?
Emissary of Dhuum: My torturewebs are collecting them from the river now. Their work is slow, and they do not hurry for anyone, let alone you.
Undead Lich: Abaddon will not be pleased by your lack of progress. When I return, you will give me the souls I require or you will face Abaddon's wrath.
Emissary of Dhuum: Save your threats. The soulweir's power is tied to the torturewebs. Without the torturewebs, you have nothing, and they only respond to my commands.
Dunkoro: The torturewebs are collecting souls from the river? We must find the torturewebs and destroy them!
Undead Lich: Intruders! You stay and protect the soulweir, I must finish the preparations. Do not fail Abaddon!
Kormir: Any souls we free from the torturewebs will help us destroy the soulweir. Quickly! Find the torturewebs and eliminate them!

[edit] Ending Cinematic

Dunkoro's Son: "Thank you, Father. We shall meet again, in the Mists."
<player name>: "Dunkoro? Are you all right?"
Dunkoro: "Yes. Yes. I suppose I owe you an explanation."
Dunkoro: "Years ago, I sent my son to the Crystal Desert."
Dunkoro: "There were reports of strange things in the Tombs of the Primeval Kings. Tentacles bursting through the stone."
Kormir: "Abaddon."
Dunkoro: "Yes. My son was reported missing and presumed dead. I blamed myself, for sending him off without enough forethought."
<player name>: "Which is why you always want to have a plan..."
Dunkoro: "I never knew what happened to him, until now."
Kormir: "But you have freed him, and the other innocents trapped here by Abaddon's touch."
<player name>: "What about you, Kormir? Are you an innocent as well?"
Dunkoro: "What? Kormir is the most honorable of the Sunspears."
Kormir: "No. You are right. I am far from innocent, and my crimes are the greatest of all."
Kormir: "It was I that found the inscriptions in Istan, and I that awakened the Apocrypha of Abaddon."
Dunkoro: "It is not your fault, Kormir, how could you have known?"
Kormir: "Tales of the forbidden ruins are part of our history. My curiosity and concern made me ignore those warnings."
<player name>: "Even though you knew it to be an evil place, you explored the ruins."
Kormir: "I did, and worse. I read the words of the Apocrypha. I felt his spirit. I was drawn into his web."
Kormir: "Now my body withers, and my spirit walks in Torment. That is why I serve as your guide."
<player name>: "Where is Abaddon?"
Kormir: "He abides at the heart of his Realm. He is still chained, but his power grows, and the walls around him grow weak."
Kormir: "I fear that without the aid of the Five Gods themselves, we cannot hope to contain him."
<player name>: "Then with the help of the Five Gods, we will."

[edit] Notes

  • Although not clearly stated in the quest log, to get credit for the bonus, the 3 Terrorweb Dryders surrounding the Emissaries of Dhuum must be killed as well.
Bug Bug.
Be careful when killing the Tortureweb Dryders near obstacles (such as a soul bridge) because the spawned Lost Souls can get stuck/trapped in the environment. Usually, pulling the Tortureweb Dryders prevents this bug.
Bug Bug.
Sometimes the soul bridge leading to the Emissary of Dhuum to the north will be invisible, but the soul river can still be crossed.

Nightfall missions
Chahbek Village » Jokanur Diggings » Blacktide Den » Consulate Docks » Venta Cemetery » Kodonur Crossroads » Pogahn Passage or Rilohn Refuge » Moddok Crevice » Tihark Orchard » Dasha Vestibule or Dzagonur Bastion » Grand Court of Sebelkeh » Jennur's Horde or Nundu Bay » Gate of Desolation » Ruins of Morah » Gate of Pain » Gate of Madness » Abaddon's Gate
Challenge: Dajkah Inlet Remains of Sahlahja The Shadow Nexus Elite: The Ebony Citadel of Mallyx

Missions in Realm of Torment
Abaddon's GateGate of MadnessGate of PainThe Ebony Citadel of MallyxThe Shadow Nexus
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