Functionality

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Functionality in Guild Wars refers to the effects unleashed by a skill, the prerequisites for those effects to be triggered and the order in which those effects take place.

Changes in the behavior of the skill, like order in which the effects triggered by the skill take place, damage types, change in conditions dealt or effects triggered, target, will be considered functionality changes. Also changes between an effect being unleashed a single time regardless of attribute and multiple times depending on attribute will be a functionality change.

Changes in Adrenaline or Energy costs, Activation or Recharge times, Attribute lines, Skill types, Range or other numerical values will not be considered functionality changes.


Contents

[edit] List of skills and attributes that have undergone functionality changes

Warrior

Ranger

Monk

Necromancer

Mesmer

Elementalist

Ritualist

Assassin

Paragon

Dervish

[edit] Dwarf
[edit] Vanguard
[edit] Norn
[edit] Factions
[edit] Sunspear
[edit] Lightbringer