Fronis Irontoe's Lair

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Fronis Irontoe's Lair
Campaign Eye of the North
Region Depths of Tyria
Type Dungeon
Levels 1
Required quest Kilroy Stonekin's Punch-Out Extravaganza!
Party size 1
Exit(s) None
Images

Map of Fronis Irontoe's Lair

This is the lair of Fronis Irontoe, Stone Summit Dwarf leader and brother to unlucky gambler Gulnar Irontoe. Kilroy Stonekin tried unsuccessfully... and repeatedly... to extract Gulnar's debt from his coin purse, leaving a bruised and bloody mess behind. Distraught and penniless, Stonekin headed to the great north to track down Fronis and his owed fortune.

Master Dungeon Guide

Contents

[edit] NPCs

[edit] Allies

Dwarf(Deldrimor)

[edit] Foes

Dwarves

[edit] Bosses

Dwarves (Stone Summit)

[edit] Objects

Chests

[edit] Notes

  • 500 Deldrimor reputation points are awarded for completing this dungeon for the first time in normal mode, and 250 points are awarded for subsequent completions. 750 Deldrimor reputation points are awarded for completing this dungeon in hard mode for the first time, and 375 points are awarded for subsequent completions.
  • See Kilroy Stonekin's Punch-Out Extravaganza! for help with that quest.
Bug Bug.
During this dungeon Kilroy seems to walk back and forth for no reason.
Bug Bug.
Sometimes the locked chest will spawn inside a wall.
Bug Bug.
Sometimes Kilroy gets stuck behind the locked chest and won't be able to move.

[edit] Trivia

[edit] Quest Walkthrough

[edit] for Farming Irontoe's Chest

Map showing mobs and run-path for farming

You can farm this dungeon without killing any mobs except for Fronis Irontoe.

  • As soon as you zone into the lair start running towards the group of four dwarves (two archers, two melee) at the exit to the first room. Before you arrive at the dwarves Kilroy will use his shout, increasing your movement speed - this will allow you pass between the two archers and proceed into the second room.
  • In the second room run slightly to the right of the archer. The three melee dwarves will begin to run towards the exit but if you continue running past the archer you will overtake them and enter the third room before they arrive. If you target the archer he will use one of these three tactics: take no shots and run past and then follow you a short bit, use Point Blank Shot then stand around, or use Marauder's Shot and take 1-2 more shots, possibly including Point Blank shot. Use Brawling Block to block as many attacks as needed.
  • The third room is relatively straightforward; run past the wolf and melee dwarf, and between the two melee dwarves at the exit to the room.
    • It is very easy to rubberband if you have any latency when attempting to exit this room. To help avoid rubberbanding avoid getting into melee range with the dwarves for as long as possible.
  • The archers in the fourth room can cause a significant amount of damage and it is not uncommon to be 'knocked out' near the exit to this room. Hugging the left wall will minimize the time you are in this room and in range of the archers and Brawling Block can be used to negate some of the damage.
    • There is also a patrol of two melee dwarves in this room (not marked on the map.)
  • The following room (number five) can be bypassed by passing on the right side of the rightmost allied dwarf near the exit.
    • As you pass the allied dwarf, strafing to the left can cause any pursuers to get body blocked by the allied dwarves. This is also a common place for rubberbanding (using /stuck is handy to make sure you got between dwarf and wall)
  • The final room contains only Fronis Irontoe and an Enslaved Ettin. At this point Kilroy's shout will have expired but it should not be problematic to kill Fronis without it.
    • Ignore the ettin; it cannot be knocked down and does not need to be killed to cause Irontoe's Chest to spawn.
    • It is probable that you get 'knocked out' once or twice during this fight.

To minimize time between runs:

  • Map-travel to Gunnar's Hold after you have looted Irontoe's Chest.
  • Hand in the quest to Kilroy
  • Switch Districts (switch to International from your normal district, or vice-versa, if there is only one local district.)
  • Speak to Kilroy, accept the quest, and enter the Lair.

In hard mode this run takes around five minutes rewards:

  • 2500 exp
  • 375 Dwarf Reputation Points
  • 250 gold
  • 1 Locked Chest
  • 2 Aged Dwarven Ale, 2 Dwarven Ale or one of each

[edit] General tips

  • You can use items and switch weapons while Knocked Out, since the KO does not count as a Death. Use the opportunity to refresh experience scrolls.
  • You can damage Stone Summit Rangers using a Vampiric Long or Flatblow; they will not retaliate if you stand outside of aggro range..
  • Almost every foe has the same health: 80 in normal mode and 200 in hard mode. Exceptions: Ettins, Wolves and bosses.
  • Kilroy Stonekin doesn't gain health from enemy deaths, he does however have some natural health regeneration.
  • Attacking the same foe as Kilroy allows you regain health more quickly; each death boosts your health substantially.
  • Kilroy is vulnerable to the archers past the second door; try to pull them out of the hallway so that he can survive longer. Similarly, pull the next set of enemies into the archers' now-empty area, so that you need only fight a few at a time. If you find yourself overwhelmed, run away; the dwarves will return to their original positions while you take time to heal.
  • Adding 5x Stalwart Insignias gives you an additional AR +10 against physical damage. If you are having trouble, you can use an Armor of Salvation for another +10 and one pip of health regeneration or Drake Kabobs and/or Skalefin Soup for regeneration alone.
  • Regardless of your primary profession, ensure that you set your Dagger Mastery to at least 9.
  • You can apply useful mods to Thunderfist's Brass Knuckles:
  • Treasure Hunters should enter the dungeon in normal mode, grab the loot from the locked chest (sometimes located in the first room with foes), and zone out quickly, avoiding any fighting at all.
  • Note for Survivors: Failing to get up counts as a death; decide quickly whether you will continue or map out.

Dungeons
One-level: Ooze Pit Fronis Irontoe's Lair Secret Lair of the Snowmen
Two-level: Arachni's Haunt Bogroot Growths Sepulchre of Dragrimmar
Three-level: Bloodstone Caves Catacombs of Kathandrax Cathedral of Flames Darkrime Delves Heart of the Shiverpeaks Oola's Lab Raven's Point Rragar's Menagerie Shards of Orr Vloxen Excavations
Five-level: Frostmaw's Burrows Slavers' Exile