Fleshy
From Guild Wars Wiki
This article is about the game mechanic. For the Necromancer skill, see Animate Flesh Golem.
Fleshy creatures are susceptible to Poison, Bleeding, and Disease, and leave exploitable corpses as they do not have the No Flesh trait. Most creatures are fleshy.
Note that some (but not all) bosses which share skins with non-fleshy are themselves fleshy.
The following creatures are not fleshy:
- Asuran Golems
- Celestial creatures
- Elementals, excluding Roaring Ethers
- Enchanted (excluding those encountered in the Thirsty River mission)
- Jades
- Jellies
- Most, but not all, Titans
- Monoliths
- Nightmares
- Phantoms (but not Krakens)
- Reed Stalkers, but not other plants
- Spirits (also immune to all other conditions except Burning)
- Stone Guardians
- Many undead, including all skeletons, most ghosts and all minions other than Flesh Golems, but excluding mummies and zombies.

