Energy denial
From Guild Wars Wiki
Energy denial or e-denial is a tactic which attempts to control an opponent by keeping their energy pool low - specifically, the energy pool of characters important to the opponents' defense. Energy denial is often part of a larger pressure tactic. Domination mesmers generally are the most powerful class for this purpose, but rangers often support them as well as other classes such as necromancers.
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[edit] Energy denial skills
Ancestor's Visage,
Sympathetic Visage reduce energy and reset adrenaline when the enchanted target is struck.
Arcane Languor can deny energy through the exhaustion effect.
Equinox can deny energy through the exhaustion by doubling the amount caused by spells.
Energy Surge and
Energy Burn can be used to inflict direct energy loss as well as damage which must subsequently take energy to heal.
"Fear Me!" can be used by warriors to add slight pressure.
Debilitating Shot directly depletes the opponent's energy.
Quicksand and
Quickening Zephyr cause the opponent's energy pool to deplete faster, and also allow energy denial skills to recharge faster.
Signet of Weariness can also be used to inflict direct energy loss.
Shame,
Guilt, and
Price of Pride incur extra energy costs if the opponent casts through them.
Tease steals energy from foes it interrupts.
Energy Drain,
Energy Tap, and
Ether Feast steal small amounts of energy directly.
Drain Delusions can be used with cheap hexes to repeatedly drain the opponent.
Power Leak incurs energy loss on interrupt.
Depravity Foe loses energy on each spell cast, also effects another foe near it.
Spirit Shackles reduces energy whenever hexed foe attacks.
[edit] Energy degen skills
Ether Lord also grants you energy regeneration, but causes you to lose all energy.
Ether Phantom also causes direct energy loss if it ends prematurely.
Power Flux, if it interrupts a skill.
Malaise
Wither
Panic
Well of Weariness
[edit] Skills benefiting from Energy denial
Famine,
Mind Wrack,
Wither and
Malaise causes damage when the opponent reaches 0 energy, adding pressure and punishing enemies who use weapon swaps to hide their energy.

