Energy Storage
From Guild Wars Wiki
Energy Storage is the primary attribute of characters with the profession Elementalist.
“For each rank of Energy Storage, your maximum Energy raises by 3. Several skills related to gaining Health or Energy become more effective with higher Energy Storage.
— In-game description
Contents |
[edit] Inherent effect
| Attribute | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Energy | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 |
[edit] Notes
- Energy Storage contains mostly skills related to energy management, as well as the 3 Elementalist self heals and 1 damage spell.
- Unlike in many other role-playing games, energy regeneration is not based on maximum energy. This leads to players making the mistake of increasing Energy Storage in hopes of improving energy management.
[edit] Energy Storage skills
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 12 | | Core | |
| Elemental Attunement | Elite Enchantment Spell. (30...50...55 seconds.) You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 | 2 | 45 | Core | ||
| Energy Blast | Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have. | 10 | 2 | 20 | Eye of the North | ||
| Energy Boon | Elite Skill. (20 seconds.) You have +0...32...40 maximum Energy and +5 Health regeneration. End effect: you gain 0...16...20 Energy and 0...80...100 Health. | 5 | 40 | Factions | |||
| Ether Prism | Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy. | 5 | 25 | Nightfall | |||
| Ether Prodigy | Elite Enchantment Spell. (5...17...20 seconds.) You have +6 Energy regeneration. End effect: lose 3 Health for each point of Energy you have. Lose all enchantments. You are Exhausted. | | 5 | 1 | 5 | Prophecies | |
| Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Prophecies | ||
| Ether Renewal (PvP) | Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Prophecies | ||
| Glyph of Energy | Elite Glyph. (15 seconds.) Your next spell costs 10...30...35 less Energy and does not cause Exhaustion. | 5 | 1 | 10 | Prophecies | ||
| Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 | 1 | 30 | | Core | |
| Glyph of Restoration | Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell. | 5 | 1 | 8 | Nightfall | ||
| Master of Magic | Elite Enchantment Spell. (1...49...61 seconds). Your elemental attributes are set to 12 and you gain +0...2...2 Energy regeneration. Ends if you use a non-Elementalist skill. | 5 | 1 | 20 | Nightfall |
[edit] Other skills with effects which scale with Energy Storage
| Icon | Name | Description | | | | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
| Glowing Gaze | Spell. Deals 5...41...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. | 5 | 1 | 8 | Fire Magic | Nightfall | ||
| Glowing Ice | Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. | 5 | 1 | 8 | Water Magic | Eye of the North | ||
| Glowstone | Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. | 5 | 1 | 7 | Earth Magic | Nightfall | ||
| Mirror of Ice | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Energy Storage.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex. | 5 | 1 | 30 | Water Magic | Factions | ||
| Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Factions |


















