Divinity Coast

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This is a mission entry. For information on the outpost, see Divinity Coast (outpost).
Divinity Coast
Campaign Prophecies
Region Kryta
Type Cooperative
Party size 6
Duration Medium
Preceded by D'Alessio Seaboard
Followed by A Brother's Fury
Bosses Locations in Divinity Coast

As a member of the White Mantle, you've been asked to take the Eye of Janthir to Loamhurst.

Contents

[edit] Mission information

[edit] Objectives

[edit] Landmarks

[edit] Walkthrough

To get to Shaemoor, simply follow the winding path. Along the way, you will encounter various groups of Krytan wildlife, though they should pose no threat to you. When you reach the village, speak to Hablion. Following the cutscene, you will find a gate to your southeast opening. Head through there and cleanse yourself in the fountain atop the hill (do this by simply standing in it). You will have to kill some or most of the Mergoyle Wavebreakers in order to obtain/become Cleansed, though this is advisable in any case. Return to Hablion to acquire the eye. The eye will now follow your party, alternating between members. When it nears an NPC, if the NPC is knocked down, ignore them. If they remain standing, they are Chosen and will now follow you.

Head for the west gate of Shaemoor and talk to the gate guard, who will open the gate for your party. Along the way, you will have to fight through enemies such as Inferno Imps and Gypsie Ettins. The eye, if close enough to enemies, will occasionally emit a shockwave, knocking them down. Before your party has gone very far, they'll encounter a sign, indicating that Loamhurst is up the hill to the northwest.

After heading west across a high bridge, you'll find a caravan under attack. It is not mandatory to save the merchants as none of them are chosen, although saving them will give your party a 2% morale boost.

Later on, you will enter a swamp. Fight through the undead to reach Loamhurst. After that, speak to the Lionguard Minah there, and your party will be paid a certain amount of money depending on how many Chosen are rescued. Be sure to do this before taking the eye to the pedestal as instructed, else you will miss out on being paid (you must also speak to Lionguard Minah to turn in the bonus objective). The monetary reward is 200 Gold per chosen, split amongst your party members. Completing it a second time, the amount will be reduced to 50 Gold, split amongst your party members.

[edit] Bonus

To complete the bonus, there are five villagers who must be found after collecting the Eye of Janthir and delivering it to Loamhurst unharmed. This bonus is a little out of the player's control because the last four villagers will potentially be under attack, depending on enemy spawns. A monk will need to keep them alive long enough for the team to fend off the attackers but if you are unlucky with a spawn that will prove impossible. Any skill or spell that will hinder the enemies at a distance (e.g. Clumsiness) or get your attackers there quickly (e.g. Ebon Vanguard Assassin Support) will improve your chances.

The five Chosen are found as follows:
Locations of the Chosen
  1. In the village where you collect the Eye. This villager will have appeared on your Party Window but you must go and speak to him to get him to follow.
  2. After the stone bridge; he'll cry "Help me!" as you get close, and is under attack by Tengu. Once they're defeated, he'll tell you that his caravan was attacked, and they scattered to the hills. At this point, you'll have the bonus added to your objectives.
  3. Follow the path south-east from there, and you'll find the third villager, usually under attack by Tengu and unfortunately occasionally beyond saving. After saving him head back on to the road to Loamhurst. It can be very difficult to save the villager from the Tengu when going directly from the location of the second villager. An alternative approach is to go back over the bridge and down to the river after you have secured the second villager. Cross the bridge and stay along the cliff to the right until you reach a path that goes down to the river. Take a right and you will encounter 3-4 Grand and Lightning Drakes. Once you defeat the Grand Drakes, follow the path up the hill. At the top of the hill you will encounter 3 Tengu. The best method is to run past these Tengu to the villager because she appears in your list. If you're lucky, the Tengu surrounding the villager have not attacked the villager allowing you to intercept. While fighting, don't forget about the villagers you have already gathered in the pass. Be careful though, the Eye of Janthir can get stuck in the mountain in the pass and the villagers will only follow as long as you have the eye in your possession. This sounds complicated; however, after failing several times using the first method described, I was able to save the villager multiple times using this method I discovered.
  4. There's a fork in the road; take the left (south-west) turn and you will encounter Gypsie Ettins. The villager is usually being attacked by a second group of Ettins and will not last more than a few seconds. Sometimes the second Ettin group will spawn away from the fourth villager. If you are finding this part of the bonus frustrating try saving the fifth villager first. Use the path linking C5 and C4 and if you are lucky with the Ettin spawn, the fourth villager is not under attack and you can kill the Ettins first.
  5. The other villager is on the main road. You'll find a group of merchants under attack, and beyond them the villager (who is usually not under attack as you arrive). The villager is the one you want to save so get through to him quickly. If you can save the merchants too, you get a morale boost.

When you are near one of the Chosen that needs to be rescued for the bonus, their health bar will be added to your Party Window under "Allies". Clicking on the bottom-most health bar of a Chosen as it newly appears will instantly identify where the Chosen Villager is located on your Minimap. Double-clicking on the health bar of that Chosen will run directly to him/her, so that you can save him/her before they are killed. If you use a speed boost to charge towards a Chosen as soon as he appears in your Party Window (bypassing enemies between you, if necessary), you will usually be able to arrive in time to save him, even in Hard Mode.

Three other things:

  1. The Chosen do not avoid poisoned water, and can therefore die quickly by standing in it while you fight enemies along the path.
  2. At Loamhurst you must talk to Lionguard Minah before reaching the water fountain in order to get credit for the bonus. If the Eye of Janthir gets too close to the platform on the beach, the ending cinematic will start and it will be too late for the bonus.
  3. All five Chosen must be with you in order to complete the bonus; it will be lost if, as occasionally happens, one gets stuck along the way.

A helpful hint for completing the bonus: Start down the path to the third Chosen, but do not go all the way. There should be one group of Tengu just down the path. Kill those enemies, then flag your heroes/henchmen at the location of the third Chosen. The Tengu don't actually start attacking the Chosen until you get close enough for the villager to appear in the party list. Once the heroes get to the Chosen, you can safely proceed down the path. The heroes and henchmen should keep the aggro off of the Chosen. The same strategy could be used for the Chosen being attacked by Gypsie Ettins.

[edit] Mission NPCs

[edit] Allies

Human

[edit] Foes

[edit] Bosses

[edit] Dialogue

[edit] Intermediate Cinematic

For more information, see Divinity Coast (cinematics).

Justiciar Hablion: "My friends! Welcome to Shaemoor."
Justiciar Hablion: "This is the Eye of Janthir. It has the power to see inside a person and discern his or her magical aptitude."
Justiciar Hablion: "Those it gazes upon will be judged, either rising to glory or falling in shame."
Justiciar Hablion: "You will be bringing it to Loamhurst, taking those whom it deems worthy with you."
Justiciar Hablion: "But before it will follow you, you must first cleanse yourself in the Fountain of Truth, up on the hill to the southeast."
Justiciar Hablion: "Once you have been cleansed, come back to retrieve the Eye, and you can commence administering the test."

[edit] Intermediate dialogue

Justiciar Hablion: "My friends! I am happy you made it in time for the testing of the chosen."
Justiciar Hablion: "This is the Eye of Janthir. It has the power to see inside a person and discern his or her magical aptitude."
Justiciar Hablion: "You will be taking it on to Loamhurst. Those who show promise will get to study with the Grand Masters at the Temple of Unseen."
Justiciar Hablion: "But first you must bathe yourselves in the Fountain of Truth up on the hill to the southeast. Return here once you have been cleansed."

When speaking to a Villager before being cleansed.

Villager: "Back already? It seems the Mantle were just here."
Villager: "I wonder who will be Chosen this time."
Villager: "My goodness! Is it really Summer Solstice already? Time for the Test."

When speaking to Justiciar Hablion after being cleansed.

Justiciar Hablion: "Well done. As you can see, the Eye will now follow you. All those whom you come in contact with will be judged by the Eye."
Justiciar Hablion: "Those who are deemed worthy will join you in your trek to Loamhurst. The unworthy will be humbled."
Justiciar Hablion: "Good luck. Travel safely my fellow Knights of the Mantle[sic]"

When speaking to a Villager who is chosen.

Villager: "I can't wait. This is the most important day of my life."
Villager: "I knew it. I always knew I was gifted."
Villager: "I wonder if I'll get my own room in the Grand Temple."
Villager: "I've always dreamed of studying with the Grand Masters."

When speaking to a Villager who is not chosen.

Villager: "Always the Mantle come. And always they take someone away."
Villager: "Every season it's another one. I'm never any good at guessing who it will be."
Villager: "Every season the Mantle come and take a few more. But none of them ever come back."
Villager: "I wish it were me going."
Villager: "The Mantle steal our crops and our youth. What's next?"
Villager: "There goes one more able body to help with the farming."
Villager: "This is such a happy day for the Chosen."
Villager: "We're so proud."
Villager: "Why don't any of the Chosen ever return?"

When speaking to the Shaemoor Gate Guard.

Shaemoor Gate Guard: "You must be quite gifted to be given the honor of escorting the Eye."

When coming into range of the second Chosen.

Villager: "Help! Please help me!"

When speaking to the second Chosen.

Villager: "Thank you! When our caravan was attacked several of us scattered into the hills."
Villager: "If any of them are Chosen it would be your duty, as the keepers of the Eye, to find and escort them safely to Loamhurst."

When a Merchant is under attack.

Merchant: "I'm a very rich man. I don't deserve to die."
Merchant: "Please, I have a family. Don't kill me."

After saving a Merchant.

Merchant: "On behalf of my daughter, I thank you for saving my life."

When speaking with Lionguard Minah with all five Chosen.

Lionguard Minah: "You have delivered to us the Chosen without letting any of them fall. As a token of our appreciation, please accept this small gift."

When speaking with Lionguard Minah after delivering the Chosen.

Lionguard Minah: "I see the rumors of your bravery are true."

When speaking to a Coastal Keep Guard.

Coastal Keep Guard: "Now that you've administered the test, you are one of us."
Coastal Keep Guard: "You are a friend to the White Mantle, and we never forget our friends."

[edit] End Cinematic

Justiciar Taran: "When they're ready, escort all of the Chosen to the caravan."
Justiciar Rhynnon: "Yes, sir."
Justiciar Taran: "We leave within the hour."
Justiciar Taran: "What was that?"
Justiciar Rhynnon: "It came from over there."
Justiciar Taran: "It's an ambush!"
Chosen Villager 1: "Oh no!"
Chosen Villager 1: "It's the Shining Blade!"
Chosen Villager 2: "Dwayna protect us."
Saidra: "Quickly, take the Chosen into the jungle."
Chosen Villager 2: "Please don't hurt us."
Saidra: "Keep quiet. Your suffering will be over soon."

[edit] Notes

  • Complete exploration of this mission contributes approximately 1.0% to the Tyrian Cartographer title.
  • Interactive objects
  • Your party will share an extra reward of 1,000 Gold for all 5 villagers saved, or 200 Gold for each villager. In Hard Mode your party will share 2,500 Gold, or 500 Gold for each villager.
  • The Eye of Janthir greatly resembles the Eye of Providence, an "all seeing eye" enclosed in a triangle, popular in the mythology of many cultures.
  • It is possible to access the rest of the mission without the Eye of Janthir, via use of Consume Corpse or Necrotic Traversal on a lucky monster spawn. However, there is no benefit in doing so, as villagers are still attacked, and you cannot complete the mission in any way.
  • If you go along the beach and the water edge after saving the first villager before coming back up to the road to cross the bridge you will not be able to complete the bonus as the second villager will be killed by the tengu when you cross under the bridge being close enough to bring the villager into the aggro range.
Anomaly Anomaly.
When fighting the Mergoyle Wavebreakers at the cleansing fountain, a White Mantle Abbot, assumed to be running around panicking about the Mergoyles, will intentionally heal them with Heal Other.

Prophecies missions
The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice

Missions in Kryta
D'Alessio SeaboardDivinity CoastGates of KrytaRiverside ProvinceSanctum Cay
Towns and outpostsExplorable areasLandmarks
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