Control point
From Guild Wars Wiki
A control point is a small area in Alliance battles that contributes points. There are 7 total in each map. They can be in one of three states: enemy control, neutral control, or friendly control. For each control point your team holds, your team will earn 1 point every 7 seconds.
[edit] Capturing
Control points are captured by having more of your team within range than the opposing team. The aggro circle needs to overlap the point to count as a capturing member. Each member provides one pip to the progress bar. The number of pips in either direction is capped at 4. Pets, minions, and spirits do not count towards the number of capturing members, but other NPCs do. The approximate time it takes to change the state of a control point is given below.
| Pips | Time |
|---|---|
| 1 | 20s |
| 2 | 15s |
| 3 | 11s |
| 4 | 8s |
Each captured control point spawns one to three NPCs that help maintain control and defend the site. If they are killed, they do not respawn unless the control site changes state to either neutral or enemy control and then back to friendly control. The NPCs will continue to defend until the control point is under enemy control. Enemy NPCs will then spawn.
[edit] Types
Each control point provides a different bonus while under friendly control.
- Resurrection Shrine
- The resurrection shrine resurrects players that have fallen on the battle field after 15 seconds. Players spawn at the closest resurrection shrine.
- Resurrection Orb Shrine
- The resurrection orb shrine spawns a Resurrection Orb every 30 seconds. When dropped, all dead allies in its radius are revived.
- Elite Shrine
- The elite shrine contains an elite NPC that follows the player that first talk to him. Talk to him again for him to stop following and return to the elite shrine. Elite NPCs respawn after a set amount of time if the corresponding elite shrine is still in friendly control.
- Attack Point
- The attack point gives the Battle Cry bonus.
- Defense Point
- The defense point gives either Melee Defense Zone or Elemental Defense Zone to players in earshot or spawns a Shielding Urn.
- Equipment Station
- The equipment station appears on the deep territories. It spawns a Repair Kit for the defending faction and a Powder Keg for the offensive faction. The powder keg is used to blow up the three gates guarding the two elite shrines. The repair kit repairs the gates.
- Saltspray Dragon Roost
- The Saltspray Dragon roosts spawn a level 24 Saltspray Dragon Hatchling which will follow the player who talks to it. These Elementalists will respawn after a set amount of time if the shrine is still in friendly control. Only available on Saltspray Beach.

